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Development Help For help from coding to error finding to that one thing you just can't get right

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Old 11-03-2009, 02:13 AM   #1 (permalink)
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Default Porting an Windows C#.net game to Zune/Xna Framework

I was looking at a C#.net game that I wanted to port to the zune. I suspect I am not up to the task but if it is not particularly difficult, just very laborious then I might give it a go. I suspect the main task is making the game do the same tasks under xna available resources as it did under windows.

using System;
using System.Collections;
using System.Drawing;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Security.Permissions;
using Microsoft.Win32;
using System.Windows.Forms;

The second problem is replacing all the forms that game uses with, graphic equivalents by using spritebatch. That step I at least know how to do and enjoy.

I know porting is a complicated. If anyone can speak intelligibly about it or point me at some information specifically about this I would be grateful.

incidentally the game I was thinking of that prompted this post I talk about here
http://www.zuneboards.com/forums/gam...ows-c-net.html



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Old 11-03-2009, 10:29 AM   #2 (permalink)
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In order to port, you must be familar with the source and the output. Theres no real tutorial you can read.



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