Go Back   Zune Boards > Zune Discussions > Zune Games > Development Discussions

Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related.

Closed Thread
 
LinkBack Thread Tools
Old 10-27-2008, 07:59 PM   #41 (permalink)
Experienced Zuner
 
Join Date: Jul 2008
Location: Kingdom Hearts...Duh
Posts: 225
itsthatsguy is on a distinguished road
Default

Hey sign me up as a coder if that's available, i just gotta finish spore (won't take too long) and then i can help, PM what you have so far and give me some instructions, I'll get to it.


Update might as well list my fluent languages....:
C#
( uhh yea Flashlight 1 and 2
Strobelight version 1 and 2 (two isn't released yet)
Cannon missle command type game and
A galaga type game),

Visual basic( 2 RPG'S- one full map game),

Blux (old school programming language but i made and RPG tile side scroller in it),

Basic (not much, first language i learned),
Pbasic (programmed robots in it)


so i have experience if it helps...

Last edited by itsthatsguy; 10-28-2008 at 08:56 AM.




itsthatsguy is offline  

Advertisement [Remove Advertisement]
Old 10-27-2008, 08:08 PM   #42 (permalink)
Experienced Zuner
 
zunemonger's Avatar
 
Join Date: Jul 2007
Posts: 234
zunemonger is on a distinguished road
Send a message via Yahoo to zunemonger
Default

omg shoot it before it multiplies,..... no just kiding why copy off the original where we ummm you guys can make your own version not call it pokemon but zunemon i.e new characters not like the cute little ones in pokemon but somtin alittle darker its jsut a thought
__________________




zunemonger is offline  
Old 10-28-2008, 12:17 AM   #43 (permalink)
zB Programmer
Member
 
DiNoGames's Avatar
 
Join Date: May 2008
Location: Bremen, germany
Posts: 579
DiNoGames is a name known to allDiNoGames is a name known to allDiNoGames is a name known to allDiNoGames is a name known to all
Send a message via Skype™ to DiNoGames
Default

I don't like the idea to copy a copyrighted game, too. But its the concern of the developer group. They all seem to drool about a Pokemon game. But I don't see this to become true in a long long while. Darkzune did not do it and I bet this one will not be finished too (Don't want to start a fight here, its just my opinion). It's the lack of professionals here. If you want to make such a big project, you need people who are able to plan and manage/lead a team. People who know what they are doing. If not, you will get what this thread already shows. A big bunch of people who is very motivated, everyone wants his own ideas to be implemented in the game and they start discussions about things which are absolutely unimportant in the beginning (like the name of the game or if a carpet shows the Zune logo). In a professional team (which is needed for such a big project) such points are just not discussed while the project itself is not even started.

Don't get me wrong. I would love to see the people here getting it fininshed. But I do not believe they will.
__________________

Valgard's Fate Blog







DiNoGames is offline  
Old 10-28-2008, 08:49 AM   #44 (permalink)
Experienced Zuner
 
Join Date: Jul 2008
Location: Kingdom Hearts...Duh
Posts: 225
itsthatsguy is on a distinguished road
Default

Quote:
Originally Posted by DiNoGames View Post
I don't like the idea to copy a copyrighted game, too. But its the concern of the developer group. They all seem to drool about a Pokemon game. But I don't see this to become true in a long long while. Darkzune did not do it and I bet this one will not be finished too (Don't want to start a fight here, its just my opinion). It's the lack of professionals here. If you want to make such a big project, you need people who are able to plan and manage/lead a team. People who know what they are doing. If not, you will get what this thread already shows. A big bunch of people who is very motivated, everyone wants his own ideas to be implemented in the game and they start discussions about things which are absolutely unimportant in the beginning (like the name of the game or if a carpet shows the Zune logo). In a professional team (which is needed for such a big project) such points are just not discussed while the project itself is not even started.

Don't get me wrong. I would love to see the people here getting it fininshed. But I do not believe they will.
I get what you mean other than rendering it should be hard, i mean the scroller engine a basic menu for fighting now on-screen enemies in the game it should honestly be easy enough if the team sticks with it.

Something darker sounds good to me but honestly arn't we trying to capture the feel of the game here?

Last edited by itsthatsguy; 10-28-2008 at 08:57 AM.




itsthatsguy is offline  
Old 10-28-2008, 09:17 AM   #45 (permalink)
Experienced Zuner
 
Join Date: Oct 2008
Location: Naples, FL
Posts: 192
SoFresh is on a distinguished road
Default

I have been messing with a few music creating programs, so I am willing to work on a few tracks or loops for this. I would like to contribute as much as possible for this project.
I have made a few little RPG games a few years back, so I could also do some story line writing, but it looks like you have enough people for that.
__________________


<--- Use it! +Rep anyone that has helped you.




SoFresh is offline  
Old 10-28-2008, 09:40 AM   #46 (permalink)
Zune Priest
 
Azu-nyan's Avatar
 
Join Date: May 2008
Location: Planet Bob
Posts: 7,088
Azu-nyan is a jewel in the roughAzu-nyan is a jewel in the rough
Send a message via MSN to Azu-nyan Send a message via Skype™ to Azu-nyan
Default

Quote:
Originally Posted by DiNoGames View Post
I don't like the idea to copy a copyrighted game, too. But its the concern of the developer group. They all seem to drool about a Pokemon game. But I don't see this to become true in a long long while. Darkzune did not do it and I bet this one will not be finished too (Don't want to start a fight here, its just my opinion). It's the lack of professionals here. If you want to make such a big project, you need people who are able to plan and manage/lead a team. People who know what they are doing. If not, you will get what this thread already shows. A big bunch of people who is very motivated, everyone wants his own ideas to be implemented in the game and they start discussions about things which are absolutely unimportant in the beginning (like the name of the game or if a carpet shows the Zune logo). In a professional team (which is needed for such a big project) such points are just not discussed while the project itself is not even started.

Don't get me wrong. I would love to see the people here getting it fininshed. But I do not believe they will.
I know exactly what you mean Dirk. But hey, if I have the spare time why not lend a little help to get this thing off the ground, perhaps. I've got a fair bit of experience in writing, so it's not like it costs me much to give'em something to work with.
:locke:
__________________

o/ lolBeatrice \o
Quote:
Originally Posted by #sos-dan
21:42 <Azu-nyan>: And no, no happying. <.<
21:42 <Azu-nyan>: fapping*
21:42 <vonPreussen>: Freudian typos xD



Azu-nyan is offline  
Old 10-28-2008, 09:59 AM   #47 (permalink)
Zuner
 
BaboonOfTheYard's Avatar
 
Join Date: Oct 2008
Posts: 94
BaboonOfTheYard is on a distinguished road
Default

It's always possible that it won't work, but I'm having fun working on it, and if we finish it then it will be awesome, so why not?

And I don't like the idea of darker pokemon. Pokemon are supposed to be the cute things we know so well... And there are plenty of dark pokemon, go look at Giratina or Darkrai.
__________________





BaboonOfTheYard is offline  
Old 10-28-2008, 12:27 PM   #48 (permalink)
Zewbie
 
Join Date: Sep 2007
Posts: 6
loganwm is on a distinguished road
Default

I'm not being critical or anything, but as one programmer to another, I have some questions:

Have you drawn out a paper prototype of what you want to accomplish and the means with which you can accomplish it? (or any other form of formal planning)

What's the biggest issue that C# or the XNA API has given you thus far?

How much of your art and other resources is complete?


I am asking the questions out of my own personal interest and because I'm still considering whether or not I will pick up C# as a side language.

I appreciate any input, and you have my full encouragement.

I've got experience in C, C++, Lua, Visual Basic, and I'm currently studying Java. So I do have a love for the programming process.

Last edited by loganwm; 10-28-2008 at 12:29 PM.



loganwm is offline  
Old 10-28-2008, 01:29 PM   #49 (permalink)
Experienced Zuner
 
narutor22's Avatar
 
Join Date: Jun 2008
Location: The Magical Land of Zewbie Slayers
Posts: 186
narutor22 is on a distinguished road
Send a message via Yahoo to narutor22
Default

Quote:
Originally Posted by loganwm View Post
I'm not being critical or anything, but as one programmer to another, I have some questions:

Have you drawn out a paper prototype of what you want to accomplish and the means with which you can accomplish it? (or any other form of formal planning)

What's the biggest issue that C# or the XNA API has given you thus far?

How much of your art and other resources is complete?


I am asking the questions out of my own personal interest and because I'm still considering whether or not I will pick up C# as a side language.

I appreciate any input, and you have my full encouragement.

I've got experience in C, C++, Lua, Visual Basic, and I'm currently studying Java. So I do have a love for the programming process.
All of the 493 pokemon are done (including shiney's), and the bulildings and character sprites just need to be cut and resized, or recolored.

Quote:
Originally Posted by itsthatsguy View Post
Hey sign me up as a coder if that's available, i just gotta finish spore (won't take too long) and then i can help, PM what you have so far and give me some instructions, I'll get to it.


Update might as well list my fluent languages....:
C#
( uhh yea Flashlight 1 and 2
Strobelight version 1 and 2 (two isn't released yet)
Cannon missle command type game and
A galaga type game),

Visual basic( 2 RPG'S- one full map game),

Blux (old school programming language but i made and RPG tile side scroller in it),

Basic (not much, first language i learned),
Pbasic (programmed robots in it)


so i have experience if it helps...
Thanks, we could always use another programmer PM me.

Last edited by narutor22; 10-28-2008 at 01:32 PM.




narutor22 is offline  
Old 10-28-2008, 02:23 PM   #50 (permalink)
Zewbie
 
Join Date: Sep 2007
Posts: 6
loganwm is on a distinguished road
Default

Open source or not?

There are great benefits to keeping it open source especially since it isn't going to be a commercial game. And ensure that your images contain absolutely no copyrighted material whatsoever, projects like these tend to get killed once a cease and desist is filed, so the best preparation is to just not break the rules.

I would actually be quite happy to see this project show some fruits of your labor and once you get some code out there, I would love to take a peek under the hood per se.



loganwm is offline  
Old 10-28-2008, 03:50 PM   #51 (permalink)
Experienced Zuner
 
Join Date: Jul 2008
Location: Kingdom Hearts...Duh
Posts: 225
itsthatsguy is on a distinguished road
Default

Quote:
Originally Posted by loganwm View Post
Open source or not?

There are great benefits to keeping it open source especially since it isn't going to be a commercial game. And ensure that your images contain absolutely no copyrighted material whatsoever, projects like these tend to get killed once a cease and desist is filed, so the best preparation is to just not break the rules.

I would actually be quite happy to see this project show some fruits of your labor and once you get some code out there, I would love to take a peek under the hood per se.
As stated in teh first post only active members will get code and some helpers too, i'm not sure but it doesn't sound like an open source project....




itsthatsguy is offline  
Old 10-28-2008, 05:35 PM   #52 (permalink)
Zewbie
 
Join Date: Sep 2007
Posts: 6
loganwm is on a distinguished road
Default

Quote:
Originally Posted by itsthatsguy View Post
As stated in teh first post only active members will get code and some helpers too, i'm not sure but it doesn't sound like an open source project....
OpenSource is magical. Have you ever looked into the Linux community?

It's actually quite amazing with the synergy that results.



loganwm is offline  
Old 10-28-2008, 09:20 PM   #53 (permalink)
Experienced Zuner
 
Join Date: Jul 2008
Location: Kingdom Hearts...Duh
Posts: 225
itsthatsguy is on a distinguished road
Default

Quote:
Originally Posted by loganwm View Post
OpenSource is magical. Have you ever looked into the Linux community?

It's actually quite amazing with the synergy that results.
Open source is good but it has its downsides, personally i like the idea of a WELL closed project, but others may vary....




itsthatsguy is offline  
Old 10-28-2008, 11:17 PM   #54 (permalink)
you lost the game.
zB Programmer
Moderator
Elite Zuner
 
itsnotabigtruck's Avatar
 
Join Date: May 2008
Posts: 2,434
itsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud ofitsnotabigtruck has much to be proud of
Default

Quote:
Originally Posted by itsthatsguy View Post
Open source is good but it has its downsides, personally i like the idea of a WELL closed project, but others may vary....
What is "well closed project" even supposed to mean?

Open-source benefits the community, and it also comes back and benefits you. Furthermore, it gives users reasonable and well-defined rights instead of arbitrary edicts that leave users not knowing what to expect.

My advice: get an account on Google Code, Launchpad, SourceForge, or any one of the other code sharing sites, and use the version control features they give you to share and track your code. That way, your code is backed up and safe, you can share the code both with your team and with anyone else, and everyone can see the progress that is being made.
__________________

signature by vettexl




itsnotabigtruck is offline  
Old 10-29-2008, 02:49 AM   #55 (permalink)
Premium Member
Zune Guardian
 
Pachirisu's Avatar
 
Join Date: May 2008
Location: Up In That Tree Over There...
Posts: 733
Pachirisu is a glorious beacon of lightPachirisu is a glorious beacon of lightPachirisu is a glorious beacon of light
Send a message via MSN to Pachirisu
Default

Just an idea i got..
If you guys are serious about making an effort to create this game, maybe you can get some publicity by using a link/banner in your sig's like the people who are making zuneopoly are doing. That way you can generate more interest around ZB and maybe get more hands on board for this project!

Good luck by the way!
__________________
ZUNING IT UP IN OZ!




Pachirisu is offline  
Old 10-29-2008, 04:44 AM   #56 (permalink)
Squirt
 
punkforlife93's Avatar
 
Join Date: Sep 2008
Posts: 24
punkforlife93 is on a distinguished road
Default

Gah, my internet went down yesterday so I haven’t been able to update for a while. Glad to see interest hasn’t died down. Here’s my Question Answering/Asking Questions then…

Locke – if you could show me your idea for the radioactivity, aka the plot synopsis, that’d be awesome, I’d like a look. : p

Itsthatguy – thanks for saying you’ll help, we’ve only got one coder right now (narutor22) and that’d be sweet if you could help! C# will be the primary language, I believe.

To DiNoGames and zunemonger – the copyright thing isn’t a problem, as long as we don’t sell it. If this game works out we might do a special one that’s NOT pokemon, but right now I think we’re just trying to get on the radar.

Just so you know, I’m already working on a bunch of stuff for the game, it’s all about implementing it. Narutor22 has the room rendered, which isn’t much yet, but it’s a start, and it’s in the Zune format, and once Itsthatguy starts helping out, it should be a lot easier. : p

Sofresh – music isn’t a problem for us right now, and neither is story writing, but if we need people you’ll be first in line.

Kizza666 – banners are a yes, I’m going to be working on those. : p

Everyone asking about open source – that’s something that will need discussed, but right now, I’d have to say it’s going to be up to the members of the project.



Just so everyone knows, right now it’s more a question of having a legitimate Pokemon game, not so much about customization, as that will be much easier once the game is working.



punkforlife93 is offline  
Old 10-29-2008, 04:53 AM   #57 (permalink)
Experienced Zuner
 
Join Date: Oct 2008
Location: Naples, FL
Posts: 192
SoFresh is on a distinguished road
Default

Sounds good..

I am still working on learning C#. But once I actually get a decent hold on it, I will try to help out as much as possible.
__________________


<--- Use it! +Rep anyone that has helped you.




SoFresh is offline  
Old 10-29-2008, 06:13 AM   #58 (permalink)
Experienced Zuner
 
Join Date: Jul 2008
Location: Kingdom Hearts...Duh
Posts: 225
itsthatsguy is on a distinguished road
Default

cool thanks for the updates.




itsthatsguy is offline  
Old 10-29-2008, 09:27 AM   #59 (permalink)
Zune Priest
 
Azu-nyan's Avatar
 
Join Date: May 2008
Location: Planet Bob
Posts: 7,088
Azu-nyan is a jewel in the roughAzu-nyan is a jewel in the rough
Send a message via MSN to Azu-nyan Send a message via Skype™ to Azu-nyan
Default

Quote:
Originally Posted by itsnotabigtruck View Post
What is "well closed project" even supposed to mean?

Open-source benefits the community, and it also comes back and benefits you. Furthermore, it gives users reasonable and well-defined rights instead of arbitrary edicts that leave users not knowing what to expect.

My advice: get an account on Google Code, Launchpad, SourceForge, or any one of the other code sharing sites, and use the version control features they give you to share and track your code. That way, your code is backed up and safe, you can share the code both with your team and with anyone else, and everyone can see the progress that is being made.
He meant a "good" closed source project. As for the difference, they both have benefits and drawbacks:

-Closed source: Tend to work best for companies trying to turn a profit. Works best with a skilled and dedicated team working on a single product or aspect of a product.
-Open source: Tend to work better for community projects. Works better with a number of widespread developers who are simply looking to create a working product, not necessarily a perfect or fiscally wise one

For our purposes, open source makes more sense. Your advice about having more than one site to release code on is a wise one.
__________________

o/ lolBeatrice \o
Quote:
Originally Posted by #sos-dan
21:42 <Azu-nyan>: And no, no happying. <.<
21:42 <Azu-nyan>: fapping*
21:42 <vonPreussen>: Freudian typos xD



Azu-nyan is offline  
Old 10-30-2008, 05:19 AM   #60 (permalink)
Jr. Member
 
sir justin's Avatar
 
Join Date: Jul 2008
Location: Ohio
Posts: 303
sir justin is on a distinguished road
Send a message via AIM to sir justin
Default

sigh....good luck I guess. wouldnt that be funny if Dark Zunes pokemon game comes out and so does yours!? We could compare, haha
__________________

I need Zune Social Friends: Sir Justin1020





sir justin is offline  
Closed Thread

Bookmarks

Thread Tools