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#161 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 110
Reputation: 9
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I had the same problem. When you download the game, extract the files from the zip folder. Open up C; windows; fonts in my computer and drag and drop the two fonts into the fonts folder. That worked for me.
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#164 (permalink) |
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Experienced Zuner
Join Date: Apr 2008
Location: Pennsylvania
Posts: 214
Reputation: 40
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Thanks stkr.
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#167 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,897
Reputation: 178
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Woot! Addition 3. Loving it!! Great job.
Edit: Well, at least I know i'ma love it once it finishes extracting ![]()
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#168 (permalink) |
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Jr. Member
Join Date: Nov 2007
Location: Pennsylvania
Posts: 361
Reputation: 17
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you know... i think i like this version more than the original for the gameboy... great job!
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#169 (permalink) | |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,897
Reputation: 178
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Quote:
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#170 (permalink) |
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Squirt
Join Date: Jan 2008
Location: Dayton, OH
Posts: 15
Reputation: 10
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I am getting this error is C# when I deploy:
Error1: The command ""C:\Documents and Settings\Brent Atwood\Desktop\Zune Games\sirtet_0_3\\tools\fontinst" "C:\Documents and Settings\Brent Atwood\Desktop\Zune Games\sirtet_0_3\\fonts\regular.ttf" "C:\Documents and Settings\Brent Atwood\Desktop\Zune Games\sirtet_0_3\\fonts\bold.ttf"" exited with code 9009.
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#171 (permalink) |
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Zewbie
Join Date: May 2008
Posts: 1
Reputation: 10
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when i deploy i get:
The command ""C:\Documents and Settings\STEPHEN JACKSON\Local Settings\Temporary Internet Files\Content.IE5\PC79PY1D\sirtet_0_3[1]\\tools\fontinst" "C:\Documents and Settings\STEPHEN JACKSON\Local Settings\Temporary Internet Files\Content.IE5\PC79PY1D\sirtet_0_3[1]\\fonts\regular.ttf" "C:\Documents and Settings\STEPHEN JACKSON\Local Settings\Temporary Internet Files\Content.IE5\PC79PY1D\sirtet_0_3[1]\\fonts\bold.ttf"" exited with code -532459699. sirtet what do i need to do? |
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#173 (permalink) |
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Jr. Member
Join Date: Nov 2007
Location: Pennsylvania
Posts: 361
Reputation: 17
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I think match 'em has working high scores as well. They are harder to implement than one would think...
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#174 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,897
Reputation: 178
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Wow, this new version is awesome. It works flawlessly, although because my zune 8 is in the replacement process I can't test the touch :-(
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#176 (permalink) |
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Zuner
Join Date: May 2008
Posts: 53
Reputation: 41
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Whenever I enable touch support, it works for like 3 seconds and then my Zune freezes and needs to be restarted. The last time it did it it froze and then went to the "XNA Ready to Sync with computer" screen, which is weird because my Zune isn't connected to my computer...
Anyone else having this problem? ![]() |
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#177 (permalink) | ||
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also a n00blet chef
An army of many
Jr. Staff zB Programmer Experienced Member Join Date: May 2008
Posts: 856
Reputation: 174
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Quote:
Quote:
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#179 (permalink) | |
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also a n00blet chef
An army of many
Jr. Staff zB Programmer Experienced Member Join Date: May 2008
Posts: 856
Reputation: 174
Donate |
Quote:
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