05-19-2008, 07:39 PM
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#201 (permalink)
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Experienced Zuner
Join Date: Apr 2008
Location: Pennsylvania
Posts: 216
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Quote:
Originally Posted by soccerfreak24
Hey truck
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But, but... it's not a truck. itsnotabigtruck.

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05-19-2008, 07:51 PM
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#202 (permalink)
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Member
Join Date: Dec 2007
Posts: 513
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when my extraction gets almost done it asks for a password what might these be also when i say skip and try to deploy it stays at build and doesn't work so can someone help
Last edited by MUfan1313; 05-19-2008 at 07:58 PM.
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05-19-2008, 08:07 PM
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#203 (permalink)
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you lost the game.
zB Programmer Moderator Elite Zuner
Join Date: May 2008
Posts: 2,403
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Quote:
Originally Posted by MUfan1313
when my extraction gets almost done it asks for a password what might these be also when i say skip and try to deploy it stays at build and doesn't work so can someone help
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I think your download got corrupted. Try it again.
__________________
signature by vettexl

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05-19-2008, 08:46 PM
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#204 (permalink)
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Zewbie
Join Date: May 2008
Posts: 2
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Hey, nice game definitely more fun to play than all the other tetris games I've tried for the zune so far. Funny how the title is tetris spelled backwards
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05-19-2008, 08:57 PM
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#205 (permalink)
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you lost the game.
zB Programmer Moderator Elite Zuner
Join Date: May 2008
Posts: 2,403
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Quote:
Originally Posted by soccerfreak24
Hey truck, do you think it'd be possible to create a save feature, so like, if you quit midway through a game you had the option to continue that game?
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I might consider it, however, saving stuff is very slow (which is why there is major lag when a game ends or the controls configuration is being saved). This means that on-the-fly saving wouldn't work too well, and any other sort of saving wouldn't provide much protection against crashes, automatic shutdowns, battery drain, or much of anything else.
It might be a good idea to allow resuming a game after pressing the back button though, if that's what you mean. I'll probably put that in 0.5.
__________________
signature by vettexl

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05-19-2008, 09:01 PM
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#206 (permalink)
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Support Team Expert Zuner
Join Date: Nov 2007
Posts: 3,027
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Quote:
Originally Posted by itsnotabigtruck
I might consider it, however, saving stuff is very slow (which is why there is major lag when a game ends or the controls configuration is being saved). This means that on-the-fly saving wouldn't work too well, and any other sort of saving wouldn't provide much protection against crashes, automatic shutdowns, battery drain, or much of anything else.
It might be a good idea to allow resuming a game after pressing the back button though, if that's what you mean. I'll probably put that in 0.5.
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Well, that would be good enough for me, although being able to load a game would be nice, I do see what your saying with the lag, and such... but the main reason I usually quit is to change the music, so if you added the ability to go back to menu, that'd be good. Sounded confusing when I typed it >.< but w/e.
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05-19-2008, 09:16 PM
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#207 (permalink)
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Experienced Zuner
Join Date: Jun 2007
Posts: 127
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Quote:
Originally Posted by freedosbot
Hey, nice game definitely more fun to play than all the other tetris games I've tried for the zune so far. Funny how the title is tetris spelled backwards 
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I honestly did not notice that. Wow, I feel dumb.
I agree, being able to get to the menu without restarting would be great.
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05-19-2008, 11:48 PM
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#208 (permalink)
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Jr. Zuner
Join Date: Oct 2007
Location: Newark, DE
Posts: 44
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Quote:
Originally Posted by itsnotabigtruck
Could you file bugs with specific details about any rotation flaws in the issue tracker?
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Whoops, sorry about that! Posted there with pic, let me know what you think.


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05-20-2008, 12:23 PM
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#209 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 127
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Loving the high scores man  This game rules keep up the good work. Do you think you could add volume and changing songs when you pause? I think this would be easier way around the problem soccerfreak24 mentioned, rather than programming a way to save your game(has that even been done yet?). Anyway, once again great game, definitely my favorite so far
Last edited by DareckT; 05-20-2008 at 12:27 PM.

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05-20-2008, 01:04 PM
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#210 (permalink)
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Experienced Zuner
Join Date: May 2007
Posts: 167
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I have a few questions..- Do the high scores and game controls save when you exit?
- How do you save your high score?
- Is it possible to make the 'Rotate' control less sensitive on the touch pad. I mean can you make it so you have to touch it every time you want to rotate rather than holding it?
Great Game.


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05-20-2008, 01:19 PM
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#211 (permalink)
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Zuner
Join Date: Jan 2007
Posts: 75
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Quote:
Originally Posted by ChrisV1
I have a few questions..- Do the high scores and game controls save when you exit?
- How do you save your high score?
- Is it possible to make the 'Rotate' control less sensitive on the touch pad. I mean can you make it so you have to touch it every time you want to rotate rather than holding it?
Great Game.
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Yes, they save and you can see them everytime you launch the game and also clear the highscores. The highscores save automatically when you finish the game.
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05-20-2008, 01:30 PM
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#212 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 171
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hey the high score board works really well.
great job man

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05-20-2008, 02:10 PM
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#213 (permalink)
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Squirt
Join Date: May 2008
Posts: 25
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Cool looking forward to the high scores.
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05-20-2008, 05:21 PM
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#214 (permalink)
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Experienced Zuner
Join Date: Apr 2008
Posts: 138
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Other than the bug fixes (which I haven't really found any other than the laggy saving and such) I think there is barely anything you could add, the game seems complete. You just need some innovative additions to it, like say, an option to start a level with x lines partially filled with blocks to add to the challenge instead of starting off with a clean slate.
__________________
SIRTET HIGH SCORE: 48600
Levels 0-9 (ver .2)

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05-20-2008, 06:02 PM
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#215 (permalink)
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Squirt
Join Date: May 2008
Posts: 28
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he could add puzzle mode, multiplayer, mission mode, etc.
there's a lot that can be done to tetris, rpgoof
fantastic game as it stands, but some new stuff would be brilliant.
my high score is 70160 (level 14)
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05-20-2008, 06:09 PM
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#216 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 127
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My high score is 317640 Level 26 o.o'
It's official I AM a freak.
End of story

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05-20-2008, 11:22 PM
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#217 (permalink)
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Zewbie
Join Date: Feb 2008
Location: Hawaii
Posts: 6
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i get an error message the font family segoe ui could not be found

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05-21-2008, 04:22 AM
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#218 (permalink)
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Zewbie
Join Date: Dec 2007
Posts: 4
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Quote:
Originally Posted by julius415
i get an error message the font family segoe ui could not be found
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It should be included, but if not Google it. It is a font that comes with Vista

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05-21-2008, 05:33 PM
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#219 (permalink)
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you lost the game.
zB Programmer Moderator Elite Zuner
Join Date: May 2008
Posts: 2,403
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Quote:
Originally Posted by julius415
i get an error message the font family segoe ui could not be found
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Could you restart Visual Studio and try to compile?
If it doesn't work, pls. file a bug in the bug tracker and paste in everything from the Output window (go to View --> Output and copy everything after trying to build).
__________________
signature by vettexl

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05-21-2008, 07:11 PM
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#220 (permalink)
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Zewbie
Join Date: May 2008
Posts: 2
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can some one help me plessss with getting Segoe UI
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