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Old 06-28-2009, 01:16 AM   #1 (permalink)
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Question My little zune Slot machine game project...

I've gotten great massive helps in the GFX departments from the following people: Trogdor, Space Toast, stkr, and Charge.
I've gotten some code tips from Dirk (Dinogames)... But right now, Though I've got a few things for audio ... I need sound effects for my slot machine game.. I don't know who to ask, so I'm making this thread. I have collected a few clips of sounds I might use, but what I need is the musical tone most slot machines make during payout and / or spinning. I also would like an insert coin sound, and a generic button press sound. I think that's really all I need.. I THINK. I would have had MOST of this game done much sooner, if it weren't for the fact that my power cord for my laptop had died. Don't worry though, because I got a new one.


Screenshots:


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Last edited by Lucifer; 06-30-2009 at 09:25 PM. Reason: Added 2 screenshots.




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Old 06-30-2009, 08:37 PM   #2 (permalink)
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Old 06-30-2009, 08:51 PM   #3 (permalink)
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Thanks for the advice, I'll keep that in mind.
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Old 06-30-2009, 08:59 PM   #4 (permalink)
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Looks good .
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Old 07-01-2009, 01:16 AM   #5 (permalink)
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Holy :insert naughty word that means poop here: That looks incredible.
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Old 07-01-2009, 10:29 AM   #6 (permalink)
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teehee...the gradient on the slots is the opposite of the way it should be...
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Old 07-01-2009, 10:45 AM   #7 (permalink)
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haha, It looks sweeeeeeet

cant you find a video or something and just extract the audio from that?

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Old 07-01-2009, 10:51 AM   #8 (permalink)
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teehee...the gradient on the slots is the opposite of the way it should be...
if I gave you the original slot image, would you be willing to "reverse" it?
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Old 07-01-2009, 10:45 PM   #9 (permalink)
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if I gave you the original slot image, would you be willing to "reverse" it?
Sure
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Old 07-01-2009, 11:23 PM   #10 (permalink)
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OK so I picked out the sound effects I want for the game, and I've recieved Mars' updated slot background graphic, so here's how it looks now:
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Old 07-01-2009, 11:29 PM   #11 (permalink)
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Looking good, any anticipated release date?
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Old 07-02-2009, 01:07 PM   #12 (permalink)
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Looking good, any anticipated release date?
Beta will be available today or tomorrow if all goes well.
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Old 07-02-2009, 01:12 PM   #13 (permalink)
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Holy :insert naughty word that means poop here: That looks incredible.
just say divine fecal matter.

I can't wait for the beta!





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Old 07-02-2009, 02:44 PM   #14 (permalink)
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Old 07-02-2009, 03:40 PM   #15 (permalink)
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WELL, I'm working on trying to figure out a problem in Highscore saving / loading.. Which is pretty much done, I'll just have to wait it out until the issues are resolved. I've already asked for help on it. Other than that, we have the following things left to be finished:
1) re-order the slot spins so that the left finishes first, then the middle, then the right. (also faster spinning)
2) write in the sound effect code... (sound effects have already been chosen)
3) add in the splash screen code, and tweak the bet display code so that it shows the current bet # even if the player hasn't adjusted it themselves (when the game decides that the max bet is below the current bet, it automatically adjusts the bet, but doesn't change the displayed bet.)

when those are done, I'm releasing the beta.
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Old 07-02-2009, 08:01 PM   #16 (permalink)
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The change in gradients made more of a difference then I expected.
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Old 07-02-2009, 08:04 PM   #17 (permalink)
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Update:
Highscore system is resolved. Problem was found and fixed with the helps of Red Sky and Itsnotabigtruck. They were both a great help.

so now the following are all that are left until I release a beta:
1) re-order the slot spins so that the left finishes first, then the middle, then the right. (also faster spinning)
2) write in the sound effect code... (sound effects have already been chosen)
3) add in the splash screen code, and tweak the bet display code so that it shows the current bet # even if the player hasn't adjusted it themselves (when the game decides that the max bet is below the current bet, it automatically adjusts the bet, but doesn't change the displayed bet.)
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Old 07-02-2009, 09:38 PM   #18 (permalink)
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I was just going to ask if you resolved it! So what was the problem?





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Old 07-03-2009, 11:56 AM   #19 (permalink)
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a call to the binary write without disposing, but it wasn't terribly obvious. I needed truck to look at it before anyone really noticed it. Also: if I release it today, it won't be till later today. I have some work to do.




EDIT: A delay in my progress was caused by the work I was doing on Friday, July 3rd, 2009 (pacific time) resulted in my being dropped off at my parents' house without my netbook, and without my zune, and without my cable. Thus, I've been unable to work on this game since late thursday / early friday. I'll finish as soon as possible though.
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Last edited by Lucifer; 07-04-2009 at 04:58 PM.




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Old 07-05-2009, 10:44 AM   #20 (permalink)
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update:
I'm about 97% done with the highscore display code, the actual highscore save / load code is completed.
This is what's left of the 3 things I mentioned earlier:
1) *DONE* re-order the slot spins so that the left finishes first, then the middle, then the right. (also faster spinning)
2) *85%*write in the sound effect code... (sound effects have already been chosen)
3) *75%*add in the splash screen code, *done* and tweak the bet display code so that it shows the current bet # even if the player hasn't adjusted it themselves (when the game decides that the max bet is below the current bet, it automatically adjusts the bet, but doesn't change the displayed bet.)
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Last edited by Lucifer; 07-06-2009 at 09:05 PM. Reason: update on progress!




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