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#1 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 187
Reputation: 16
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When developing games in landscape mode it's pretty much mandatory that there should be an option to flip the screen.
The left thumb position should be default not the other way around. if you look at all video game system controllers all of them you control movement with your left thumb and actions with your right. on the zune this would be the ideal positioning because if you want to use the play/pause as an action button it would be easier to move your thumb down and press it than move it up. i hope that makes sense. Thanks again for the efforts and keep up the great work... GAME ON!
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#2 (permalink) |
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Jr. Member
Join Date: May 2007
Location: Zune land
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Personally I think the controls on the right "Right Handed" is better.
But I see what your saying about people use there left thumb for controls.
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#3 (permalink) | ||
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Super Zuner
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Id be more natural going up for pause instead of down, but that may be because im right handed.
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#4 (permalink) | ||
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Experienced Zuner
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Quote:
Quote:
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#6 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 187
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wow i think you have an issue with me for some reason geesh bro... if dino, sim, undead, or others that actually made games didn't even comment on it so...
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#7 (permalink) | |
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Purger of Ignorance
zB Programmer
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I don't think it's necessarily mandatory to have an option to flip the screen. Only about 10% of the population is left-handed.
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"Against logic there is no armor like ignorance." - Laurence J. Peter Solitaire for your Zune! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Zune Book Reader! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ![]() |
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#8 (permalink) |
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Experienced Zuner
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ok mandatory might be a little strong anywho....
i think the perception is wrong when looking at gameplay there may be only 10% of left handed people however 100% of gamers play games with their left thumb. controls have been in the left/actions in the right for decades. i am steadily trying to grasp how the concept is that hard to understand.
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#9 (permalink) | |
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Purger of Ignorance
zB Programmer
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The point of saying that 10% of the population is left-handed was to point out that few people "need" the Zune flipped around in order to play landscape properly. I am right-handed. I have played many video games before. Yet I have no problem using my right thumb for directions. It is harder to use my left thumb because my left hand isn't as strong as my right hand and it seems awkward when I hold the Zune in my left hand. The concept of the left thumb being used for directions isn't hard to understand. I'm sure just about all of us get it. It's just that your application of that concept is flawed. When using a Zune in landscape mode, only one thumb can be used, and it has to be used for directions and actions. So the question is which thumb will take on that responsibility. The logical answer is the one that most people are more proficient in, which happens to be the right thumb. You seem to be forgetting that the thumb has to be responsible for the actions as well as the directions. Both have to be taken into account. The left thumb easily been able to control the directions, but has it been used to also control the actions as well? If there were only directions to control, it would be different, but it takes more coordination of the thumb to quickly switch between the directions and actions, and I believe that the right thumb is suited the best for it (for right-handed people). I think a part of the reason that it seems awkward using only the left thumb is because there is nothing for the right thumb to do. Most games employ the right thumb to do most of the actions, which often means moving quickly to different buttons, while the left thumb simply shifts its position a little. The balance that a game controller has can not be felt in landscape as easily for the Zune if flipped as is being discussed, since the left thumb would be doing all the work, and the right thumb would be doing nothing. It is closer to the balance if the right thumb is doing all of the work and the left thumb is doing nothing. That's just my opinion. Maybe I'm looking into it too much or something, but it's just my point of view and shouldn't in any way feel insulting to you, since it has nothing to do with you personally. (Some people think 'long post' = rant = flaming.)
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"Against logic there is no armor like ignorance." - Laurence J. Peter Solitaire for your Zune! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Zune Book Reader! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Last edited by Netrix : 07-07-2008 at 01:07 PM. ![]() |
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#10 (permalink) |
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Experienced Zuner
Join Date: May 2008
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fair enough...
and i stand corrected the wii was far from my mind since it's a totally different concept. i hold the zune like a controller when playing landscaped games and just twiddling around it without a game on just feels right. i am left handed however i only write with my left everything else including throwing, working(carpenter), playing guitars, bass and others are done with the right
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#11 (permalink) | |
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Purger of Ignorance
zB Programmer
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I'll be making such versions of Zune Solitaire and the Book Reader in the future. It's really easy to do, so it might as well be done. It's just that time escapes me sometimes and it often takes me a while to get around to doing little things like that.
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"Against logic there is no armor like ignorance." - Laurence J. Peter Solitaire for your Zune! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Zune Book Reader! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ![]() |
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#12 (permalink) |
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An army of many
Jr. Staff zB Programmer Experienced Member Join Date: May 2008
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I'm left handed and I find "left-handed" mode hard to use on the games that have it. However, it isn't that hard to implement it for those who want it, either. (all you have to do is specify -pi/2 instead of pi/2 in your SpriteBatch.Draw calls).
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