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#61 (permalink) | |
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Zuner
Join Date: May 2008
Posts: 63
Reputation: 11
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Quote:
http://amir.shah.org/wp-content/uplo...unepongv06.zip
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#62 (permalink) |
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Zewbie
Join Date: Nov 2007
Posts: 3
Reputation: 10
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I tried this on my Zune 80 and 4 and I couldn't get it to work... the host zune always just freezes and then swtiches to the XNA games studio Connect, and then the joiner zune resets. i'm using vo.6 btw
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#63 (permalink) | |
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Zuner
Join Date: May 2008
Posts: 63
Reputation: 11
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Quote:
Anyway, 0.55 http://amir.shah.org/wp-content/uplo...nepongv055.zip
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#64 (permalink) |
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Zewbie
Join Date: Nov 2007
Posts: 3
Reputation: 10
Donate |
ehh same thing... maybe it is me, but i left it connected to C# this time and i got this error in the code.
"this.session = NetworkSession.Create(NetworkSessionType.SystemLin k, 1, 2);" when the connected zune is host, and if i make is the joiner it highlights "AvailableNetworkSessionCollection availableSessions = NetworkSession.EndFind(result);" but either way it doesn't work for me... ill check back tomorrow to see if anyone else had or has this prob too |
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#65 (permalink) | |
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Zuner
Join Date: May 2008
Posts: 63
Reputation: 11
Donate |
Quote:
Your wireless is turned on right?
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#69 (permalink) |
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Squirt
Join Date: May 2008
Posts: 22
Reputation: 10
Donate |
Version 6 still is buggy, its acually more buggy when the paddle hitts the wall but multiplayer works on the zune 30, i tested it on 3 zunes. Version 5 also worked but the paddle only got stuck on the bottom of the screen instead of top and bottom like in version 6.
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#74 (permalink) |
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Zuner
Join Date: May 2008
Posts: 63
Reputation: 11
Donate |
This does. Not all games will. it depends on what their programming and controls are.
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#75 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,516
Reputation: 122
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One person joins, and you play pong against each other.
lol. Thers no score limit, and you can't quit back to the main menu.
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#76 (permalink) | |
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Zuner
Join Date: May 2008
Posts: 63
Reputation: 11
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Quote:
If you want to know how the actual code works I'm actually planning on making this game over from scratch so as to make a tutorial. Look for that by the end of this week!
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To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Last edited by amoo3 : 05-17-2008 at 08:05 PM.
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#77 (permalink) | |
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Jr. Member
$zB: 169
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Quote:
Looking Forward to it. ![]()
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Invisible Text. Rofl. =D To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
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#78 (permalink) |
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Experienced Zuner
Join Date: Nov 2007
Location: Pennsylvania
Posts: 234
Reputation: 13
Donate |
Just a suggestion, if the user doesn't have wireless enabled and they try to do multiplayer, an exception is thrown and the zune reboots. You should add code to catch the exception so that people can still play without having to wait for a reboot. And in the exception make it say something like "You don't have wireless enabled"
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#79 (permalink) |
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Zewbie
Join Date: May 2008
Posts: 6
Reputation: 10
Donate |
Hey I was real bored at my granparents house today and I decided to photoshop the GUI of Zune Pong... If you would like I can upload the pics and also the .PSD for the author of Zune Pong (Can't be bothered to check.. lol sorry)
-zTolkan!! XD- |
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