Uh. There's quite the flaw. When I enable touch support, it lets me go back to them main menu, then I start the game, and the game freezes when the first brick appears. And when I hit back, to exit the game, it shows the XNA Connect screen and I have to hit exit. And then my zune restarsts.
Uh. There's quite the flaw. When I enable touch support, it lets me go back to them main menu, then I start the game, and the game freezes when the first brick appears. And when I hit back, to exit the game, it shows the XNA Connect screen and I have to hit exit. And then my zune restarsts.
Ouch. Are you able to move around in the menu after pressing back? The touch support option doesn't affect the center, play/pause, and back buttons, but does affect the directional keys, so if you enable touch support but it doesn't work, you can start a game but won't be able to play it.
Edit: Also, this is a perfect example of something that belongs on the issue tracker. See the original post.
Ouch. Are you able to move around in the menu after pressing back? The touch support option doesn't affect the center, play/pause, and back buttons, but does affect the directional keys, so if you enable touch support but it doesn't work, you can start a game but won't be able to play it.
Edit: Also, this is a perfect example of something that belongs on the issue tracker. See the original post.
Once I enable the touch support, I can use touch in the menu. And I use it to go to the game, and the game starts, and that's when it freezes.
OK, 0.3.1 is now up. This should fix both the font and the touch issues.
Note that the whole point of the fontinst stuff is to load the necessary fonts on the fly while building, so you don't need to manually install them anymore.
i have a small suggestion...
when a line is completed, make a "animation" so that line shows a bright flash ,then dissapears.
that would make it really nice..!
I have spent the last hour trying to get this on my Zune. After removing the last version to upgrade to .03.. Not only is it making it damn-near impossible to remove the previous version (I can't get it out of my C#) but it will not load the .03 correctly. When I load the first file (one not in a folder) it does nothing.. then I add the sirtet folder and the fontlist folder.. still nothing, it will not deploy.
Maybe someone can tell me how to properly remove the old one.. because I've tried everything and it will not get rid of it in my C#. It's driving me nuts.. I actually think I've broke a sweat. -.-
P.s. after I've added the sirtet folder and the font folder I get this:
Error 1 The command ""C:\Users\Courtney\Desktop\SirTet\sirtet\\tools\f ontinst" "C:\Users\Courtney\Desktop\SirTet\sirtet\\fonts\re gular.ttf" "C:\Users\Courtney\Desktop\SirTet\sirtet\\fonts\bo ld.ttf"" exited with code 3. sirtet
Wow.. Finally read your guide on how to install, I kept trying to open the project in C#.. once I actually double clicked on the file.. it worked.. ::Slaps himself:: /le sigh.
OK, 0.3.1 is now up. This should fix both the font and the touch issues.
Note that the whole point of the fontinst stuff is to load the necessary fonts on the fly while building, so you don't need to manually install them anymore.
Sweet... although I still can't test the touch till my precious zune 8 gets back from repair. :-(
like the new version . I have a z30 so I can't try out the touch part yet... but this is probably my favorite game so far. I also like the high quality graphics. keep up the good work.
Hey truck, do you think it'd be possible to create a save feature, so like, if you quit midway through a game you had the option to continue that game?