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Old 12-16-2008, 12:07 PM   #21 (permalink)
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Default for the 0.1 version

I decided instead of making the whole game at first, i'm gonna make just green grass and a couple of enemies and then have all of the weapons and spells so you can get a taste of the future game.(so there won't be a storyline of any sort. but in my future ones there will be of course~.^
whats a ZMRPG without the role?)

still working hard....
your friend at the kingdom,



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Old 12-16-2008, 01:45 PM   #22 (permalink)
you lost the game.
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Alright. Be careful not to bite off more than you can chew, at least at first.
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Old 12-16-2008, 02:06 PM   #23 (permalink)
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Sounds great! hope this works out well. If you need any help with story just ask Id be glad to help.
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Old 12-21-2008, 11:19 AM   #24 (permalink)
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I know the name got changed, so does this game have anything to do with the circle trilogy anymore, or did you decide it would be better to do something else?



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Old 12-22-2008, 09:12 AM   #25 (permalink)
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Quote:
Originally Posted by wishoblivion View Post
I know the name got changed, so does this game have anything to do with the circle trilogy anymore, or did you decide it would be better to do something else?
its because i made the name black: birth of all evil before i emailed ted for the rights to make it. but he said no unfortunately so i decided to make Kingdom. that way its not copyright infringement. any book of ted dekker would be an exciting game but, the only problem like i said before.The Copyright Infringement. lol
sorry for the misunderstanding.


__________________________________________
***Subject for Everybody***
__________________________________________

if Anybody wants to help out with suggestions, sprites, storyline Ect.
then feel free to PM me and send me your ideas!
Making sprites is getting tiring, but with your help, it would make this game go more quick. When you PM me i will tell you the start of the storyline and you can make any idea you want! PM me saying 'Sprites' and i'll try to tell you the sprites i still need to design.

I Didn't forget your storyline Suggestion, Cutlass!
I'll be looking forward to your ideas!

__________________________________________
***Update***
__________________________________________

Quests. Just PM me saying 'Quests' and i will send you most of the characters
that need quests on their part. and don't forget to tell me the requirements, ect.

Last edited by AFlakjuju; 12-23-2008 at 07:04 AM.



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Old 12-22-2008, 09:13 AM   #26 (permalink)
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Hmm looks really cool. Can't wait for the final.



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Old 12-22-2008, 06:02 PM   #27 (permalink)
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Quote:
Originally Posted by AFlakjuju View Post
its because i made the name black: birth of all evil before i emailed ted for the rights to make it. but he said no unfortunately so i decided to make Kingdom. that way its not copyright infringement. any book of ted dekker would be an exciting game but, the only problem like i said before.The Copyright Infringement. lol
sorry for the misunderstanding.
Okay. Disappointing, but i understand, don't wanna piss of lawyers or anything =P .



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Old 12-23-2008, 06:57 AM   #28 (permalink)
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Quote:
Originally Posted by wishoblivion View Post
Okay. Disappointing, but i understand, don't wanna piss of lawyers or anything =P .
definitley! maybe in the future i can just make the game, but not post it on the zuneboards site and send part of the game to ted dekker to see if he wants to buy it. but that means you guys will have to buy it.... it will probably only be like $5.00 though...(im talking about the black birth of all evil game)

Last edited by AFlakjuju; 12-23-2008 at 09:55 AM.



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Old 12-25-2008, 09:21 AM   #29 (permalink)
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SSounds interesting
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Old 12-28-2008, 05:37 PM   #30 (permalink)
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Quote:
Originally Posted by AFlakjuju View Post
definitley! maybe in the future i can just make the game, but not post it on the zuneboards site and send part of the game to ted dekker to see if he wants to buy it. but that means you guys will have to buy it.... it will probably only be like $5.00 though...(im talking about the black birth of all evil game)
Yeah, I'd buy it if it was about the circle trilogy.

More on topic now though. Kingdom sounds like it's coming along great; looking forward to it.



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Old 12-29-2008, 03:15 PM   #31 (permalink)
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i'm deleting this code so it won't cramp up this forum.

Last edited by AFlakjuju; 12-30-2008 at 01:22 PM.



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Old 12-29-2008, 03:18 PM   #32 (permalink)
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Did you identify them? They sound like they weren't named or something.

If I'm even close to right, I'm extremely happy. I know no code.

Also, please don't double post, especially a long code thing
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Old 12-29-2008, 03:19 PM   #33 (permalink)
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thx. i accidentally clicked on the enter button twice
what do u mean by identify them?



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Old 12-29-2008, 03:25 PM   #34 (permalink)
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I don't know, I'm not a coder. Is currentFrame a preset command? Maybe the code doesnt know what "currentFrame" and "currentSize" are
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Old 12-29-2008, 03:27 PM   #35 (permalink)
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ok, im typing from a book called learning XNA 3.0.



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Old 12-29-2008, 03:31 PM   #36 (permalink)
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Truck says I was on the right track, I just used incorrect terms. You're trying to use a variable you didn't define. So you're trying to use currentFrame, but the compiler doesn't know wtf that is because that variable doesn't exist
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Old 12-29-2008, 03:36 PM   #37 (permalink)
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i'm deleting this code so it won't cramp up this forum.

Last edited by AFlakjuju; 12-30-2008 at 01:22 PM.



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Old 12-29-2008, 06:57 PM   #38 (permalink)
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It's also case sensitive FYI. That means it needs to be currentFrame.
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Old 12-30-2008, 06:19 AM   #39 (permalink)
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ok thx. i forgot about that
*************************************************
i tried that, it didn't change anything. then i moved the variables down to where the currentFrame stuff was, and it worked. i got rid of all the bugs. then i debugged it... and got this error:

An unhandled exception of type 'System.ArgumentNullException' occurred in Microsoft.Xna.Framework.dll

Additional information: This method does not accept null for this parameter.
Parameter name: texture

Code:

spriteBatch.Draw(texture, Vector2.Zero,
new Rectangle(currentFrame.X * frameSize.X,
currentFrame.Y * frameSize.Y,
frameSize.X,
frameSize.Y),
Color.White, 0, Vector2.Zero,
1, SpriteEffects.None, 0);

can somebody with code experience help me.(Again)

Last edited by AFlakjuju; 01-03-2009 at 01:24 PM.



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Old 01-01-2009, 07:23 AM   #40 (permalink)
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Quote:
Originally Posted by AFlakjuju View Post
ok thx. i forgot about that
*************************************************
i tried that, it didn't change anything. then i moved the variables down to where the currentFrame stuff was, and it worked. i got rid of all the bugs. then i debugged it... and got this error:

An unhandled exception of type 'System.ArgumentNullException' occurred in Microsoft.Xna.Framework.dll

Additional information: This method does not accept null for this parameter.
Parameter name: texture

Code:

spriteBatch.Draw(texture, Vector2.Zero,
new Rectangle(currentFrame.X * frameSize.X,
currentFrame.Y * frameSize.Y,
frameSize.X,
frameSize.Y),
Color.White, 0, Vector2.Zero,
1, SpriteEffects.None, 0);

can somebody with code experience help me.(Again)
It looks like you have a variable called "texture" declared but not set to anything, that is why it is saying "This method does not accept null for this parameter. Parameter name: texture"

There's 2 steps to using a variable, you must declare it, so you probably have a line near the top of your Draw() function that says:
Code:
Texture2D texture;
but you also have to load that variable with some data, right now it is set to nothing (or null). To load data to a Texture2D use Content.Load:
Code:
texture = Content.Load<Texture2D>(@"Images/background");
Sometimes you'll see both the declaration and setting the variable all in one line:
Code:
Texture2D texture = Content.Load<Texture2D>(@"Images/background");

Hope that helps!





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