I did not up it, because of the bug you talked about, and as i said in the previous post, i cant find anything wrong with the code, and i dont have a zune with touchpad to test it out
Anyone that has a zune with touch support, download this game with the touch support option. If you move the paddle all the way to the left it will get stuck. Someone with programming experience should help LedZepp out with this bug.
LedZepp, I know nothing about programing, but could it just be a boundary issue?
Ickna delete it from the zune and reinstall, it probably got messed up duriong installation because you had the other version installed but im not sure.
ZuneMan, ill take a look but im pretty sure the boundrys are fine
Ok ZuneMan heres what i need you to do.
Open the project in XNA, at the very top where it says "Release" with a drop down menu change it to debug, then go down to the Update method and into the Not Paused region, then find these lines
Keep, that open and looking at it, Plug your zune in and click the little green Play button right next to where you changed the drop down menu to Debug, the game should start and proceed playing it, now go to the left side and get the paddle stuck, then go back to your computer without exiting the game and click where it points to in the attached image(acroos from the line that reads "pPosition.X +="), a red circle should appear and then the whole line should turn red, after which the line should turn yellow and the game will be paused, now hold your mouse over the X in this line
Code:
pPosition.X
and a little box under it should appear with a value in it, tell me that value
Ickna, Open the project and near the top it should either say "Debug", or "Release" in a dropdown menu, make sure it says release
Its in the Game1.cs, open Game1.cs right click in the code, a menu should appear and Outlining should be the last one select it and then select Collapse To Definitions from its menu, then Update is the 4th method from the bottom
Open my project (.sln) in XNA, at the right side it should list all the files, double click Game1.cs, right click the code, select Outlining, then select Collapse to Definitions and it will be the 4th line from the bottom it will say "protected override void Update(GameTime gameTime)..."
Then click the "+" next to that line and it will expand, the find where it says "not paused" and click the "+" next to that, and you will find those lines i told you about in there
Edit
Heres a much easier way, open my project (.sln) in XNA press ctrl+f on the keyboard, where it says Find What type in "pPosition.X += Math" and where it says Look In select "Entire Solution"
Ok, look at the attached picture a couple posts above, you have to click across from the line that reads "pPosition.X += MathHelper" in the gray area all the way to the left.
What was the red circle thing that you were talking about?
Edit
I do not understand what you are saying here==> you have to click across from the line that reads "pPosition.X += MathHelper" in the gray area all the way to the left.