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| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
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#21 (permalink) |
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zB Programmer
Jr. Member Join Date: May 2008
Location: Bremen, germany
Posts: 348
Reputation: 101
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Great stuff so far... a 3D software renderer is a cool thing, even if it "just" can draw lines... imagine games like the first Elite and such.... +Rep
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#22 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,898
Reputation: 178
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Forgot to mention, +rep for you.
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#23 (permalink) |
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Zuner
Join Date: Jan 2008
Posts: 54
Reputation: 31
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Just a heads up, I am adding another youtube video to the front page. I feel it gives a better idea just what the engine can do! It will be there in a few minutes when it finishes processing. This was recorded on my computer using FRAPS. The FPS is higher than it runs on zune, but lower than it normally runs on comp due to the recording
Last edited by Manticore-X : 07-04-2008 at 01:42 PM. |
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#24 (permalink) |
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Jr. Member
Join Date: May 2007
Location: Zune land
Posts: 254
Reputation: 14
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OMG! I just saw your 2nd video, This would be PERFECT For Tron!!!
PERFECT! Is that what you had in mind for this game? I was bored so I made these with Photoshop ![]() ![]()
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#26 (permalink) | |
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Jr. Member
Join Date: May 2007
Location: Zune land
Posts: 254
Reputation: 14
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Quote:
I'm not good with programming but I'd like to think I'm good with photoshop, So if you need/want help with menus and such, I would LOVE to help. "Do you like my concept art" ???
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#27 (permalink) |
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Zuner
Join Date: Jan 2008
Posts: 54
Reputation: 31
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Heh, glad to hear you are excited. Anyways, yea I like the menus, but I am actually planning on having just bots running behind the menus so it is animated with the camera static above (if it works out). So I am not thinking I would really need any gfx help. Thank you for the offer and if I do end up needing anything I would love the help.
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#29 (permalink) |
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Experienced Zuner
Join Date: May 2008
Location: FL
Posts: 114
Reputation: 14
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Great good Manticore
I believe you have created something brilliant. Hope your game comes out well.
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#30 (permalink) | |
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Jr. Member
Join Date: May 2007
Location: Zune land
Posts: 254
Reputation: 14
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In the 2nd video, It looks like the only view that would work "and look good", would be the last view from the top. "The 2D sprites would look horrible if it was 1st person"
unless you make a new sprite for every angle... Quote:
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#31 (permalink) |
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Zuner
Join Date: Jan 2008
Posts: 54
Reputation: 31
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Personally I enjoy all three viewpoints. Firstperson is more difficult (imo), 3rd person looks the coolest, overhead gives an oldschool/newschool kind of look.
As for the sprites, I am (as of right now) planning on doing it, as my friend likes to put it, Starcraft style. Different sprite for each angle(well each direction, not each smaller angle) and different sprites for each view. This might end up looking bad so I would have to try something else. Worst comes to worse the lines dont look to bad alone right? :P And regarding the code. PM me if you want it. Right now I do not want it public yet. |
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#32 (permalink) |
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Jr. Member
Join Date: May 2007
Location: Zune land
Posts: 254
Reputation: 14
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Thumbnail for the game
I was bored... Check this out, I love it! http://blog.wired.com/underwire/2008...classic-l.html
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#33 (permalink) |
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Zuner
Join Date: Jan 2008
Posts: 54
Reputation: 31
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Ok, I think I need to make a couple things totally clear right now. (if any of this comes across as rude I do not mean it to, I just woke up :P )
1. This is really early in development for the most part. To address your first point, the trail is erased when you hit your own or enemy's wall. If you hit the outside you stay fine. Why? Because this is in there to help me figure out glitches. In the final game it doesnt matter. You hit it, you die 2. I am not sure what you mean by perfectly straight. If you mean that the line looks bent sometimes it has nothing to do on my part. It is a combination of how we get the 3d points, how we draw lines, and how the grid can be drawn on any float (if you dont understand this it doesnt matter) whereas you can only draw points to int pixels. 3. This is kind of unimportant to the game right now. One day they might lower, but they might just dissapear. It doesnt matter. Right now I am focusing on getting the game to work, the AI decent, multiplayer working, and other things that are core to the game Also to any who wants to make graphics for the game. Please talk to me first. I know people want to help out, but my friend and I have most of it under control (Unless you are an AI wiz, please talk to me!! :P). If you want to talk to me about anything you can PM me or reach me at AIM: Manticore0X Thanks for all the support guys, and once again I hope this isnt coming off the wrong way to anyone. Oh and one more thing, for the couple people that have the game please give me feedback privately. Thanks! (because I really do love the feedback!) Last edited by Manticore-X : 07-06-2008 at 05:14 AM. |
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#34 (permalink) | |
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Jr. Member
Join Date: May 2007
Location: Zune land
Posts: 254
Reputation: 14
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Quote:
"I know this is very early stage's, I was just trying to help"
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#35 (permalink) |
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Experienced Zuner
Join Date: May 2008
Location: somewhere in NC my zunetag is username
Posts: 171
Reputation: 11
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awsome this is gonna be sick!
:! !
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#36 (permalink) |
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Zuner
Join Date: Jan 2008
Posts: 54
Reputation: 31
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I need the people's opinion on where to go next. I have a basic AI in place (It would never really win), but it needs a lot of work to become a challenge. I personally the nature of this game lends more to a multiplayer experience, but most people don't even know other people with zunes, thus limiting the amount of fun they could have with the game.
So the question, which is more desired to you, better AI or Multiplayer? Both will come eventually, but im curious which I should focus more on. So if you could, let me know your opinion and why. Thanks! |
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#37 (permalink) |
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zB Programmer
Jr. Member Join Date: May 2008
Location: Bremen, germany
Posts: 348
Reputation: 101
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Better AI
![]() I am from germany and I can't play against someone else (because there are no Zunes here)
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#38 (permalink) |
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Jr. Member
Join Date: May 2007
Location: Zune land
Posts: 254
Reputation: 14
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I think better AI is more importent,
Even if i knew people with zunes, I would still rather playing the AI. But this will definetly make a Great multiplayer game.
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#39 (permalink) |
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Jr. Member
Join Date: Nov 2006
Posts: 312
Reputation: 20
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a vote for AI. as Dino, I'm outside USA and can't use any multiplayer feature of the Zune games.
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To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Black Zune 80 & Samsung YH-J70 + Zune 80 Premium + AKG K26p + JVC HA-FX33 Blue -Marshmallows- ![]() ![]() |
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