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Development Help For help from coding to error finding to that one thing you just can't get right

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Old 12-19-2008, 08:51 PM   #1 (permalink)
you lost the game.
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Default Keypad to GamePadState mapping

Quote:
Originally Posted by itsnotabigtruck View Post
GamePadState.Buttons.A is the center button
GamePadState.Buttons.B is the pause/play button
GamePadState.Buttons.Back is the back button
GamePadState.Buttons.DPadUp is the up button
GamePadState.Buttons.DPadDown is the down button
GamePadState.Buttons.DPadLeft is the left button
GamePadState.Buttons.DPadRight is the right button
Game.IsActive is the hold switch
A GamePadState object can be acquired using GamePad.GetState(PlayerIndex.One).

If you have any questions, post them here (for short questions) or in Dev. Help (for more in-depth ones).
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Old 12-27-2008, 10:10 AM   #2 (permalink)
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Left thumb stick is the touch pad, and the right shoulder is whether or not your touching the pad
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Old 04-05-2009, 09:10 PM   #3 (permalink)
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Hazahh!, here is a bit more graphic version.
Zune Button Mapping



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Old 04-06-2009, 10:29 PM   #4 (permalink)
you lost the game.
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Quote:
Originally Posted by mitchell View Post
Hazahh!, here is a bit more graphic version.
Zune Button Mapping
Good find - the visual representation makes it much easier to understand.
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