Old 05-19-2008, 07:39 PM   #201 (permalink)
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Hey truck
But, but... it's not a truck. itsnotabigtruck.




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Old 05-19-2008, 07:51 PM   #202 (permalink)
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when my extraction gets almost done it asks for a password what might these be also when i say skip and try to deploy it stays at build and doesn't work so can someone help

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Old 05-19-2008, 08:07 PM   #203 (permalink)
you lost the game.
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when my extraction gets almost done it asks for a password what might these be also when i say skip and try to deploy it stays at build and doesn't work so can someone help
I think your download got corrupted. Try it again.
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Old 05-19-2008, 08:46 PM   #204 (permalink)
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Hey, nice game definitely more fun to play than all the other tetris games I've tried for the zune so far. Funny how the title is tetris spelled backwards



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Old 05-19-2008, 08:57 PM   #205 (permalink)
you lost the game.
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Hey truck, do you think it'd be possible to create a save feature, so like, if you quit midway through a game you had the option to continue that game?
I might consider it, however, saving stuff is very slow (which is why there is major lag when a game ends or the controls configuration is being saved). This means that on-the-fly saving wouldn't work too well, and any other sort of saving wouldn't provide much protection against crashes, automatic shutdowns, battery drain, or much of anything else.

It might be a good idea to allow resuming a game after pressing the back button though, if that's what you mean. I'll probably put that in 0.5.
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Old 05-19-2008, 09:01 PM   #206 (permalink)
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I might consider it, however, saving stuff is very slow (which is why there is major lag when a game ends or the controls configuration is being saved). This means that on-the-fly saving wouldn't work too well, and any other sort of saving wouldn't provide much protection against crashes, automatic shutdowns, battery drain, or much of anything else.

It might be a good idea to allow resuming a game after pressing the back button though, if that's what you mean. I'll probably put that in 0.5.
Well, that would be good enough for me, although being able to load a game would be nice, I do see what your saying with the lag, and such... but the main reason I usually quit is to change the music, so if you added the ability to go back to menu, that'd be good. Sounded confusing when I typed it >.< but w/e.
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Old 05-19-2008, 09:16 PM   #207 (permalink)
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Hey, nice game definitely more fun to play than all the other tetris games I've tried for the zune so far. Funny how the title is tetris spelled backwards
I honestly did not notice that. Wow, I feel dumb.

I agree, being able to get to the menu without restarting would be great.



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Old 05-19-2008, 11:48 PM   #208 (permalink)
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Could you file bugs with specific details about any rotation flaws in the issue tracker?
Whoops, sorry about that! Posted there with pic, let me know what you think.





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Old 05-20-2008, 12:23 PM   #209 (permalink)
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Loving the high scores man This game rules keep up the good work. Do you think you could add volume and changing songs when you pause? I think this would be easier way around the problem soccerfreak24 mentioned, rather than programming a way to save your game(has that even been done yet?). Anyway, once again great game, definitely my favorite so far

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Old 05-20-2008, 01:04 PM   #210 (permalink)
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I have a few questions..
  1. Do the high scores and game controls save when you exit?
  2. How do you save your high score?
  3. Is it possible to make the 'Rotate' control less sensitive on the touch pad. I mean can you make it so you have to touch it every time you want to rotate rather than holding it?

Great Game.





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Old 05-20-2008, 01:19 PM   #211 (permalink)
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I have a few questions..
  1. Do the high scores and game controls save when you exit?
  2. How do you save your high score?
  3. Is it possible to make the 'Rotate' control less sensitive on the touch pad. I mean can you make it so you have to touch it every time you want to rotate rather than holding it?

Great Game.
Yes, they save and you can see them everytime you launch the game and also clear the highscores. The highscores save automatically when you finish the game.



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Old 05-20-2008, 01:30 PM   #212 (permalink)
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hey the high score board works really well.

great job man




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Old 05-20-2008, 02:10 PM   #213 (permalink)
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Cool looking forward to the high scores.



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Old 05-20-2008, 05:21 PM   #214 (permalink)
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Other than the bug fixes (which I haven't really found any other than the laggy saving and such) I think there is barely anything you could add, the game seems complete. You just need some innovative additions to it, like say, an option to start a level with x lines partially filled with blocks to add to the challenge instead of starting off with a clean slate.
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Old 05-20-2008, 06:02 PM   #215 (permalink)
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he could add puzzle mode, multiplayer, mission mode, etc.
there's a lot that can be done to tetris, rpgoof

fantastic game as it stands, but some new stuff would be brilliant.
my high score is 70160 (level 14)



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Old 05-20-2008, 06:09 PM   #216 (permalink)
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My high score is 317640 Level 26 o.o'

It's official I AM a freak.

End of story




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Old 05-20-2008, 11:22 PM   #217 (permalink)
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i get an error message the font family segoe ui could not be found




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Old 05-21-2008, 04:22 AM   #218 (permalink)
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i get an error message the font family segoe ui could not be found
It should be included, but if not Google it. It is a font that comes with Vista




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Old 05-21-2008, 05:33 PM   #219 (permalink)
you lost the game.
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i get an error message the font family segoe ui could not be found
Could you restart Visual Studio and try to compile?

If it doesn't work, pls. file a bug in the bug tracker and paste in everything from the Output window (go to View --> Output and copy everything after trying to build).
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Old 05-21-2008, 07:11 PM   #220 (permalink)
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can some one help me plessss with getting Segoe UI



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