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| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
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#1 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 126
Reputation: 10
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Play a game on your pc before deploying?
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#2 (permalink) |
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zB Programmer
Jr. Member Join Date: Jun 2007
Posts: 407
Reputation: 72
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In Visual Studio, right click the project (with the Zune icon) and choose Create Copy For Windows (or something like that). Then change the build platform from Zune to x86 (dropdown list in toolbar). Right click the Copy for Windows project and choose Debug>Start New Instance.
Don't forget to change the build platform back from x86 to Zune before deploying to your Zune. ![]() |
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#3 (permalink) |
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zB Programmer
Jr. Member Join Date: May 2008
Location: Bremen, germany
Posts: 347
Reputation: 101
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Additionally you need to know that running a game on Windows need some extra work. If the developer did this extra work then youre fine. If not, then the game might start but will not work if do not own a XBox 360 controller with USB cable (that you can use with your PC).
Thats the part with the controls. Personally I always include Keyboard support for my games. So with my games, this will not happen. Another point is, that developing for the Zune totally frees the developer from taking care of texture sizes and rendertarget sizes. Generally, on the PC (where you want to use your video card) you have to take care of depth buffers, rendertarget sizes = power of 2 etc. So basically there are some problems that CAN occur when trying to run a Zune game on Windows. Hope that helps.
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#5 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 126
Reputation: 10
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haha, yeah, i'm the one who asked but i'm sure it helped more than me.
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