A simple 'tutorial' will not teach you how to create games. You'll need hours and hours of experience, along with books and tutorials. Not to mention, you'll also need the patience.
...and no, I did not make the game. Maybe if you read the whole post, you would've seen "Creator: ionman."
Yeah, In highschool right now we're about to start coding games so I might be able to put something up. We're going to code in C# but as far as I know... well I don't know anything about what this XNA stuff is. I'll learn... im still 16.
EDITHOLY CRAP. I love this game. High score 37. Woo. The touchpad works great with this. This is probably the least buggiest game so far.
This game crashed/froze my friends zune, and after I played it a few times my back button started not working... i'm not sure if it's just bad luck or what.
This game is fun. I've played this game more than any other game here.
A few ways to prolong the funness of this game
-A new level. Like You must get 50 points to get to the next level. You must get 75 to get to the next level.
-Different Characters unlock newer ones that move faster and stuff.
-Even put in a matrix mode like when you press the play button the entire level moves slow and you can move faster to get out of the way.
Thanks for all of your feedback. For the one guy that had his Zune crash, I don't know what's going on there. I have tried it on a couple of Zunes now, and have had no problems.
This game was really just my first attempt at using XNA in general (I haven't made anything with it before the other day). It is simply an adaptation of the Per-Pixel Collision tutorial on the XNA website, with a bit more pizaz.
I may update this later one with some better graphics/sounds/menus etc.
For now, I have a couple of other things that are much better in the works...stay tuned!