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#61 (permalink) | |
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Senior Zuner
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Quote:
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#62 (permalink) | |
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zB Programmer
Jr. Member Join Date: May 2008
Location: Bremen, germany
Posts: 454
Reputation: 246
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Quote:
You will see that the value resets every second Which means that update method is called 60 times per second....So moving calculations to update method should increase performance. Greetings Dirk
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#64 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
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There's a new download in the Source Code area for RaycasterX that includes the changes. It seemed (though I didn't test that thoroughly nor really measure the FPS) to help out on my 8GB Zune by moving all the math to Update instead of Draw. So anyone building with RaycasterX will likely want to update to the new version found here: http://www.codeplex.com/raycasterx/S...leCommits.aspx.
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#65 (permalink) | |
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Zuner
Join Date: Dec 2007
Posts: 56
Reputation: 26
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#66 (permalink) |
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zB Programmer
Jr. Member Join Date: May 2008
Location: Bremen, germany
Posts: 454
Reputation: 246
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Can't see a performance boost on the 30, too. I will try on my 80 now...
EDIT: Hmmm... hard to tell.... I guess it runs smooth enough, but when the enemys are near, the same performance dropdown is noticeable (of course, because you didn't change sprite drawing). Do you plan to add a "sprite-class" that does not act like billboards? I mean things that stay in correct perspective and are not always faced to the camera? And what about sprites that we can position correct? At the moment a sprite is rendered in dimensions like a wall tile... and we have to adjust the sprite size within the sprite graphic to make is smaller or bigger... but I would like to be able to e.g. let a ball bounce.... any plans on that? Best regards, Dirk PS: Thank you for working on this... its really helpful in many manners...
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#67 (permalink) |
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Senior Zuner
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I see a little bit of improvement on my zune 30 when I load in excess of 100 sprites in the game at a time.
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#68 (permalink) |
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zB Programmer
Jr. Member Join Date: May 2008
Location: Bremen, germany
Posts: 454
Reputation: 246
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But he didn't do anything on sprite processing/rendering
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#69 (permalink) |
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Senior Zuner
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Last time i tried loading more than 100 sprites in a map, the zune kinda froze when i got really close. But when I used the new source code, it didn't freeze. Maybe it was just an random error. I'm not sure. I'll try again.
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#70 (permalink) | |
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Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
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#71 (permalink) |
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zB Programmer
Jr. Member Join Date: May 2008
Location: Bremen, germany
Posts: 454
Reputation: 246
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Ok.... so I guess its a task for the community
............... if there is the ressources (manpower and knowledge).... any maths genius onboard?
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#72 (permalink) |
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Zuner
Join Date: Jun 2007
Posts: 51
Reputation: 10
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depends what math needs to be done, I'm currently in the middle of A-level maths mechanics and statistics work to help with my Physics A-level, but I have no knowledge of C# if that would be needed
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pink zune, 30gig, 1379 songs, 437 videos, 1893 pictures |
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#73 (permalink) |
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zB Programmer
Jr. Member Join Date: May 2008
Location: Bremen, germany
Posts: 454
Reputation: 246
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Hmmm.... you could take a look at the Raycastengine and see if you understand the maths.... there is nothing special to it, but if you understand that, you might be able to help....
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#75 (permalink) | ||
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Coast to Coast.
Support Team
Moderator Expert Zuner |
either way both you guys did a good job. keep it up.
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I am a Music Enthusiast. AKA Music Whore
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