Quote:
Originally Posted by ShotDown
is it just me or does it seem like this is going to end up only being released for the computer (based on screen shot size) and probably never released on zune?
no offense just got this gut feeling.
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I'll share something with you to hopefully put your mind at ease. Hopefully somewhat because you still dont know me, or what i'm doing and probably wont believe it until you have it in your hands. Thats fare enough.
But let me tell you how the project is setup.
Both the windows version (WV) and the zune version (ZV) all share the same code files. The only difference is the project file. So as I look at my master solution it holds both WV and ZV projects for Baube Play. Inside the code are compiler tags to let the compiler know that this block of code will only exist in WV or ZV. There is not many of those but there are cases where the they each have specific code.
All textures are created @ 3x Zune display. This is for a few reasons.
1. Those who play on windows expect a larger resolution.
2. The artist doesnt have to worry about loss of detail and is free to make it as detailed as they want (very important)
3. Translation from WV to ZV is so simple a drunk retarded french monkey could do it. All I have to do is tell photo shop to scale all my textures by 66% and I'm done.
Developing on windows is also 10x faster. Sitting and waiting for your application to be transferred to the zune to debug is borderline torture. I can make quick changes and see it immediately when I build it. Almost no waiting at all.
I had a conversation the other day with a girl who was pimping mags door-to-door as she pulled out her zune. We immediately started talking about it.
I am zune guy ... /shrug. Id love to get my hands on a ZuneHD after BP is done and start coding the next version.
Thanks for the comments about the art...I will pass them on. She is wonderful. Despite her being a mac person.