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Old 05-16-2008, 06:06 PM   #61 (permalink)
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Quote:
Originally Posted by soccerfreak24 View Post
Does this new version have the glitch fixed where you get like trapped on the sides? where you can't move back again?
Yup. Fixed support for Zune 30 with some other perks as well:
http://amir.shah.org/wp-content/uplo...unepongv06.zip
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Old 05-16-2008, 08:00 PM   #62 (permalink)
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I tried this on my Zune 80 and 4 and I couldn't get it to work... the host zune always just freezes and then swtiches to the XNA games studio Connect, and then the joiner zune resets. i'm using vo.6 btw



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Old 05-16-2008, 08:16 PM   #63 (permalink)
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Originally Posted by agentpower View Post
I tried this on my Zune 80 and 4 and I couldn't get it to work... the host zune always just freezes and then swtiches to the XNA games studio Connect, and then the joiner zune resets. i'm using vo.6 btw
Odd. Im not sure what the problem is, but heres the link to the previous version. i didnt get to test 0.6 with 2 Zunes, but theoretically it should work.

Anyway, 0.55
http://amir.shah.org/wp-content/uplo...nepongv055.zip
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Old 05-16-2008, 08:27 PM   #64 (permalink)
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ehh same thing... maybe it is me, but i left it connected to C# this time and i got this error in the code.
"this.session = NetworkSession.Create(NetworkSessionType.SystemLin k, 1, 2);"
when the connected zune is host, and if i make is the joiner it highlights
"AvailableNetworkSessionCollection availableSessions = NetworkSession.EndFind(result);"
but either way it doesn't work for me... ill check back tomorrow to see if anyone else had or has this prob too



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Old 05-16-2008, 09:56 PM   #65 (permalink)
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Quote:
Originally Posted by agentpower View Post
ehh same thing... maybe it is me, but i left it connected to C# this time and i got this error in the code.
"this.session = NetworkSession.Create(NetworkSessionType.SystemLin k, 1, 2);"
when the connected zune is host, and if i make is the joiner it highlights
"AvailableNetworkSessionCollection availableSessions = NetworkSession.EndFind(result);"
but either way it doesn't work for me... ill check back tomorrow to see if anyone else had or has this prob too

Your wireless is turned on right?
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Old 05-17-2008, 07:28 AM   #66 (permalink)
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wow... now i feel dumb. it was on the 4 but not the 80. thx...



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Old 05-17-2008, 08:00 AM   #67 (permalink)
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Multiplayer works really well. This is VERY promising. It would be nice, though, if there were a three to five second countdown before the game starts (especially in multiplayer).



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Old 05-17-2008, 08:15 AM   #68 (permalink)
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has 6 been confirmed to work with multiplayer or just 5? im so very confused



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Old 05-17-2008, 11:18 AM   #69 (permalink)
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Version 6 still is buggy, its acually more buggy when the paddle hitts the wall but multiplayer works on the zune 30, i tested it on 3 zunes. Version 5 also worked but the paddle only got stuck on the bottom of the screen instead of top and bottom like in version 6.



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Old 05-17-2008, 11:27 AM   #70 (permalink)
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ok thanks for clearing that up. i guess ill stick with version 6 then, cuz it doesn't sound too bad. thanks



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Old 05-17-2008, 03:40 PM   #71 (permalink)
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thanks for trying on multiplayer



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Old 05-17-2008, 04:04 PM   #72 (permalink)
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I am about to buy an 80 gig zune, will multiplayer games like this one work across a 30 gig and a 80 gig? Just wondering.



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Old 05-17-2008, 06:44 PM   #73 (permalink)
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how does the 2 player work



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Old 05-17-2008, 07:20 PM   #74 (permalink)
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Originally Posted by Noobtube View Post
I am about to buy an 80 gig zune, will multiplayer games like this one work across a 30 gig and a 80 gig? Just wondering.
This does. Not all games will. it depends on what their programming and controls are.
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Old 05-17-2008, 07:22 PM   #75 (permalink)
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how does the 2 player work
One person joins, and you play pong against each other. lol. Thers no score limit, and you can't quit back to the main menu.
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Old 05-17-2008, 07:58 PM   #76 (permalink)
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Quote:
Originally Posted by Noobtube View Post
Version 6 still is buggy, its acually more buggy when the paddle hitts the wall but multiplayer works on the zune 30, i tested it on 3 zunes. Version 5 also worked but the paddle only got stuck on the bottom of the screen instead of top and bottom like in version 6.
Can you elaborate a bit on what bugs you fond in 0.6?

Quote:
Originally Posted by willisoccer View Post
how does the 2 player work
If you want to know how the actual code works I'm actually planning on making this game over from scratch so as to make a tutorial. Look for that by the end of this week!
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Last edited by amoo3 : 05-17-2008 at 08:05 PM.



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Old 05-18-2008, 05:17 AM   #77 (permalink)
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Quote:
Originally Posted by amoo3 View Post
Can you elaborate a bit on what bugs you fond in 0.6?



If you want to know how the actual code works I'm actually planning on making this game over from scratch so as to make a tutorial. Look for that by the end of this week!
That would be great! I've been needing to learn some more C#.
Looking Forward to it.
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Old 05-18-2008, 07:34 AM   #78 (permalink)
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Just a suggestion, if the user doesn't have wireless enabled and they try to do multiplayer, an exception is thrown and the zune reboots. You should add code to catch the exception so that people can still play without having to wait for a reboot. And in the exception make it say something like "You don't have wireless enabled"
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Old 05-18-2008, 01:01 PM   #79 (permalink)
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Lightbulb Graphics Update...

Hey I was real bored at my granparents house today and I decided to photoshop the GUI of Zune Pong... If you would like I can upload the pics and also the .PSD for the author of Zune Pong (Can't be bothered to check.. lol sorry)

-zTolkan!! XD-



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Old 05-18-2008, 06:27 PM   #80 (permalink)
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Originally Posted by Tolkan View Post
Hey I was real bored at my granparents house today and I decided to photoshop the GUI of Zune Pong... If you would like I can upload the pics and also the .PSD for the author of Zune Pong (Can't be bothered to check.. lol sorry)

-zTolkan!! XD-
rofl. Sure that'd be cool.
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