|
Search
|
|||||||
| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 (permalink) |
|
Jr. Member
Join Date: Jul 2008
Location: dc
Posts: 438
Reputation: 18
|
[n.b. truck: split from this thread]
ok so i'm trying to get people interested in this again... so i'm kinda doin a bump thing here i'm sorry for the double post but my last post is like 2 months old so yeah i'm looking for a new programmer cuz my last one kinda ditched out on me... i still think this is a really good idea so anyone that wants in then let me know Last edited by itsnotabigtruck; 12-24-2008 at 03:32 PM.. ![]() ![]() |
|
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
|
|
#5 (permalink) | ||
|
Jr. Member
Join Date: Jul 2008
Location: Dnalyxes. Uglyland incarnate.
Posts: 323
Reputation: 48
|
I don't know much but I'd like to help out
yo leefy. ![]()
__________________
Quote:
Quote:
![]() |
||
|
|
|
|
|
#7 (permalink) |
|
Zewbie
Join Date: Dec 2008
Posts: 4
Reputation: 10
|
correct me i f im wrong but, I dont think that this is possible, as someone would need a wad for the full game to make it work, unless you guys gave the full game out for free. i dunno. i just dont see it working. if you guys could make it work, it would be the best thing though.
|
|
|
|
|
|
#8 (permalink) | ||
|
Jr. Member
Join Date: Jul 2008
Location: Dnalyxes. Uglyland incarnate.
Posts: 323
Reputation: 48
|
If you look here -http://www.zuneboards.com/forums/gam...nt-effort.html- you'll see that we are not even trying to copy the game exactly but are instead using the game name to get people interested. When we finish we definitely would NOT name it Doom or Counter-strike or Quake 3 or anything like that. We want this game to be something unique seeing as it will be the first "fps" for the Zune. I will say it now: IF ANYONE THINKS THAT THIS WILL BE A MMO OR HALF-LIFE PROJECT OR DOOM 3, PLEASE THINK AGAIN.
@Locodoso: Read the above. The only thing this game will have in common with Doom is it's first person shooter quality. If we even ATTEMPTED to make a Doom for Zune we would be shot down for copyright issues and the stealing of the name blah blah blah. Don't be offended or anything, just know that this is something new and/or unique and it should Not be associated with any "big-time" games. In fact (and this is for everyone), do NOT expect this to be a high quality game like the others. To make this game we are using a different technique that may or may NOT appeal to the users. We will ask for feedback when we release a version. Right now, what we need most are people willing to help out. @Leefy: I think one of the first things we should do is PM the guys who were willing to help out with it the first time. The would probably be happy to see it in action again.
__________________
Quote:
Quote:
![]() |
||
|
|
|
|
|
#9 (permalink) | |||
|
Jr. Member
Join Date: Jul 2008
Location: dc
Posts: 438
Reputation: 18
|
thank you for fielding that one tut.
so yeah like he just said what we need now is people willing to help out. that's helping out in anyway you can level layouts, gun ref drawings, people ref drawings, even storyline ideas. ANYONE CAN HELP OUT WITH THIS but like most games we need programmers. and what we have to stress more then anything is that we are NOT doin a true 3d game because we clearly know this is just impossible for the zune to do. so programmers don't get scared away by this concept it's really quite simple once you read into it. here is the original concept description written by me i don't know how many months ago... i realize that we pretty much have to start from scratch from when this was first introduced so if you have ANY questions at all please POST THEM hey i'm a computer animator, so i can make some pretty sick 3d models and environments (and dumb them down for the zune). but i'm lost when it comes to programing of any kind. i was wondering if any programmers wanted to go in with me on making the best zune game to date. let me know if anyone is interested. (i'm not just some kid that started 3d modeling last week, i have a collage degree in computer animation) just got the specs on the zune (thanks to aceofspades1005), processor speed= 532 mhz ram= 64 sdram 133 mhz ok here's a example i threw together really fast. i have a idea for how to put this all together into a game on the zune but i REALLY need a programmer. so the end product would look something like this video below environment wise (except with textures and proper light of course). but i still have plenty of ideas for other parts of the game. i'm almost sure that when i'm done with this we'll have a game that may not be true 3d but you wont' be able to tell the difference and that's all that matters!
update! here's a basic grid just to show how the pictures would be set up, each number represents a picture and each letter represents a group of pictures. so this is how the pictures will be organized, clearly a real level will be much more complex but i just wanted to show a visual representation of how this will work. (just cuz it's top view in the grid map doesn't mean it's not gonna be first person point of view it'll look something like the video above, but with textures and what not of course) oh and i know the movement on the grid has some problems but don't worry i'll work out all the movement bugs before any playable version comes out ![]() please voice your help or support on this! ....i'm going to also start contacting people in the old thread that said they wanted to help... i don't know if they'll still want to but it's worth a try. Last edited by leefy008; 12-30-2008 at 12:25 AM.. ![]() ![]() |
|||
|
|
|
|||
|
|
#10 (permalink) | ||
|
Jr. Member
Join Date: Jul 2008
Location: Dnalyxes. Uglyland incarnate.
Posts: 323
Reputation: 48
|
I'm trying to think about the map.... First we should establish game units (GU). This is the general BLOCK in the game. This block is invisible and the space which it takes up can be moved into and out of. A straight hallway would consist of several GU's in a line. Basically a GU is the amount of space a player takes up when he is alive. Let's establish that NOW and speak in those terms so we don't have any communication problems. Leef already show'd me a map grid which was made up of blocks. The user interface and other details can wait. Right now to get stuff up and rolling (and hopefully, to attract a few other people), me and leefy will be speaking mostly publicly. When more people start to help, we may have to move our chats elsewhere and just post updates here.
@leef: If the "draw distance" for the walls is going to be more than one GU, this game is going to get much more complicated. What do you think?
__________________
Quote:
Quote:
![]() |
||
|
|
|
|
|
#11 (permalink) |
|
Jr. Member
Join Date: Jul 2008
Location: dc
Posts: 438
Reputation: 18
|
see this is where my diamond grid starts to either fail or get extremely complex. i wanted the user to have more then just a four part turn when moving around to have more detail. so i came up with the diamond shape. but with the diamond shape walking down hall ways you could only walk horizontal. and walking vertical would give issues due to the fact that you just would not be able to walk straight.
so this is where we come to a cross roads. due to the fact that i'm pretty sure no other shape (with a descent amount of sides in order to do this) ........... i just solved the problem...... we could have special units at the end of a corridor. so in a open area we'll use the diamonds and in small corridors we can use the squares. the special units will be a transition. ok ok, so basically to answer your question tut the corridors should be one GU wide. however what i would like to do in this game is have a good amount of open areas, due to the fact that no matter what is in each of these pictures they will render out of my program the same size, so we can have some pretty good looking environments we really don't need to limit it to just corridors if we don't want to. ![]() ![]() |
|
|
|
|
|
#16 (permalink) | |
|
Jr. Member
Join Date: Jul 2008
Location: dc
Posts: 438
Reputation: 18
|
Quote:
thank you for your support! I'm still working on what method i would like use for the creation of characters in this project. i think i have what i want down but i'm still working it out to 100%. if you would like to join are small team i'll contact you when i have it figured out and let you know what you can do to help. thanks again for the support! cuz we def need it! ![]() ![]() |
|
|
|
|
|
|
#17 (permalink) | ||
|
Jr. Member
Join Date: Jul 2008
Location: Dnalyxes. Uglyland incarnate.
Posts: 323
Reputation: 48
|
Hello again and HAPPY NEW YEAR! (May the Zune kick apples butt this year) We are definitely going to have a placeholder for the sprites in the for where the npc's are coming from e.g. if they are coming around the corner, only about half of them will be shown and it will be a SIDE view of them.
__________________
Quote:
Quote:
![]() |
||
|
|
|
|
|
#19 (permalink) |
|
Zuner
Join Date: Nov 2008
Posts: 55
Reputation: 50
|
Just out of curiosity.. is this going to be more like the old Might & Magics?
It looks 3d but its just a bunch rendered screens. Took me a while to figure out what you meant since I don't think you'll be able to make it as smooth as in your first video, but something like above would be totally doable. Edit: a better example might even be the Myst? Last edited by gbabey; 01-03-2009 at 09:55 AM.. ![]() ![]() |
|
|
|
|
|
#20 (permalink) |
|
Jr. Member
Join Date: Jul 2008
Location: dc
Posts: 438
Reputation: 18
|
something like that, however much smother and much more detailed due to my level of ability when it comes to 3d environments. so basically the same concept but on but taken to it's limits. it may not come out as smooth as the my first video but it'll be damn close and i can make smoother depending on the amount of dpi i render the pictures out in.
![]() ![]() |
|
|
|
![]() |
| Thread Tools | |
|
|
| |