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| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
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#1 (permalink) |
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Squirt
Join Date: Aug 2008
Posts: 9
Reputation: 10
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I recently picked up some pseudo 3D Zune code from this forum and have added an animated sprite, target and a gun that has a fire animation. You can take a look a the "poor quality" video that I have posted here:
Sunaj Technologies (blog is still under development). The next thing i plan to do is add collision detection to the code. Sunaj
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#2 (permalink) |
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Large Walrus
Support Team
Jr. Staff Premium Member Super Zuner Join Date: Feb 2008
Location: Omaha, Nebraska
Posts: 1,864
Reputation: 260
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It looks really nice.
The movement is somewhat of a problem though. It's going to be difficult to figure out how to actually get the movement to 'flow' with the Zune 30 d-pad on a fps like that. |Also, nice iPod touch background you have there.|
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#3 (permalink) |
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An army of many
Experienced Member Join Date: Aug 2007
Location: in a box
Posts: 808
Reputation: 51
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ya there is definitly a minor speed bump with the flow, cos on the zune 80/4/8 theres different recognitions for how far over you are touching it
still looks good tho
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#4 (permalink) | |
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Domo
Section Staff
Expert Zuner Join Date: Mar 2007
Location: Nowhere, USA
Posts: 3,318
Reputation: 343
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looks awesome, I look forward to see your progress
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#5 (permalink) |
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you lost the game.
zB Programmer
Section Staff Zune Freak Join Date: May 2008
Posts: 1,218
Reputation: 471
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Is this based off of RaycasterX or something else?
BTW It appears that your video bit it. ![]()
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#6 (permalink) |
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Jr. Member
Join Date: Nov 2006
Posts: 362
Reputation: 30
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excellent...this looks great.
Hope when you add more sprites/enemies the FPS doesnt drop +rep
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#7 (permalink) |
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Squirt
Join Date: Aug 2008
Posts: 9
Reputation: 10
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Thanks for the great comments! Yes, it's based off of the RayCasterX framework, although nothing with sprite animation or movement had been worked on.
The next thing to work on is a "collision detection" class that reports when two sprites intersect. Keep you posted. ZeroStart...AKA Sunaj...AKA januS
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#8 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,930
Reputation: 189
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Video seems to be down.
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#9 (permalink) |
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Jr. Member
Join Date: Nov 2007
Location: Pennsylvania
Posts: 389
Reputation: 25
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Looks good and runs at a good enough fps
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#10 (permalink) |
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Experienced Zuner
Join Date: Jun 2008
Location: The Magical Land of Zewbie Slayers
Posts: 184
Reputation: 31
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Awesome! love to help! Preferably with coding...pm me.
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#11 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 183
Reputation: 13
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Looks like it's running smoothly. Nice!
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#14 (permalink) | |
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Experienced Zuner
Join Date: Jun 2008
Location: The Magical Land of Zewbie Slayers
Posts: 184
Reputation: 31
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Quote:
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My Zune Games/Apps ZuneHerov1: To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Zunepad: To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. In Development-Pokemon: To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ![]() |
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#15 (permalink) |
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Squirt
Join Date: Aug 2008
Posts: 9
Reputation: 10
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You can get the source to Project X here: Sunaj Technologies
All help and suggestions are appreciated. Leave comments on the blog or email me directly if you want to participate in the development. The current project is Zune 3.0 firmware compatable. Also, please click on the google add at the top of the page so that I can get paid. Janus/Sunaj/Zerostart
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#16 (permalink) |
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Experienced Zuner
Join Date: Jun 2008
Location: The Magical Land of Zewbie Slayers
Posts: 184
Reputation: 31
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Error 1 Error loading pipeline assembly "C:\Documents and Settings\KAA\Desktop\Project_X_Codefreeze_9212008\ Project X\RaycasterXPipeline\bin\Zune\Debug\RaycasterXPipe line.dll". ProjectX [zune]
I get this error when trying to deploy, what should I do? edit : I fixed it, if you want I can pm you the fixed version.
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My Zune Games/Apps ZuneHerov1: To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Zunepad: To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. In Development-Pokemon: To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Last edited by narutor22 : 09-22-2008 at 01:32 PM. ![]() |
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#17 (permalink) |
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Squirt
Join Date: Aug 2008
Posts: 9
Reputation: 10
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I'm glad you got it running. I still need some good sprite animation to work with. The sprites that I used, are icons i ripped off from a website Pixelgirl Presents Free Mac and PC icons, Desktops, iPhone Wallpapers and more! They probably need a license, so sprite dev will be important for mass deployment.
What's up with Zuneboards update? All of the sigs are useless! I'm going to try and repost. I've updated the game with sprite animation. I plan on merging the animation with the targeting scheme. I'll keep you posted. Sunaj Technologies
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#18 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 183
Reputation: 13
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Nice work!
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#19 (permalink) |
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Experienced Zuner
Join Date: Oct 2008
Location: Naples, FL
Posts: 192
Reputation: 37
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Video looks nice. Cant wait to see how you progress with this.
Its nice to see some 3D games being developed.
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#20 (permalink) |
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Jr. Zuner
Join Date: Sep 2008
Posts: 46
Reputation: 15
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i tried to download the game from your site but i click it and it doesnt take me to file download /is the whole game out yet im confused
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