Quote:
Originally Posted by BlackFox
RPG, sounds good. Where did you learn to do such magnificent coding?
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- lots of late nights. But honestly, if I were to show you some of the code you would probably laugh. I have taken the approach of 'get it done dont worry about how it looks' this round. I'm more concerned with the game play elements. Is this fun. Is this a good casual game.
You really have ot go through a few revisions before you get it right. Even doing this project I already have planned out what my engine absolutely needs the next time around to save myself time.
What makes adding things to bauble play easy is the command queue I built. There are probably 50+ different commands that can happen. Each doing something to an object or set of objects. The commands can be told to execute in sequence or batched. They can even be told they are dependent on other commands.
Thats probably what has saved me a lot of time. What I didnt do very right is textures and coordinates. That has made my life a living nightmare and I vow to change it next time. I didnt think it would be as bad as I thought, but as I kept adding assets it just got worse and worse. If an asset ever changed texture coords it was hell. to reset them all.
plus I am very intimidated about releasing it ... Very George McFly when it comes to others reading my stories. But so far its been getting pretty positive feedback. I know its not a hardcore FPS and would probably appeal to the Peggle crowd more then anyone...but whatever. Its a game I would like to play.