Quote:
Originally Posted by Tiptup300
If your planning on drawing the entire game to 800x600 then downsizing it to 240x320 then you're gonna get a big performance hit and the zune doesn't scale pictures smoothly so it will also look like poop.
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Yeah, you got the idea, how exactly would i go about this? like can you give an example that i could work off of (it doesn't need to work or build or whatever, i just want one i can see how i can go about doing this).
The truth behind this is i found a working open source xna pacman copy and i was wanting to attempt to scale it down, i tried resizing it, but there are alot of variables to resize and rather kind of hard, so im wanting to try to scale the screen itself, rather than the components.
I had to remove the sound files which were in xact, and the button input is kind of complex but i think i am getting somewhere, other than those things, i just need help getting it down to 320x240
Dr_Asik: XNA Pac Man
Theres the link if you guys would like to see it, and maybe even challenge yourself to attempt to port it to zunes.