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#1 (permalink) | |
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Experienced Zuner
Join Date: May 2008
Posts: 187
Reputation: 16
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http://www.codeproject.com/KB/GDI-pl...Casting2D.aspx
i don't know nothing about programming so maybe you guys can take a look at this. one thing i noted that seem very important is this Quote:
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#2 (permalink) |
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Senior Zuner
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It's almost the same thing as SimReality's raycasting engine.
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#3 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 410
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Not quite. This is using raycasting for doing collision checks and picking; not rendering it seems. So it's the same basic technique of shooting rays into a scene, but it has a different purpose.
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#4 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 187
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ah ok there's also this guy schnoogs someone might want to contact him to see what he has http://www.evilavatar.com/forums/showthread.php?t=51754
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#5 (permalink) |
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Jr. Member
Join Date: May 2008
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I already wrote a raycaster for the Zune: http://www.zuneboards.com/forums/dev...x-release.html. Might need to be optimized, but we don't need to find someone to make one. It's done.
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#6 (permalink) | |
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Experienced Zuner
Join Date: May 2008
Posts: 187
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Quote:
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#7 (permalink) | |
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
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Quote:
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#8 (permalink) |
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Senior Zuner
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If you read the raycastingX thread that he posted up, it said he's spending time working on dreambuildplay project.
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