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| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
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#1 (permalink) |
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Jr. Member
Join Date: May 2008
Location: Seattle, WA
Posts: 398
Reputation: 60
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First of all, all the graphics in here are placeholders. So for now I just took an image of a gun from Medal of Honor and some random brick texture I found online to use while I'm working on it. When I get closer I'll have someone make me some real art to use.
This video is on the PC at 60fps, but it runs on the Zune around 27-30fps. I'm going to optimize it some more before adding in things like enemies, multiple weapons, and items on the ground. So what do you think? ![]()
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Nick Gravelyn Microsoft MVP - DirectX/XNA To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Last edited by SimReality : 06-10-2008 at 08:59 PM.
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#2 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 325
Reputation: 90
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err, Ive fallen in love with you again...
lol jk but really man, GJ awesome work!
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#3 (permalink) |
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zB Programmer
Member Join Date: Dec 2006
Location: North Carolina
Posts: 573
Reputation: 47
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I have to admit - thats pretty damned cool!
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#4 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,858
Reputation: 167
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Just saw this on youtube!! Figured you'd posted it here as well. looks amazing!! I've been wanting a game like this since XNA was released a few weeks ago. IF you can get some simple multiplayer working once it's finished.. this willl be the greatest game ever.
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#5 (permalink) |
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Administrator
Ultimate Zuner Join Date: Jul 2006
Location: Irvine, CA
Posts: 5,789
Reputation: 182
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Looks great, and is full of potential. Keep up the great work, I'm sure we all appreciate it!
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#6 (permalink) | ||
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Super Zunerē
Join Date: Jan 2008
Location: a small town in california....
Posts: 4,079
Reputation: 126
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looks pretty nice so far :P
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#7 (permalink) | |
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Pending
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zB Programmer Super Zuner Join Date: Nov 2006
Posts: 1,844
Reputation: 185
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Fiiiiiiiiiiiiiiiiiinally. I've been awaiting raycasting for awhile now...
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#8 (permalink) |
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Large Walrus
Support Team
Premium Member Graduate Zuner Join Date: Feb 2008
Location: Omaha, Nebraska
Posts: 1,435
Reputation: 91
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Amazing..
Truly.
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#9 (permalink) |
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Jr. Member
Join Date: May 2008
Location: Seattle, WA
Posts: 398
Reputation: 60
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Thank Tiptup. It's his code that's running all this. I'm just taking it up a notch and finishing off what he started. After looking at the code, it might need some serious rewrites, so I'm spending the next day or two researching raycasting so I can understand it better. But hopefully that'll mean a faster game with more goodies in it.
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Nick Gravelyn Microsoft MVP - DirectX/XNA To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
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#12 (permalink) |
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Super Tough Killer Robot
GFX Crew
Zune Freak |
It reminds me of that one screen saver, looks neat and promising.
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#14 (permalink) |
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Squirt
Join Date: May 2008
Posts: 12
Reputation: 10
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wait a sec i thought the zune didnt render in 3d? or am i wrong?
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#17 (permalink) |
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Support Team
Super Zuner Join Date: Mar 2007
Location: New York
Posts: 1,575
Reputation: 122
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Wow, great job. Looks like it can have a lot of potential.
Keep up the good work.
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#18 (permalink) |
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zB Programmer
Jr. Member Join Date: May 2008
Location: Bremen, germany
Posts: 341
Reputation: 100
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SimReality:
Cool work! Keep it on. Personally I think 27-30 FPS is good enough for the Zune if it does not fall down much more when adding enemys, AI and such. Keep it on and pls keep us informed ![]() It's no real 3D. It's a software renderer. The Zune has no GPU, thats why we say it cannot render "real 3D". But this raycasting engine is the same technique the first Doom used. Doing this, of course, is possible. We just needed someone to make it! And as it seems Tiptup/SimReality can get it to work.
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#20 (permalink) |
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Experienced Zuner
Join Date: Apr 2008
Posts: 137
Reputation: 10
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YES
I hope you can have multiplayer mode! This game looks great. I love you. Good luck with the rest of the project, I'm dying in anticipation.
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