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09-07-2008, 08:44 AM
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#1 (permalink)
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Zewbie
Join Date: Aug 2008
Posts: 9
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[WIP] Project X - Zune 3D Shooter
I recently picked up some pseudo 3D Zune code from this forum and have added an animated sprite, target and a gun that has a fire animation. You can take a look a the "poor quality" video that I have posted here:
Sunaj Technologies (blog is still under development).
The next thing i plan to do is add collision detection to the code.
Sunaj
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09-07-2008, 09:14 AM
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#2 (permalink)
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Knowledgable Walrus
Support Team Retired Staff Expert Zuner
Join Date: Feb 2008
Location: Omaha, Nebraska
Posts: 2,646
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It looks really nice.
The movement is somewhat of a problem though.
It's going to be difficult to figure out how to actually get the movement to 'flow' with the Zune 30 d-pad on a fps like that.
|Also, nice iPod touch background you have there.|
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Thanks for the sigs Matt and Charge!
Thanks to PYHO!

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09-07-2008, 09:31 AM
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#3 (permalink)
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Experienced Member
Join Date: Aug 2007
Location: in a box
Posts: 810
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ya there is definitly a minor speed bump with the flow, cos on the zune 80/4/8 theres different recognitions for how far over you are touching it
still looks good tho
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09-07-2008, 10:45 AM
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#4 (permalink)
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Formally known as Zach
Support Team GFX Crew Global Moderator Super Zuner²
Join Date: Mar 2007
Location: Nowhere, USA
Posts: 4,211
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looks awesome, I look forward to see your progress


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09-07-2008, 10:53 AM
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#5 (permalink)
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you lost the game.
zB Programmer Moderator Elite Zuner
Join Date: May 2008
Posts: 2,403
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Is this based off of RaycasterX or something else?
BTW It appears that your video bit it.
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signature by vettexl

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09-07-2008, 12:11 PM
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#6 (permalink)
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Zune Guardian
Join Date: Nov 2006
Posts: 669
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excellent...this looks great.
Hope when you add more sprites/enemies the FPS doesnt drop
+ rep
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Black Zune 80 & Insignia Pilot 4GB + Zune Premium + AKG K26p + JVC HA-FX66 Blue "Air Cushion"
2009 Zune Guide

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09-07-2008, 06:24 PM
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#7 (permalink)
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Zewbie
Join Date: Aug 2008
Posts: 9
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Thanks for the great comments! Yes, it's based off of the RayCasterX framework, although nothing with sprite animation or movement had been worked on.
The next thing to work on is a "collision detection" class that reports when two sprites intersect.
Keep you posted.
ZeroStart...AKA Sunaj...AKA januS
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09-07-2008, 07:42 PM
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#8 (permalink)
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Support Team Expert Zuner
Join Date: Nov 2007
Posts: 3,027
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Video seems to be down.
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09-13-2008, 07:59 PM
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#9 (permalink)
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lost in paradise with rae
Support Team Moderator Expert Zuner
Join Date: Nov 2007
Location: Pennsylvania
Posts: 2,632
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Looks good and runs at a good enough fps


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09-13-2008, 08:05 PM
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#10 (permalink)
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Experienced Zuner
Join Date: Jun 2008
Location: The Magical Land of Zewbie Slayers
Posts: 186
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Awesome! love to help! Preferably with coding... pm me.

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09-15-2008, 02:37 PM
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#11 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 183
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Looks like it's running smoothly. Nice!
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09-18-2008, 05:09 PM
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#12 (permalink)
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Zewbie
Join Date: Sep 2008
Posts: 3
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Would like to help with Modeling/texturing if you need me hit me up.
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09-19-2008, 05:43 PM
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#13 (permalink)
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Zewbie
Join Date: Aug 2008
Posts: 9
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Sweet!
I will clean up the code and post it on my blog: Sunaj
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09-21-2008, 01:17 PM
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#14 (permalink)
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Experienced Zuner
Join Date: Jun 2008
Location: The Magical Land of Zewbie Slayers
Posts: 186
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Quote:
Originally Posted by ZeroStart
Sweet!
I will clean up the code and post it on my blog: Sunaj
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Cool, can't wait.

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09-21-2008, 07:31 PM
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#15 (permalink)
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Zewbie
Join Date: Aug 2008
Posts: 9
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Project X Source Code Now Available!
You can get the source to Project X here: Sunaj Technologies
All help and suggestions are appreciated. Leave comments on the blog or email me directly if you want to participate in the development. The current project is Zune 3.0 firmware compatable.
Also, please click on the google add at the top of the page so that I can get paid.
Janus/Sunaj/Zerostart
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09-22-2008, 01:23 PM
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#16 (permalink)
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Experienced Zuner
Join Date: Jun 2008
Location: The Magical Land of Zewbie Slayers
Posts: 186
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Error 1 Error loading pipeline assembly "C:\Documents and Settings\KAA\Desktop\Project_X_Codefreeze_9212008\ Project X\RaycasterXPipeline\bin\Zune\Debug\RaycasterXPipe line.dll". ProjectX [zune]
I get this error when trying to deploy, what should I do?
edit : I fixed it, if you want I can pm you the fixed version.
Last edited by narutor22; 09-22-2008 at 01:32 PM.

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09-22-2008, 05:55 PM
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#17 (permalink)
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Zewbie
Join Date: Aug 2008
Posts: 9
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I'm glad you got it running. I still need some good sprite animation to work with. The sprites that I used, are icons i ripped off from a website Pixelgirl Presents Free Mac and PC icons, Desktops, iPhone Wallpapers and more! They probably need a license, so sprite dev will be important for mass deployment.
What's up with Zuneboards update? All of the sigs are useless! I'm going to try and repost.
I've updated the game with sprite animation. I plan on merging the animation with the targeting scheme. I'll keep you posted.
Sunaj Technologies
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Last edited by Elektrolik; 11-26-2008 at 06:44 PM.

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09-30-2008, 08:55 PM
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#18 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 183
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Nice work!
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10-03-2008, 06:37 AM
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#19 (permalink)
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Experienced Zuner
Join Date: Oct 2008
Location: Naples, FL
Posts: 192
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Video looks nice. Cant wait to see how you progress with this.
Its nice to see some 3D games being developed.
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10-26-2008, 01:01 PM
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#20 (permalink)
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Zuner
Join Date: Sep 2008
Posts: 51
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i tried to download the game from your site but i click it and it doesnt take me to file download /is the whole game out yet im confused
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Last edited by Meximan; 10-26-2008 at 01:15 PM.
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