05-26-2008, 10:20 AM
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#201 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 110
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yes it is still running
Edit
Should we start over?
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05-26-2008, 10:24 AM
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#202 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Yea, click on the red circle and it should disappear, then exit the game, then click "play" button at the top of XNA, start a level and instead of getting it stuck now press to make the red circle, and try moving around with the touch pad

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05-26-2008, 10:28 AM
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#203 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 110
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Hey it worked that time here is what the box said
110.0
Does that sound right?
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05-26-2008, 10:30 AM
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#204 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Ok good, now unclick the red circle but dont exit the game, press the same "play" button and your game should resume, get your paddle stuck now and click to make the red circle and try moving around with the touchpad

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05-26-2008, 10:32 AM
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#205 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 110
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Ok, I did that.
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05-26-2008, 10:34 AM
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#206 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Did it not pause again?

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05-26-2008, 10:34 AM
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#207 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 110
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No it didn't.
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05-26-2008, 10:39 AM
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#208 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Ok try this, in these 2 lines
Quote:
pPosition.X += MathHelper.Min(GamePad.GetState(PlayerIndex.One).T humbSticks.Left.X * 3.0f, 3.0f);
if (!gameStarted)
bPosition.X += MathHelper.Min(GamePad.GetState(PlayerIndex.One).T humbSticks.Left.X * 3.0f, 3.0f);
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Replace the 3.0f with 2.0f where ever you see them and see if it gets stuck, you dont have to set the red circle for this

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05-26-2008, 10:40 AM
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#209 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 110
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should I start the game over?
Edit
Just in that line or both lines?
Edit again
Never mind
Last edited by ZuneMan4; 05-26-2008 at 10:42 AM.
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05-26-2008, 10:41 AM
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#210 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Yes, it wont let you edit the code while the game is playing

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05-26-2008, 10:45 AM
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#211 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 110
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Ya it got stuck again, should i have saved it before playing?
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05-26-2008, 10:47 AM
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#212 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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No it saves it when you click the play button. Hmm...

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05-26-2008, 10:50 AM
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#213 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 110
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Hey, I can keep helping you (or lack there of) for a little bit longer, otherwise I have to go in a little bit. I will check back in later, just PM me if you need help.
If you have anymore ideas right now I can help.
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05-26-2008, 10:53 AM
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#214 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Try replacing the bolded values to 0f
Code:
pPosition.X += MathHelper.Min(GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X * 3.0f, 3.0f);
if (!gameStarted)
bPosition.X += MathHelper.Min(GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X * 3.0f, 3.0f);

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05-26-2008, 10:55 AM
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#215 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 110
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Should I keep the other ones at 2.0f or change them back to 3.0f?
Edit:
0f and not 0.0f?
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05-26-2008, 10:58 AM
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#216 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Keep the others at 2.0f, it can jsut be 0f

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05-26-2008, 10:59 AM
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#217 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 110
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Should I play the game now?
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05-26-2008, 11:00 AM
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#218 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Yea, try playing

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05-26-2008, 11:03 AM
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#219 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 110
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It got stuck again
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05-26-2008, 11:07 AM
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#220 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Ok one last try before you go, replace those 2 lines with this
Quote:
if (GamePad.GetState(PlayerIndex.One).ThumbSticks.Lef t.X != 0)
{
pPosition.X += MathHelper.Min(GamePad.GetState(PlayerIndex.One).T humbSticks.Left.X * 3.0f, 3.0f);
if (!gameStarted)
bPosition.X += MathHelper.Min(GamePad.GetState(PlayerIndex.One).T humbSticks.Left.X * 3.0f, 3.0f);
}
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