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Old 05-30-2008, 10:20 PM   #261 (permalink)
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Quote:
Originally Posted by LedZepp View Post
Wow, lunchables, sounds like you modded the hell out of the game (i cant believe you knew what to change, i constantly forget what i need to do to add new things lol, thats why im going to be redoing it)
I am pretty much done with my next version
It has a gun power up, and "explodable" block(i say "explodable" because all they do is disappear for now), I did not include the multiple ball power up because with the way my code is now it is impossible.
I will start rewriting my code starting tomorrow(dont expect it to be out until at least a week or 2 after i start, i have at least 1500 lines of code and im probably going to be adding more).
When I rewrite my code alot of things will get fixed and added:
-Block collision will be fixed
-More power ups added
-right now only 1 power up is allow to "fall" on the screen at a time, that will get fixed
-Menu's will get a serious remodeling
-Theme chooser will be added
-Level implementation will get redone
-Many more things I cant think of right now

Once i polish what i have right now up i will release version 0.1

Btw, random amount of power ups or set amount??
ok, then ill just wait. if you need any help, just ask.



To do your multiball, you probably need your own ball class (store the vector2, the current state (ultra or not), and the x and y speeds, and just have an array of balls which gets circled through (like a loop maybe altering the position of each one), and when ones dies, it gets removed from the array, and if the array is empty, you die!

Actually, i freaking love doing Menus, do you think i could help you out on that? i have some pretty cool algorithms for some effects and stuff.






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Old 05-30-2008, 10:30 PM   #262 (permalink)
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I already know what to do for the multiball but thanks , im just waiting to rewrite my code.
To fix your cyrillic problem do this:
in xna go to the content folder, double click on Arial.SpriteFont
go down to the bottom and find
Code:
<CharacterRegions>
      <CharacterRegion>
        <Start></Start>
        <End></End>
      </CharacterRegion>
</CharacterRegions>
replace with this
Code:
<CharacterRegions>
      <CharacterRegion>
        <Start>"&#"32"";"</Start>
        <End>"&#"126"";"</End>
      </CharacterRegion>
      <CharacterRegion>
        <Start>"&#"1040";"</Start>
        <End>"&#"1103";"</End>
      </CharacterRegion>
</CharacterRegions>
just take the quotes out
Pm me with your menu ideas and we will work something out




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Old 05-30-2008, 10:37 PM   #263 (permalink)
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I'm not sure if anyone else is having this problem but while trying to exit the game, it froze. Then about 10 minutes later it finally shut off. It started loading back up and I had to reinstall my fireware (which isn't working for some reason).

I hope my Zune isn't screwed up.



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Old 05-30-2008, 10:48 PM   #264 (permalink)
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AKD99, was your zune plugged into the computer and the game was running from XNA(meaning you didnt launch the game from the zune games menu), and you unplugged it? Thats the only scenario ive ever heard that the zune need its fw reinstalled after a playing a game.




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Old 05-30-2008, 10:52 PM   #265 (permalink)
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No, I waited until it was done deploying, exited the sync on the zune, waited for it to reboot to play it.



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Old 05-30-2008, 11:00 PM   #266 (permalink)
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Hmm... Ive never heard of that happening, I doubt my game was the problem. Most likely something was up with the fw in your zune, or the XNA framework in the zune crashed somehow.




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Old 05-30-2008, 11:36 PM   #267 (permalink)
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V. 0.1.0 - Both 1st, and 2nd Gen zune's supported
Rar Zip

Also:
I disabled the random amount of powerups, it is now:
Ultra balls = 2;
Extensions = 2;
Shrinks = 3;
Gun = 2;

Last edited by LedZepp : 05-30-2008 at 11:47 PM.




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Old 05-31-2008, 04:57 AM   #268 (permalink)
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Sweet, just about to try new version,
Would it be possible when you rewrite the code to make it so you can just hold the down button on the menu and it just scrolls down because at the moment you have to press the button each time you want to go down (this'd be especially good in the level select as more and more levels are being created)
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Old 05-31-2008, 09:20 AM   #269 (permalink)
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For Some Reason when I try to get the rar or zip for V.0.1.0 it says "Internet explorer cannot display the webpage", so I can't get the file. Any idea why?




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Old 05-31-2008, 09:40 AM   #270 (permalink)
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same here. get a page load error. really lookin forward to this new version




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Old 05-31-2008, 09:43 AM   #271 (permalink)
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The latest version is a dead link.




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Old 05-31-2008, 10:33 AM   #272 (permalink)
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Quote:
Originally Posted by Chunky View Post
For Some Reason when I try to get the rar or zip for V.0.1.0 it says "Internet explorer cannot display the webpage", so I can't get the file. Any idea why?
Nvm it's working now.

Edit: I'm playing right now and on level one I found out that if you hit the grey block and another block at the same time, the grey one disappears in one hit. Is it suppose to be like that?

Last edited by Chunky : 05-31-2008 at 10:58 AM.




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Old 05-31-2008, 10:48 AM   #273 (permalink)
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It worked for me,
Also LedZepp what about having a choice of different styled blocks like on SIRTET?
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Old 05-31-2008, 10:58 AM   #274 (permalink)
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The link was fixed an hour ago




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Old 05-31-2008, 11:33 AM   #275 (permalink)
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Quote:
Originally Posted by Chunky View Post
Nvm it's working now.

Edit: I'm playing right now and on level one I found out that if you hit the grey block and another block at the same time, the grey one disappears in one hit. Is it suppose to be like that?
Thats a problem that will be fixed in the next version. What happens is, Everytime you hit a gray block, it adds 1 to an integer variable. If the integer variable is 1 it changes the block to the "broken" one if the variable is 2 it removes the block, sometimes it gets messed up and instead of adding 1 it adds a random number higher than 2 and then nothing happens to the block. So i changed it in my code so that if the variable is greater than 2 to just remove the block. Again this will get fixed once i rewrite my code.

Quote:
Originally Posted by Zunesi View Post
It worked for me,
Also LedZepp what about having a choice of different styled blocks like on SIRTET?
Quote:
Originally Posted by LedZepp
When I rewrite my code alot of things will get fixed and added:
-Block collision will be fixed
-More power ups added
-right now only 1 power up is allow to "fall" on the screen at a time, that will get fixed
-Menu's will get a serious remodeling
-Theme chooser will be added
-Level implementation will get redone
-Many more things I cant think of right now
Thats what the Theme Chooser will be.

Quote:
Originally Posted by Zunesi
Sweet, just about to try new version,
Would it be possible when you rewrite the code to make it so you can just hold the down button on the menu and it just scrolls down because at the moment you have to press the button each time you want to go down (this'd be especially good in the level select as more and more levels are being created)
Yes i noticed that too and i will try to add that.




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Old 05-31-2008, 10:40 PM   #276 (permalink)
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just a bug:
on level 29 on the left side the ball goes through the black blocks and then the ball continues to move up and down...stuck lol
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social.zune.net/member/mr+black+viper





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Old 06-01-2008, 10:05 AM   #277 (permalink)
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Quote:
Originally Posted by mrgoodnight View Post
just a bug:
on level 29 on the left side the ball goes through the black blocks and then the ball continues to move up and down...stuck lol
If the ball ever gets stuck in a black block, press down and it should free it self, if not press it again until it does.
If the ball goes through 2 black blocks and gets stuck in a loop of going straight up then straight down, when the ball is falling down press and hold down on the dpad and it should go through the black blocks.




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Old 06-01-2008, 12:43 PM   #278 (permalink)
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I think you should make the Dark red (explosive ones)
be able to chain together.
As in, One will explode setting off another, and another, and another, and another....

That would be awesome!
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Old 06-01-2008, 01:57 PM   #279 (permalink)
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I found a couple of things. 1 you can't use the gun on the far left blocks. (i think its the same for the right) the power ups could be a little bit slower. other than that its really cool... +rep




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Old 06-01-2008, 02:07 PM   #280 (permalink)
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I injured my left thumb last night and moving any fingers on that hand makes it hurt pretty badly, so im postponing any coding for a couple days




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