ok, im trying to port port one of my games over to ZuneHD, but everytime i go to deploy, i get a
Error 1 The XNA Framework runtime required by this game project is not available on 'Berty'. The following information may provide more detail: There is no runtime registered for the target device that matches the required runtime version. The target device is not supported by the installed version of XNA Game Studio Platform Tools. 0 0
i dont get this error when i am deploying the platformer sample........so........help me please!
ok, im trying to port port one of my games over to ZuneHD, but everytime i go to deploy, i get a
Error 1 The XNA Framework runtime required by this game project is not available on 'Berty'. The following information may provide more detail: There is no runtime registered for the target device that matches the required runtime version. The target device is not supported by the installed version of XNA Game Studio Platform Tools. 0 0
i dont get this error when i am deploying the platformer sample........so........help me please!
It sounds like the game you are porting was made in 3.0.
If you right click on the Zune logo in the solutions explorer
(The panel on the right side of the screen),
one of the options will be upgrade project. Just click that
and you're good to go.
It sounds like the game you are porting was made in 3.0.
If you right click on the Zune logo in the solutions explorer
(The panel on the right side of the screen),
one of the options will be upgrade project. Just click that
and you're good to go.
and when you get it to work, let us all download it!
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"Because We're aliens, and that's how we roll." - Alec Baldwin
I have set up a menu system where if u click on menuoption one, it brings up another menu with a menuoption located right behind it.
When i click on just the first menu option, it reads it as clicking the first menu option and the ones behind it. Does that make any sense?
i tried using a thread.sleep action to disable the touchscreen for just a second so it doesnt double click (for lack of better words)
uh, if this makes no sense, i can post some coding (id have to get on my other computer)
You should have a variable called "MenuState" or something that keeps track of what menu is at the top so when the screen is touched, it knows the menu to which it should react.
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"Against logic there is no armor like ignorance." - Laurence J. Peter
yeah, i have that, the problem is, i click on the first menu option and it loads so quickly that i dont have enough time to release my finger and it takes it that i have pressed the second menu too
yeah, i have that, the problem is, i click on the first menu option and it loads so quickly that i dont have enough time to release my finger and it takes it that i have pressed the second menu too
Have it so it only selects the menu option if there is a new touch point.
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"Against logic there is no armor like ignorance." - Laurence J. Peter
so how do i change it? im really confused by this touch screen stuff
The touch screen stuff has nothing to do with your problem. You have screen being set to 10, then 2. You need to add break; right after you assign screen a value, otherwise it might get assigned another value, such as what is happening to you right now.
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"Against logic there is no armor like ignorance." - Laurence J. Peter