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| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
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#43 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 183
Reputation: 13
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Wow... this is awesome... GOOD JOB!
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#44 (permalink) |
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Zuner
Join Date: May 2008
Posts: 92
Reputation: 11
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I am so psyched for this--although eventually, it better have wireless play...
but we must stop and realize that doing games like this is EXTREMELY HARD and can be frustrating-i can imagine-so, THANK YOU to everyone who has ever created a game for those of us that dont know how, that we may be entertained with the zune beyond all expectations...THANKS!! Also thanks to those who are in the process of making games and to those will continue to make them. Just sayin'...if it weren't for these guys and gals, we wouldn't have games...(unless microsoft finally grows up and gets us some.) ![]()
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#46 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
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Update time! Sprites are now in the engine. Some optimizations need to be made, but it does run, by and large, at playable speed on the Zune. I also have the map being loaded from a file making it easy to test out new ideas and I plan to make a level editor at some point.
Next up is all the game logic. Firing the gun, reloading, killing bad guys. The usual stuff .And again these are all placeholder sprites. I am not remaking Doom here. I plan to find some free sprites (or get some made) when I get closer to having a working game (i.e. before releasing it). |
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#47 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,928
Reputation: 189
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NICE UPDATE!! Games looking great. I'm really excited to see the next version, with game logic. The bad guys look like lulz atm as well. ;D
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#48 (permalink) |
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Zuner
Join Date: May 2008
Posts: 92
Reputation: 11
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please please please can they not be ugly alien-dr. jekyl/mr.hide type bad guys? CAn you make it like the N64 007-golden eye game please!!! Where you have to find and eliminate another assassin-type game....or you 're like Jason Bourne!! THat'd be even better
just a thought
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Yes, I believe in God. Last edited by LedZepp : 06-13-2008 at 01:34 PM. |
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#49 (permalink) | |
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Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
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After lots of thought, frustration, and experimentation, I have canceled the shooter. However the engine has now been open-sourced for anyone to use: http://www.zuneboards.com/forums/dev...tml#post247119.
From that page, my reasons why I'm done with the shooter: Quote:
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#50 (permalink) | |
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Zune Guardian
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Quote:
![]() That's depressing. I just stumbled upon this post for the first time today and though it was the coolest thing ever just to see that your cancelling it... Oh well, I guess your right. Not enough controls. But it would still be really fun!
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#51 (permalink) | |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,928
Reputation: 189
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Quote:
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#52 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 325
Reputation: 91
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Ill mess with it when im done with my projects, however I do not think anything will come out of it, I just dont have the skillz
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#57 (permalink) |
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Jr. Zuner
Join Date: Jan 2008
Posts: 30
Reputation: 10
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there are 3 basic buttons correct ... aside from the back button... id set the back button for menu controls.. and the dpad click for something else and have the play/pause for shoot. just a thought... i wouldnt trash the project just cause of controls .. i can understand having more than one project on hand though.
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#58 (permalink) |
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Senior Zuner
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He didn't "trash" the project because of the controls. The main reason is that his zune ( zune 8) is too slow for this code.
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#59 (permalink) | ||
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Jr. Zuner
Join Date: Jan 2008
Posts: 49
Reputation: 18
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Back button for menu, changing weapons.
Play/pause for shooting. Center button for grenades. Rest of DPad for moving. Button problem solved. Either way, good job so far!
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#60 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
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The reason was primarily Dream Build Play. Not controls. Not performance. Those were reasons, but neither were the main ones.
I actually had an idea of how to optimize things a bit. I found out that while the Draw method on a gen 2 device is only called 30 times per second (due to the screen refresh rate), Update supposedly still gets called 60 times per second. So if I can move most of the rendering logic to an Update method it should run faster. I'll give it a shot in the next few days to see if it helps at all. I still won't take the shooter project on because DreamBuildPlay gets most of my attention days. But I'll update RaycasterX if it works. |
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