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View Poll Results: What Do You Think of Groove?
Great! 4 50.00%
O.K 2 25.00%
Not O.K 1 12.50%
Hate It 2 25.00%
To Fast 4 50.00%
To Slow 2 25.00%
To Hard 4 50.00%
To Easy 1 12.50%
Multiple Choice Poll. Voters: 8. You may not vote on this poll

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Old 07-03-2008, 01:40 PM   #21 (permalink)
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ok since it has no imput i would STAY WITH IT, GREAT CONCEPT.

i would also SCRAP the design it looks a little last gen, and maybe try to find some better graphics instead. maybe even try using the raycasting demo engine!!! that would be exciting.
what is raycasting?? I'm a sort of a newbie, I have created star shooter if you want me to use that type of design






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Old 07-03-2008, 01:41 PM   #22 (permalink)
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also is it ment to be held landscape or portait? ..... it works either way anyway.
Portrait, But I could make it run in both



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Old 07-03-2008, 01:41 PM   #23 (permalink)
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I can download, I can compile, I can deploy... but it throws an error on startup that says: "System.InvalidOperationException"
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Old 07-03-2008, 01:42 PM   #24 (permalink)
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Originally Posted by catnat109 View Post
They won't this game has no input yet, all it is is movement, no button input, just tell me how this game is, is it hard, easy, now sense, stupid, great, wonderfull? I'am working on the game as we speak but I need some opinions about the game it's self
oh, ok
in that case good job! looks great
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Old 07-03-2008, 01:43 PM   #25 (permalink)
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I can download, I can compile, I can deploy... but it throws an error on startup that says: "System.InvalidOperationException"
Is all of you music, drm?



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Old 07-03-2008, 01:43 PM   #26 (permalink)
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its an ok concept. but i dont know if u have tested it that much. cuz i have the zune 30 and when i started it up, it was was impossible too hit arrows that were zooming across my screen. lol. its a good start and it has great potential. but u need to work on the speed and the ability to actually hit the keys.
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Old 07-03-2008, 01:44 PM   #27 (permalink)
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k! thank you... and you can't hit an arrows there is no input currently



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Old 07-03-2008, 01:48 PM   #28 (permalink)
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Is all of you music, drm?
I tried it on my 30GB and yes, on that Zune all the music is from my Zune pass, thus DRM...
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Old 07-03-2008, 01:54 PM   #29 (permalink)
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I tried it on my 30GB and yes, on that Zune all the music is from my Zune pass, thus DRM...
well that's why, i'm using an try.. catch.. finally.. statment, so it catch's it the first time if the music is drm if it try's it again that it will throw the exception. You could comment out the line of code so it won't play music if you need to find it here is where it would be:

File - Game_Playfield.cs
Location - (Ln 66 Col 13 Char 13) - (Ln 69 Col 13 Char 13)

If you do this the music will NOT play, and i don't think the arrows would move..... o ..... didn't think of that... you could add one regular music file that is not drm... other then that, the game will not work on your zune... sry... :-(



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Old 07-03-2008, 02:02 PM   #30 (permalink)
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way to hard! it might be my music but it has four key combos and I cant get to them and it's to fast!!
but very happy about the concep. pleas make better!!!
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Old 07-03-2008, 02:07 PM   #31 (permalink)
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I moved this over to Development Discussions, as this isnt even playable yet, Good Luck with it
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Old 07-03-2008, 02:09 PM   #32 (permalink)
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ask dinogames about the raycasting engine.



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Old 07-03-2008, 02:15 PM   #33 (permalink)
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idk if the raycasting engine will even work with it but ask him. and no dont use ur star shooter stuff it looked really bad graphically. everything was a bunch of colored lines



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Old 07-03-2008, 02:52 PM   #34 (permalink)
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Yeah this moves WAY to fast!
At least for me... Im horrible at DDR,Guitar Hero, and The Drums on Rock Band.
Lol. Maybe it's cause I'm not rich and don't spend my life playing games! I just... Spend my days on zuneboards....
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Old 07-03-2008, 07:55 PM   #35 (permalink)
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I think it's alright, unlike a console game, you have to remember that there is physically no way to hold more than one direction down. The speed is certainly fast, but you shouldn't remove difficulty, instead, I suggest making separate difficulties. Just make sure that you have time to press another direction, because I frequently saw more than one direction in the same timeframe, which, as I said, is nearly impossible to hit.

Edit:

@Outcast: I don't see how the Raycasting engine would help here, 3D doesn't mean better and the Raycasting engine isn't exactly designed for this type of game.

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Old 07-03-2008, 07:58 PM   #36 (permalink)
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Lol, sounds very promising. Good work.
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Old 07-03-2008, 09:16 PM   #37 (permalink)
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you have to remember that there is physically no way to hold more than one direction down.
You can, an if statement that contains the && operator linking together 2 button presses(or more if you want), it might be a little hard for the user to press them since the buttons are really close together though.
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Old 07-03-2008, 11:01 PM   #38 (permalink)
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Originally Posted by LedZepp View Post
You can, an if statement that contains the && operator linking together 2 button presses(or more if you want), it might be a little hard for the user to press them since the buttons are really close together though.
Oh, yes, I meant physically, it is very difficult and mispressing is common making pressing more than one very strenuous especially when trying to do so in a speedy way. If you have an 4 8 or 80, try it yourself, it feels quite uncomfortable. Even using touch it can be quite off.

Coding wise, yes I know that is possible.

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Old 07-04-2008, 12:35 AM   #39 (permalink)
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If you have a 4, 8, or 80 you cannot have multiple DPad buttons down (with the exception of diagonals like UP+Right). On the 30, you have multiple physical buttons so you guys can press Right+Left at the same time. The generation 2 devices only have one physical button under that pad. It just uses the location of your touch to determine which DPad button to emulate. So on the 4/8/80 models it is physically impossible to press Left+Right or Up+Down at the same time.

As for DRM, you don't need to use a try/catch block. On the Song class there is a property called "IsProtected" that will just tell you if it has DRM. So if that value is true, don't try to play that song. Problem avoided and code cleaner.



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Old 07-04-2008, 12:42 AM   #40 (permalink)
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If you have a 4, 8, or 80 you cannot have multiple DPad buttons down (with the exception of diagonals like UP+Right). On the 30, you have multiple physical buttons so you guys can press Right+Left at the same time. The generation 2 devices only have one physical button under that pad. It just uses the location of your touch to determine which DPad button to emulate. So on the 4/8/80 models it is physically impossible to press Left+Right or Up+Down at the same time.

As for DRM, you don't need to use a try/catch block. On the Song class there is a property called "IsProtected" that will just tell you if it has DRM. So if that value is true, don't try to play that song. Problem avoided and code cleaner.
I talked with DiNo over the controls of the touch interface as well. I believe there is actually priority. Such as, clicking on the left side with a finger on the right responds with a right movement instead of the assumed left if you place your right finger down first.
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Last edited by RunningRiot : 07-04-2008 at 12:44 AM.



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