I decided instead of making the whole game at first, i'm gonna make just green grass and a couple of enemies and then have all of the weapons and spells so you can get a taste of the future game.(so there won't be a storyline of any sort. but in my future ones there will be of course~.^
whats a ZMRPG without the role?)
still working hard....
your friend at the kingdom,
I know the name got changed, so does this game have anything to do with the circle trilogy anymore, or did you decide it would be better to do something else?
I know the name got changed, so does this game have anything to do with the circle trilogy anymore, or did you decide it would be better to do something else?
its because i made the name black: birth of all evil before i emailed ted for the rights to make it. but he said no unfortunately so i decided to make Kingdom. that way its not copyright infringement. any book of ted dekker would be an exciting game but, the only problem like i said before.The Copyright Infringement. lol
sorry for the misunderstanding.
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***Subject for Everybody***
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if Anybody wants to help out with suggestions, sprites, storyline Ect.
then feel free to PM me and send me your ideas!
Making sprites is getting tiring, but with your help, it would make this game go more quick. When you PM me i will tell you the start of the storyline and you can make any idea you want! PM me saying 'Sprites' and i'll try to tell you the sprites i still need to design.
I Didn't forget your storyline Suggestion, Cutlass!
I'll be looking forward to your ideas!
Quests. Just PM me saying 'Quests' and i will send you most of the characters
that need quests on their part. and don't forget to tell me the requirements, ect.
its because i made the name black: birth of all evil before i emailed ted for the rights to make it. but he said no unfortunately so i decided to make Kingdom. that way its not copyright infringement. any book of ted dekker would be an exciting game but, the only problem like i said before.The Copyright Infringement. lol
sorry for the misunderstanding.
Okay. Disappointing, but i understand, don't wanna piss of lawyers or anything =P .
Okay. Disappointing, but i understand, don't wanna piss of lawyers or anything =P .
definitley! maybe in the future i can just make the game, but not post it on the zuneboards site and send part of the game to ted dekker to see if he wants to buy it. but that means you guys will have to buy it.... it will probably only be like $5.00 though...(im talking about the black birth of all evil game)
definitley! maybe in the future i can just make the game, but not post it on the zuneboards site and send part of the game to ted dekker to see if he wants to buy it. but that means you guys will have to buy it.... it will probably only be like $5.00 though...(im talking about the black birth of all evil game)
Yeah, I'd buy it if it was about the circle trilogy.
More on topic now though. Kingdom sounds like it's coming along great; looking forward to it.
Truck says I was on the right track, I just used incorrect terms. You're trying to use a variable you didn't define. So you're trying to use currentFrame, but the compiler doesn't know wtf that is because that variable doesn't exist
ok thx. i forgot about that
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i tried that, it didn't change anything. then i moved the variables down to where the currentFrame stuff was, and it worked. i got rid of all the bugs. then i debugged it... and got this error:
An unhandled exception of type 'System.ArgumentNullException' occurred in Microsoft.Xna.Framework.dll
Additional information: This method does not accept null for this parameter.
Parameter name: texture
ok thx. i forgot about that
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i tried that, it didn't change anything. then i moved the variables down to where the currentFrame stuff was, and it worked. i got rid of all the bugs. then i debugged it... and got this error:
An unhandled exception of type 'System.ArgumentNullException' occurred in Microsoft.Xna.Framework.dll
Additional information: This method does not accept null for this parameter.
Parameter name: texture
It looks like you have a variable called "texture" declared but not set to anything, that is why it is saying "This method does not accept null for this parameter. Parameter name: texture"
There's 2 steps to using a variable, you must declare it, so you probably have a line near the top of your Draw() function that says:
Code:
Texture2D texture;
but you also have to load that variable with some data, right now it is set to nothing (or null). To load data to a Texture2D use Content.Load: