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Old 02-02-2010, 09:43 AM   #21 (permalink)
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I'm sorry to do this...

-news reports said the O/S is based around the zune HD, Codebase? the kernel? well reports say it looks very familiar so maybe it is the same kernel that they just built onto. Like how the Iphone/Itouch O/S's are. Link
-XNA 3.2 will support winMo7 FACT!
- True, but why did the facebook app get delaided? so MS rolls out the new firmware with windmo7, zune hd might get it for the facebook app. Also Silverlight runs XNA apps and other apps
-False, i hire artist/programmers for XNA xbox games
-False, there is a Xbox XNA app that you couldn't even imagine how in depth it goes. This DJ app could be done for the zune and i know a few coders good in this area that could help. Basically if you want to make your own song you start out by tapping a tap with a list of beats, tap one and it inserts to the track. Tap that beat in the track and it will be a longer beat. You could add more beats after that beat, add fade out fade in new beat. Also You want a drum solo with that beat tap the drums icon, pick a drum solo you want, inserts to the track in the drum solo slot under beats, you could slide it to start at different times. Only draw back is you could only play it on zune. (Contact me for a professional DJ app)

- NO sir you are 100% wrong thank you come again....

Way to be nearly 100% wrong. Netrix is 100% correct. And as for the abillity to create the actual DJ software. You could do a simple loop/multitrack system with various sound effects. But, you couldn't really modify them in any interesting ways.

Also, you COULD NOT sell it for the Zune HD. Yes, you can sell xna applications on the Xbox through Indie Arcade or on the PC via your own distribution, but making profits on Zune/ZuneHD games is strictly forbidden.



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Old 02-02-2010, 09:43 AM   #22 (permalink)
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Well MS has said that everything on the Marketplace is going to be free.
When did they say that? any proof?



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Old 02-02-2010, 12:50 PM   #23 (permalink)
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When did they say that? any proof?
I don't have a citation but I vaguely remember the same thing. Additionally, ATM Microsoft doesn't have the infrastructure in place to sell apps - you could just download them straight from http://resources.zune.net/ and drop them in your apps directory.
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Old 02-04-2010, 12:28 AM   #24 (permalink)
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No. Fact: The Zune HD's firmware is based on Windows CE 6.0 and Windows Mobile 7 is almost certainly based on Windows CE 7.0. There is quite a difference. The main two things are that Windows CE 6.0 does not support multi-core and can only use up to 512 MB of RAM. Microsoft would be murdering Windows Mobile if they made Windows Mobile 7 based on the Zune HD firmware. Windows Mobile 7 will get the Zune service and UI, not the core code.

I said maybe first of all, and said it was reported it looked like the zune HD's.

That is full of fail. It has no credibility at all. You cannot say that is a fact. Besides, the next version of XNA is going to be 4.0. It could be possible the person from Microsoft said that the "next version" of XNA have support for Windows Mobile 7 and the person assumed the next version would be 3.2. It would seem slightly plausible. Microsoft could be hoping that people switch to XNA for development for Windows Mobile 7 and that they would port the games/apps to the Zune HD, thus increasing the amount of development for the Zune HD, but that is just speculation which is not very likely. XNA is way too slow on mobile devices for a lot of games/apps.
It as in the new firmware? As I said, Windows Mobile 7 will be running on a different version of Windows CE, they are not going to update the Zune HD to Windows CE 7 (anytime soon).

What, that is true my friend i couldn't find the first link that had a microsoft worker confirm it. Also now you fail, XNA released 3.1 to support the zune hd release, 3.2 could be for the winmo7 release. I know but why not release the zune hd update and zune phone at the same show? Also XNA is not slow code it's not the greatest though, but it's fast especially with the right tools to fix garage collection and performance issues.

There is a different EULA for people in the XNA Creators Club, and I am pretty sure that only applies to selling the XNA games/apps through Xbox Live.

This i though just XNA in general, that's gay why would Microsoft prohibit zune XNA app sales? Can i get a link?




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Old 02-04-2010, 05:11 AM   #25 (permalink)
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This i though just XNA in general, that's gay why would Microsoft prohibit zune XNA app sales? Can i get a link?
I agree with you, if microsoft would not allow XNA apps to be sold, then no developers, so no apps, so total fail. Microsoft is big company, and I love my zune hd, it works even though I live in UK. It is full of win considering this is first version of zune hd, (they really need to add bluetooth, volume keys, pause/play, next, previous buttons, because I carry it in a pocket and I have to get it out just to change the volume...)
I think microsoft will allow apps sales, and will annouce the SDK soon, otherwise I don't see future for it...



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Old 02-04-2010, 08:55 AM   #26 (permalink)
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I said maybe first of all, and said it was reported it looked like the zune HD's.
You said maybe, and I said why that maybe would not work.

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What, that is true my friend i couldn't find the first link that had a microsoft worker confirm it. Also now you fail, XNA released 3.1 to support the zune hd release, 3.2 could be for the winmo7 release. I know but why not release the zune hd update and zune phone at the same show? Also XNA is not slow code it's not the greatest though, but it's fast especially with the right tools to fix garage collection and performance issues.
I still have yet to fail, as Microsoft released XNA 3.1 back in June, which was a few months before the Zune HD was released, and it did not support the Zune HD at that time. They released extensions for XNA 3.1 so it could deploy to the Zune HD. If they make the next version of XNA be 3.2, they would be backtracking on XNA's version. The code inside XNA 3.1 considers it to be XNA 4.0 Beta, so the next version should be XNA 4.0.

They could release a firmware update for the Zune HD, but they would not upgrade it to Windows CE 7.0. It is still in development. XNA uses C#, and C# is at least four times slower than native code on mobile devices. On PCs, C# is about as fast as native code. That is just the way it is. The SharpNES emulator runs at about 7 fps. If it was native code, it would run at (or near) 30 fps. There are no tools that I know of that can be used to make XNA games/apps faster on the Zune HD.

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This i though just XNA in general, that's gay why would Microsoft prohibit zune XNA app sales? Can i get a link?
It could be because they do not want competition since they are making their own, or it could be because they plan on setting up an "app store" where people can sell their games through them. You would have to read the XNA EULA yourself. I can not find its contents online.
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Old 02-04-2010, 10:52 AM   #27 (permalink)
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The zune i set my games to run at 30 fps, no less, i think it max at 30. 30 for any mobile is fast, think halo 3 wasn't even 30. It's the device to, like on xbox or pc people have built engines with C# to get 120 fps with very complex 3D graphics. Also for performance tools take a look here. Theirs a few on this link.

Is it just for zune apps because i know PC and Xbox apps you can sell outside the marketplace.




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Old 02-04-2010, 03:00 PM   #28 (permalink)
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The zune i set my games to run at 30 fps, no less, i think it max at 30. 30 for any mobile is fast, think halo 3 wasn't even 30. It's the device to, like on xbox or pc people have built engines with C# to get 120 fps with very complex 3D graphics. Also for performance tools take a look here. Theirs a few on this link.

Is it just for zune apps because i know PC and Xbox apps you can sell outside the marketplace.
You eyes see at 60fps, 30 is half of what's highest, so it is noticeable. It's not too bad though. Any less and nearly any game will become unplayable. Drawing more then 120 fps is useless.* Updating is another story.

*note: This doesn't take the new hyper-refresh tvs that have been prototyped to do crazy things.



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Old 02-04-2010, 03:27 PM   #29 (permalink)
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The zune i set my games to run at 30 fps, no less, i think it max at 30. 30 for any mobile is fast, think halo 3 wasn't even 30. It's the device to, like on xbox or pc people have built engines with C# to get 120 fps with very complex 3D graphics. Also for performance tools take a look here. Theirs a few on this link.

Is it just for zune apps because i know PC and Xbox apps you can sell outside the marketplace.
30 fps is the lowest it should be, otherwise it looks jittery. The Zune 30 draws at 60 fps and the other Zunes draw at 30 fps. 3D graphics have very little to do with the speed of a device's CPU as well as the speed of the code (in this case, C#). The old Zunes do not have extra graphics hardware, so all they can do is software rendering for graphics. The Xbox and PCs have dedicated hardware that takes care of the rendering of the 3D graphics and their CPUs are much faster than mobile devices, so they can handle the C# code and get high framerates.

Yes, just for the Zune you can not sell XNA games/apps.
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Old 02-05-2010, 04:40 AM   #30 (permalink)
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Your eyes dont see at 60fps, because your eyes arent FPS. The corolation from Eye->FPS is unknown, people have many different claims. But rule of thumb is fast paced games target for 60FPS while other games target for 30ish.

Games like GTAIV on the console ran < 30 fps. Usually hanging around 19-28.
Anyways, for zune, 30fps is fine. 60 might seem to give you a bit smoother stepping if your game was FPS based, but usually that shouldent be the case. Anyways, 30 fps or more is perfectly fine.
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Old 02-05-2010, 03:46 PM   #31 (permalink)
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Your eyes dont see at 60fps, because your eyes arent FPS. The corolation from Eye->FPS is unknown, people have many different claims. But rule of thumb is fast paced games target for 60FPS while other games target for 30ish.

Games like GTAIV on the console ran < 30 fps. Usually hanging around 19-28.
Anyways, for zune, 30fps is fine. 60 might seem to give you a bit smoother stepping if your game was FPS based, but usually that shouldent be the case. Anyways, 30 fps or more is perfectly fine.
It's also possible to get accustomed to low framerates, so it varies from person to person.

As long as the framerate stays consistent, 30 FPS shouldn't be a problem at all. The issue is when low-complexity scenes are rendered at 30 FPS but a dramatic drop in speed is encountered in complex scenes and during fast motion.
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Old 02-06-2010, 12:20 AM   #32 (permalink)
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Your eyes dont see at 60fps, because your eyes arent FPS. The corolation from Eye->FPS is unknown, people have many different claims. But rule of thumb is fast paced games target for 60FPS while other games target for 30ish.

Technically it would be more dealing with how fast the brain is to be able to pickup differences in vision and how well it syncs up with your finger movements.



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