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Old 11-08-2009, 03:23 PM   #1 (permalink)
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Default [Help] Ccgame unpackage error

Hi, folks...

This is my first post ever on this board.

I wanna share my modded games with those who own Zune devices.

After I packed my game in ccgame format, I tried to unpack this file for
testing but I got an error message:

"Error 2600: The package contains files that should not be trusted."

The package contains only textures, fonts, one dll file, and executable.
Which ones are not trusted?

Any explanation would be greatly appreciated.

Geo
Retired software engineer



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Old 11-08-2009, 06:39 PM   #2 (permalink)
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This is a very common problem.

There are a few things that cause this. First off make sure that all the references in the Content processor have CopyLocal are set to false.

Second thing to try is to manually open up the zune project (.csproj or w/e) with a notepad and check for somehting like <targetplatform>x86</etc> and remove that line.

If those don't solve it you may have to dive into the dll's programming and try the same.



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Old 11-08-2009, 06:57 PM   #3 (permalink)
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Thanks for the help.

I'll try to figure out as you suggested. The last resort is to remove dll file and add a new component in place of the dll.



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Old 11-10-2009, 09:15 PM   #4 (permalink)
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Is the DLL your own or someobdy else's? Was it originally built for XNA or is it a general purpose library? Chances are either that or something erroneously being set to Copy Local is the culprit.

Have you considered open sourcing your game? That would side-step the .ccgame problem while being beneficial to the community and preventing your game from going obsolete.
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Old 11-11-2009, 07:31 AM   #5 (permalink)
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Quote:
Originally Posted by itsnotabigtruck View Post
Have you considered open sourcing your game? That would side-step the .ccgame problem while being beneficial to the community and preventing your game from going obsolete.
Not everyone wants everything to be open source.



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Old 11-11-2009, 03:18 PM   #6 (permalink)
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As a community believer, I would always give away source after first posting a ccgame package and receiving a few comments. Fair enuf?

Anway, the library is not mine but I do have the source for it. Soon, I'll figure out what the problem was. Right now, I am working on something else for time being.

Last edited by KawaCoder; 11-11-2009 at 04:25 PM.



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Old 12-26-2009, 10:19 AM   #7 (permalink)
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Quote:
Originally Posted by Tiptup300 View Post
This is a very common problem.

There are a few things that cause this. First off make sure that all the references in the Content processor have CopyLocal are set to false.
sorry for the unintelligible question, but how does one do that?
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Old 12-26-2009, 11:28 AM   #8 (permalink)
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Quote:
Originally Posted by REA View Post
sorry for the unintelligible question, but how does one do that?
Inside the project should be a "Content" folder. Choose that, then inside there should be "References", go into there and go thru each item.



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Old 12-26-2009, 11:37 AM   #9 (permalink)
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Quote:
Originally Posted by Tiptup300 View Post
Inside the project should be a "Content" folder. Choose that, then inside there should be "References", go into there and go thru each item.
ok, i dont have the source files for the games, and every single ccgame i download has this error.

EDIT:

i found a resolve for the problem.
[Source]
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Last edited by REA; 12-26-2009 at 11:41 AM.



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Old 12-26-2009, 10:24 PM   #10 (permalink)
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Quote:
Originally Posted by REA View Post
ok, i dont have the source files for the games, and every single ccgame i download has this error.

EDIT:

i found a resolve for the problem.
[Source]
That's not a problem for developers. That's a user problem.



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