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| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
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#1 (permalink) |
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Zewbie
Join Date: Jul 2008
Posts: 6
Reputation: 10
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Hello, I just got my zune a few days ago and have immediately begun working on a project in XNA 3.0 so I wanted to show what I have started off to the community.
About Remember the old days of the Tamagatchi? Those silly little hand held pets that you'd take care of and watch them evolve? Well now there back, and on the zune. Welcome to the world of ZMonsters (ZueMs)! ZMonsters is a game in which the user choses one of two starting pets, and then feed, takes care of, and watches their Zuem grow. Depending on how you treat your Zuem it will evolve into different Zuems so make sure watch over your Zuem or it may even die! ZMonsters fully takes advantage of the Zunes Wifi to enable users to play Coop mini games with each other allowing them to unlock new features solo. Highlights:
Progress I started yesterday but have most of the framework put together already. At the moment your Zuem will idle around on your screen till it gets bored then falls asleep. I'm making pretty good progress so far. I only have one artist so please if you can do interface art or monster art I need your help. I'm a programmer, not an artist. You wouldn't even look at this game if I did the art. Looking for Artists Looking for an interface artist to develop the interface graphics for ZMonsters as well as creature designers who are creative enough to create monsters that are up to par with what I'm looking for. Media These are prealpha pictures I've taken awhile debugging the program just so you can kind of see the progress thats occurring as I write updates. Though you can't see it, the monster is running in idle animation mode and then after about 5 minutes goes to sleep. ![]() ![]() ![]() While the media does look sub par, my one artist should be helping me draw the monsters now so it should change. I guess thats what happens when you have programmers draw interfaces and monsters in mspaint instead of actual artists. Last edited by nullsoldier : 07-22-2008 at 10:06 PM. Reason: Fixed an image |
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#2 (permalink) |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 975
Reputation: 119
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I moved this over to development discussions, as it is more of an appropriate place for this.
What you have already sounds pretty nice, and the features you plan on implementing sound even better. Many people have wanted something like this, so this will be very appreciated once it comes out. Welcome to ZuneBoards, its nice to see another developer join, Im looking forward to seeing more work from you.
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#3 (permalink) |
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Experienced Zuner
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sounds good. im good with pictures but i cant really make creatures and stuff
![]() but if you need backgrounds or whatever your more than welcome to use my fractals that are all made by me > seto1kaiba's deviantART gallery < ![]()
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#4 (permalink) |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 975
Reputation: 119
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You can also hit up the Graphics Corner here on ZuneBoards, Im sure they would be more than happy to help you.
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#6 (permalink) |
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Zewbie
Join Date: Jul 2008
Posts: 6
Reputation: 10
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Nope, i'm going to take the ol' Blizzard route and say it'll be out when its done. Basically I refuse to release my program with ANY bugs or ANY features I'm missing or regret putting in until I'm satisfied I have something thats releasable.
Don't worry though I don't think it'll take THAT long! As long as my single artist doesn't abandon me. I'll of course post updates and screenshots every now and then. |
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#7 (permalink) | |
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Zune Guardian
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Quote:
Thanks for not having a beta. It seems like the best games here weren't released for testing early. I've got high expectations for this though, good luck.
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#8 (permalink) |
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Zewbie
Join Date: Jul 2008
Posts: 6
Reputation: 10
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Heh, it's interesting how much progress you make when your team is working together overnight. I jsut thought i'd show you these because I think the progress from those alpha shots from yesterday compared to these alpha shots are rediculous.
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#10 (permalink) |
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Experienced Zuner
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looks good so far for just starting and being in prealpha. I can find and edit pictures but I dont know how to write them in codes or anything like that.
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"Take Love, not as a compliment when someone tells you that, but as a gift. So that each time someone tells you they love you, you embrace it and handle that package or gift with care because Love is to be handled carefully or it might break and fall into the evil clutches of the Reaper himself." - To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ![]() |
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#12 (permalink) |
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Experienced Zuner
Join Date: Oct 2008
Location: Naples, FL
Posts: 192
Reputation: 37
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Yeah, I am curious as to how you guys are progressing on this.
The concept seems like it will be a great amount of fun.
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