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| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
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#21 (permalink) |
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
Reputation: 13
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Except that as SimReality already pointed out, upon adding enemies and moving in close to them the framerate drops to barely-playable speeds.... so you would just be in the same boat unless you took the time to optimize the code and make it run faster.
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#22 (permalink) | |
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Senior Zuner
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Quote:
Thanks
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#23 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 187
Reputation: 16
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i guess we really would have to wait until the 3.0 release to get that potatoe chase engine because they say they had 8 people playing it at once.
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Jesus is Lord Celebrity wallpapers coming to a zune near you! |
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#24 (permalink) |
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Senior Zuner
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You're so clueless. SimReality stopped working on this project. This raycaster engine is AS IS so there will not be any more updates.
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#26 (permalink) |
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
Reputation: 13
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For the love of....it's not like there's RayCasting type A type B type C and so on. RayCasting is RayCasting, the only problem with his is that it's too slow on the Zune when adding enemies and other objects into the field. All it needs is to be optimized to run faster, which he has said he dosen't have the time for. Stop going back to the same thing with 'potato chase' which you forget was developed within Microsoft. (or XNA team I forget which but the point is the same, it's a group of people) If you want it so bad, stop being lazy, take the time to learn C# and work with XNA to make your own.
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#27 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 187
Reputation: 16
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i will leave this alone but bro im cool. my life dont depend on whether what happens on zune. there are others on here that are programmers as well so just maybe i am speaking to those that might have wanted to give it a shot. check this i never was into those type of games so i have no desire to see doom or others. why did you even respond to that message anyway?
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Jesus is Lord Celebrity wallpapers coming to a zune near you! |
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#28 (permalink) |
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Senior Zuner
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I'm currently modifying this game engine to make 2 games.
1) A maze sort of game. Right now, I can make maze easily from very easy ones to ones that you'll take 5-10 days to figure out. 2) A game for personal use. The sprites will be my friends and the goal is to find them and shoot them with a gun.
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#29 (permalink) | ||
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Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
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Quote:
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#30 (permalink) | |
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Senior Zuner
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Quote:
In the future, i would like to put the maze algorithm inside the game, but right now I don't have that kind of skill. FOr the my 2) (shooting at my friends), may I obtain your "zune shooter" source code or the part where it adds the gun/shooting device to the Raycasting game? This game will never be released and is only for my personal enjoyment. Jack
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#32 (permalink) |
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Senior Zuner
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For 1) (maze game)
Do you know on top of your head how to change where the game starts. eg of a map file. 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 3 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 1 1 1 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 0 0 1 1 0 0 1 1 1 1 1 0 0 0 1 0 0 1 1 1 1 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 0 0 1 1 1 1 1 1 0 1 1 0 0 1 1 1 1 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 0 0 1 1 0 0 0 0 0 0 1 1 0 0 1 1 0 0 1 0 0 1 1 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 0 0 1 1 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 0 1 1 0 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 0 1 1 0 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1 1 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 1 1 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 0 0 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 0 1 0 1 0 1 1 1 0 0 0 1 1 1 0 1 1 1 0 1 1 0 0 1 1 1 0 1 0 0 1 1 1 0 0 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 0 0 1 1 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 0 0 1 1 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 0 0 0 1 0 0 1 1 1 1 1 1 1 1 1 1 0 0 1 1 0 0 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 0 1 1 0 0 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 0 0 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 0 0 1 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 0 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 1 1 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 1 1 0 0 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 0 1 1 0 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 0 1 1 0 0 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 For some reason, i started in a 4 sided closed box. It would be awesome if you can tell me which line of code to change if I want the game to start in a different place May I have your Zune shooter code anyways even if the shooting is not finished? I can get some help from other developers from zuneboards to implent it for my 2) non-release game. Jack
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#33 (permalink) |
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zB Programmer
Member Join Date: Feb 2008
Posts: 608
Reputation: 466
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Part of the problem is that the zune slows down somewhat whenever it uses Alpha blending in games, try to do a zune FPS without alpha blending, attempt some ALTERNATIVE means of overlapped rendering (in 2-2.5D)
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#34 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
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Jack: All you have to do is set the Camera's position when the game starts up. The camera should always start at X.5 and Y.5 (meaning halfway between values) so that it's centered in a square. The X represents the rows in the map file and the Y represents the columns (a little backwards, I know). So you might use something like
camera.Position = new Vector2(3.5f, 2.5f); And it should start him in that top-left 0 in your map. Let me know if that helps you out. Also take a look at the Initialize method in my demo game's code: http://www.codeplex.com/raycasterx/S...ngeSetId=12928. |
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#35 (permalink) |
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Senior Zuner
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Thank you. Your explaination was much more clearer than itsnotabigtruck's. BTW, your game engine does not lag at all even when i get close t my custom sprite. I have zune 30btw, so i think zune 30 is indeed faster than 2nd gen zune.
Edit: after looking at the code, i've figured out how to add sprites and place them where I wanted. The code for the sprites is a few lines under the Camera code and data is very similar to the camera code. Thank you again for your help.
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#36 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 126
Reputation: 10
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just wondering. Would it be possible to add a cross hair?
And i would actually like the version with the gun and sounds. lol.
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#38 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
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Try having three sprites on screen. Like one right in front of you, another visible through some transparent part of the first, and a third behind the second. That gives you like 4 layers of rendering (three sprites and walls). See how that fares.
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#39 (permalink) | |
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Senior Zuner
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Quote:
I changed the sprites codes to //add some sprites to the level //sprites.Add(new Sprite(new Vector2(6.5f, 7.5f), Content.Load<Texture2D>("Sprites/devil"))); //sprites.Add(new Sprite(new Vector2(7.5f, 7.5f), Content.Load<Texture2D>("Sprites/devil"))); //sprites.Add(new Sprite(new Vector2(8.5f, 7.5f), Content.Load<Texture2D>("Sprites/devil"))); the sprites disappeared. Also, I cannot run the game on my computer to test it out because my graphic card computer is too old so testing will remain on the zune.
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#40 ( |