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Old 08-11-2009, 01:28 AM   #21 (permalink)
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Sorry, but what is the point? Why not just use debugger?
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Old 08-11-2009, 09:45 AM   #22 (permalink)
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Quote:
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Sorry, but what is the point? Why not just use debugger?
Awe, you don't see the point. This is for if you release your games to the masses and their just sitting around at let's say the DMV, and your game just crashes at one part. Instead of them just seeing a black screen and the zune restarting, then them coming here saying "The game crashed." They would get a screen saying "Hey, okay the game crashed, but here's why." Then they come back and say hey it said "IndexOutOfRange of at something about a menu, i dunno i think it was a line in the 30's?"

May not be exact information, but still a whole lot more useful then "it crashed?"



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Old 10-24-2009, 12:37 AM   #23 (permalink)
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Looks like the new XNA disables it. >_>

Just after I worked out a system so you can implement it in one line.



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Old 10-24-2009, 05:29 AM   #24 (permalink)
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I wonder why they disabled it... Actually, how exactly does it disable it? They shouldn't be able to...





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Old 10-24-2009, 10:07 AM   #25 (permalink)
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Well, it's not that they specifically singled it out. They must have changed the way a game crashes. It seems they reset the graphics card.



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Old 10-24-2009, 11:28 AM   #26 (permalink)
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Oh... so there's not even an exception that occurs in the program.cs file?





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Old 10-24-2009, 11:58 AM   #27 (permalink)
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Oh... so there's not even an exception that occurs in the program.cs file?
No, the problem is that the error reporter would sorta piggyback the other game crashing....

Scratch that, I fixed it. Get ready for a new release soon!



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