Quote:
Originally Posted by itsnotabigtruck
GamePadState.Buttons.A is the center button
GamePadState.Buttons.B is the pause/play button
GamePadState.Buttons.Back is the back button
GamePadState.Buttons.DPadUp is the up button
GamePadState.Buttons.DPadDown is the down button
GamePadState.Buttons.DPadLeft is the left button
GamePadState.Buttons.DPadRight is the right button
Game.IsActive is the hold switch
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A GamePadState object can be acquired using GamePad.GetState(PlayerIndex.One).
If you have any questions, post them here (for short questions) or in Dev. Help (for more in-depth ones).