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Old 06-15-2008, 05:54 PM   #1 (permalink)
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Default How do you...

Play a game on your pc before deploying?
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Old 06-16-2008, 04:34 AM   #2 (permalink)
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In Visual Studio, right click the project (with the Zune icon) and choose Create Copy For Windows (or something like that). Then change the build platform from Zune to x86 (dropdown list in toolbar). Right click the Copy for Windows project and choose Debug>Start New Instance.

Don't forget to change the build platform back from x86 to Zune before deploying to your Zune.




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Old 06-16-2008, 04:52 AM   #3 (permalink)
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Additionally you need to know that running a game on Windows need some extra work. If the developer did this extra work then youre fine. If not, then the game might start but will not work if do not own a XBox 360 controller with USB cable (that you can use with your PC).

Thats the part with the controls. Personally I always include Keyboard support for my games. So with my games, this will not happen.

Another point is, that developing for the Zune totally frees the developer from taking care of texture sizes and rendertarget sizes. Generally, on the PC (where you want to use your video card) you have to take care of depth buffers, rendertarget sizes = power of 2 etc.

So basically there are some problems that CAN occur when trying to run a Zune game on Windows.

Hope that helps.
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Old 06-16-2008, 04:53 AM   #4 (permalink)
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That's very interesting, thanks for the tips guys.
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Old 06-16-2008, 10:07 AM   #5 (permalink)
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Quote:
Originally Posted by nic08 View Post
That's very interesting, thanks for the tips guys.
haha, yeah, i'm the one who asked but i'm sure it helped more than me.
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