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#1 (permalink) |
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Zewbie
Join Date: Aug 2008
Posts: 9
Reputation: 20
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I recently picked up some pseudo 3D Zune code from this forum and have added an animated sprite, target and a gun that has a fire animation. You can take a look a the "poor quality" video that I have posted here:
Sunaj Technologies (blog is still under development). The next thing i plan to do is add collision detection to the code. Sunaj
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#2 (permalink) |
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Knowledgable Walrus
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Retired Staff Expert Zuner Join Date: Feb 2008
Location: Omaha, Nebraska
Posts: 2,642
Reputation: 416
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It looks really nice.
The movement is somewhat of a problem though. It's going to be difficult to figure out how to actually get the movement to 'flow' with the Zune 30 d-pad on a fps like that. |Also, nice iPod touch background you have there.| ![]() |
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#3 (permalink) |
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Experienced Member
Join Date: Aug 2007
Location: in a box
Posts: 808
Reputation: 51
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ya there is definitly a minor speed bump with the flow, cos on the zune 80/4/8 theres different recognitions for how far over you are touching it
still looks good tho
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![]() (sig by Tobososlow) trouble tagging music? get Picard Tagger here, it works great! ![]() |
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#4 (permalink) | |
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Formally known as Zach
Support Team
GFX Crew Section Staff Super Zuner² Join Date: Mar 2007
Location: Nowhere, USA
Posts: 4,013
Reputation: 568
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looks awesome, I look forward to see your progress
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#6 (permalink) |
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Member
Join Date: Nov 2006
Posts: 536
Reputation: 47
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excellent...this looks great.
Hope when you add more sprites/enemies the FPS doesnt drop +rep
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![]() Black Zune 80 & Insignia Pilot 4GB + Zune Premium + AKG K26p + JVC HA-FX66 Blue "Air Cushion" 2009 Zune Guide ![]() |
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#7 (permalink) |
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Zewbie
Join Date: Aug 2008
Posts: 9
Reputation: 20
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Thanks for the great comments! Yes, it's based off of the RayCasterX framework, although nothing with sprite animation or movement had been worked on.
The next thing to work on is a "collision detection" class that reports when two sprites intersect. Keep you posted. ZeroStart...AKA Sunaj...AKA januS
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#10 (permalink) |
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Experienced Zuner
Join Date: Jun 2008
Location: The Magical Land of Zewbie Slayers
Posts: 186
Reputation: 32
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Awesome! love to help! Preferably with coding...pm me.
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My Zune Games/Apps ZuneHerov1:http://www.zuneboards.com/forums/dow...nehero-v1.html Zunepad:http://www.zuneboards.com/forums/app...4-zunepad.html In Development-Pokemon: http://www.zuneboards.com/forums/dev...tml#post313279 ![]() |
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#14 (permalink) | |
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Experienced Zuner
Join Date: Jun 2008
Location: The Magical Land of Zewbie Slayers
Posts: 186
Reputation: 32
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Quote:
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My Zune Games/Apps ZuneHerov1:http://www.zuneboards.com/forums/dow...nehero-v1.html Zunepad:http://www.zuneboards.com/forums/app...4-zunepad.html In Development-Pokemon: http://www.zuneboards.com/forums/dev...tml#post313279 ![]() |
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#15 (permalink) |
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Zewbie
Join Date: Aug 2008
Posts: 9
Reputation: 20
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You can get the source to Project X here: Sunaj Technologies
All help and suggestions are appreciated. Leave comments on the blog or email me directly if you want to participate in the development. The current project is Zune 3.0 firmware compatable. Also, please click on the google add at the top of the page so that I can get paid. Janus/Sunaj/Zerostart
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#16 (permalink) |
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Experienced Zuner
Join Date: Jun 2008
Location: The Magical Land of Zewbie Slayers
Posts: 186
Reputation: 32
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Error 1 Error loading pipeline assembly "C:\Documents and Settings\KAA\Desktop\Project_X_Codefreeze_9212008\ Project X\RaycasterXPipeline\bin\Zune\Debug\RaycasterXPipe line.dll". ProjectX [zune]
I get this error when trying to deploy, what should I do? edit : I fixed it, if you want I can pm you the fixed version.
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My Zune Games/Apps ZuneHerov1:http://www.zuneboards.com/forums/dow...nehero-v1.html Zunepad:http://www.zuneboards.com/forums/app...4-zunepad.html In Development-Pokemon: http://www.zuneboards.com/forums/dev...tml#post313279 Last edited by narutor22; 09-22-2008 at 12:32 PM.. ![]() |
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#17 (permalink) |
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Zewbie
Join Date: Aug 2008
Posts: 9
Reputation: 20
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I'm glad you got it running. I still need some good sprite animation to work with. The sprites that I used, are icons i ripped off from a website Pixelgirl Presents Free Mac and PC icons, Desktops, iPhone Wallpapers and more! They probably need a license, so sprite dev will be important for mass deployment.
What's up with Zuneboards update? All of the sigs are useless! I'm going to try and repost. I've updated the game with sprite animation. I plan on merging the animation with the targeting scheme. I'll keep you posted. Sunaj Technologies
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Last edited by Absol; 11-26-2008 at 05:44 PM.. ![]() |
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