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#141 (permalink) |
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Experienced Zuner
Join Date: Jun 2007
Posts: 125
Reputation: 10
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#145 (permalink) |
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Jr. Zuner
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WOO! just got my all time high score 43780
got to level 8 before it got ridiculously fast
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#146 (permalink) |
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Squirt
Join Date: Jun 2007
Location: OSU
Posts: 15
Reputation: 10
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Ya there is a huge speed difference between say level 7 and 10. Once I hit 10 that pretty much ended my game lol. But this game is flat out amazing. Once again, im addicted to tetris. This time around, I won't spend a fortune on batteries
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#149 (permalink) |
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Jr. Zuner
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unfortunately i have... has anyone else noticed that something when you click to move/rotate the block in one direction it won't work? sometimes it works if you rotate/move it in the other direction then back again, but sometimes this just doesn't work at all. i've experimented a bit so that when this happens i've tried taking my finger off the control pad all together then trying again but to no avail. anyone else with this problem?
ps. this sometimes happens when trying to 'drop' a block down, so i'd just have to wait until it comes down naturally...which is kinda annoying but beneficial strategically ![]()
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#150 (permalink) |
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Zuner
Join Date: May 2008
Posts: 74
Reputation: 10
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idk if it's been suggested yet, but a high score list would be awesome and make the game so much more amazing than it already is.
![]() (sorry if this has been said. didn't feel like reading through all 8 pages : P )
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#151 (permalink) |
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Jr. Zuner
Join Date: Oct 2007
Location: Newark, DE
Posts: 43
Reputation: 14
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I have to say, I love this game.. BUT.. the rotations are NOT correct on the following pieces:
.:* z1 *:. z2 .... long bar When each of these is rotated, it should look exactly the same in both of its "vertical" positions and both of its "horizontal" positions. For example, if the long bar is vertical, and then rotated two times, it should occupy the same column both times, but it does not - it shifts to the left. Similarly, when it is horizontal and rotated two times, it should occupy the same row (disregarding the effect of falling), but it does not - it shifts up. Anybody know what I'm talking about? It bothers me to be rotating a piece to fit right next to its opening, only to find that it doesn't rotate the way it's supposed to, and I end up with a botched wall. Other than this, EXCELLENT job with it! ![]()
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#154 (permalink) |
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Squirt
Join Date: May 2008
Location: Colorado
Posts: 14
Reputation: 12
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Awsome playable game to burn many hours that looks good at the same time A++
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To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Camro Thor ![]()
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#155 (permalink) |
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Jr. Zuner
Join Date: Oct 2007
Posts: 34
Reputation: 13
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The Best Zune Game Ever could you possible include battery life left one the zune and volume of the song
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To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Anti-Apple Go Windows Proud To OWN A Zune, A Proud Eagle Scout ![]()
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#156 (permalink) |
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Jr. Member
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I've been playing this game way too much. It's great, if you haven't heard already.
![]() I've just got a few comments. -When the brick is against the wall, you cannot rotate it. -On my friend's phone, you can delete a brick (but only one at a time). To have that feature on the Zune would be nice. -The game shows the upcoming brick- how about the next 3 bricks?
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#157 (permalink) |
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Zewbie
Join Date: Jan 2008
Posts: 3
Reputation: 10
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Definitely my favorite, just for the graphics (and come on, having a Zune in a world full of iPods is all about showing off, right? You need good graphics for that). I would love a high score feature though. What would be even better (and it would be great if XNA had a feature for this) is if high scores for games like this could be tied to your Zune Card. Now, that would be social.
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#159 (permalink) |
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Zuner
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Great game, has anyone scored a line on level 10 and beyond..pretty much impossible lol
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