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| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
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#1 (permalink) |
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Purger of Ignorance
zB Programmer
Section Staff Super Zuner Join Date: Jun 2008
Location: In my own world
Posts: 1,670
Reputation: 231
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I have not seen anyone mention it yet, but I have noticed that when deploying XNA games in Visual C# with XNA Game Studio 3.0 Beta, the output that it sends to the output window is many times better than in the CTP. Before, it would just give a couple of lines that were incredibly vague and not too helpful. Now, it says if it is opening a certain container, deleting a certain file, deploying a certain file, etc.
I happen to appreciate this a lot. Thank you, XNA team.
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"Against logic there is no armor like ignorance." - Laurence J. Peter Solitaire for your Zune! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Zune Book Reader! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ![]() |
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#3 (permalink) |
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Purger of Ignorance
zB Programmer
Section Staff Super Zuner Join Date: Jun 2008
Location: In my own world
Posts: 1,670
Reputation: 231
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__________________
"Against logic there is no armor like ignorance." - Laurence J. Peter Solitaire for your Zune! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Zune Book Reader! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ![]() |
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#4 (permalink) |
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Zuner
Join Date: May 2008
Location: WA
Posts: 71
Reputation: 12
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This is usually to be expected. CTPs and betas are very often not fully optimised. In extreme cases they even ship out debug bits to ensure error reporting is more helpful.
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#5 (permalink) |
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Experienced Zuner
Join Date: Mar 2008
Location: North Las Vegas
Posts: 183
Reputation: 28
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that fits...now to allow us to exit with out restarting
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#7 (permalink) |
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Purger of Ignorance
zB Programmer
Section Staff Super Zuner Join Date: Jun 2008
Location: In my own world
Posts: 1,670
Reputation: 231
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I still see vertical lines (because the images are moving sideways) for my game. Also, they definitely put more memory restrictions of some sort. I can not load as much as I could before.
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"Against logic there is no armor like ignorance." - Laurence J. Peter Solitaire for your Zune! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Zune Book Reader! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ![]() |
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#9 (permalink) |
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Experienced Zuner
Join Date: Mar 2008
Location: North Las Vegas
Posts: 183
Reputation: 28
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I wonder if this will help the emulator work better too
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#12 (permalink) | |
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you lost the game.
zB Programmer
Section Staff Zune Freak Join Date: May 2008
Posts: 1,217
Reputation: 462
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I hope so. Has anyone tried it yet?
Quote:
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#13 (permalink) | |
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Posting Disabled
Experienced Member
Join Date: Jun 2008
Posts: 807
Reputation: 287
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Quote:
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#14 (permalink) | |
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Experienced Zuner
Join Date: Mar 2008
Location: North Las Vegas
Posts: 183
Reputation: 28
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Quote:
I'll be hunting the web monday to see what i might be able to do...but college works take priority... I'm sure we'll get something, given time... (That's one of my mental issues there, i just don't give up...eventually i'll remember and, snap...it's done )
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