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Old 06-12-2008, 11:27 PM   #41 (permalink)
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only 3000fps? WEAKSAUCE! lol j/k


that looks really promising as a game. Especially if the walls give you a seizure by changing from blue to granite looking like it was at :51


EPILEPSY FTW!!



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Old 06-13-2008, 10:21 AM   #42 (permalink)
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that's awesome, and 3000 fps?!?! ...omg... (wow)




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Old 06-13-2008, 10:30 AM   #43 (permalink)
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Wow... this is awesome... GOOD JOB!
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Old 06-13-2008, 11:00 AM   #44 (permalink)
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I am so psyched for this--although eventually, it better have wireless play...

but we must stop and realize that doing games like this is EXTREMELY HARD and can be frustrating-i can imagine-so, THANK YOU to everyone who has ever created a game for those of us that dont know how, that we may be entertained with the zune beyond all expectations...THANKS!! Also thanks to those who are in the process of making games and to those will continue to make them. Just sayin'...if it weren't for these guys and gals, we wouldn't have games...(unless microsoft finally grows up and gets us some.)
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Old 06-13-2008, 11:06 AM   #45 (permalink)
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You will be the most popular guy here if you get this working!



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Old 06-13-2008, 11:12 AM   #46 (permalink)
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Update time! Sprites are now in the engine. Some optimizations need to be made, but it does run, by and large, at playable speed on the Zune. I also have the map being loaded from a file making it easy to test out new ideas and I plan to make a level editor at some point.

Next up is all the game logic. Firing the gun, reloading, killing bad guys. The usual stuff .

And again these are all placeholder sprites. I am not remaking Doom here. I plan to find some free sprites (or get some made) when I get closer to having a working game (i.e. before releasing it).




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Old 06-13-2008, 11:15 AM   #47 (permalink)
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NICE UPDATE!! Games looking great. I'm really excited to see the next version, with game logic. The bad guys look like lulz atm as well. ;D
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Old 06-13-2008, 01:25 PM   #48 (permalink)
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please please please can they not be ugly alien-dr. jekyl/mr.hide type bad guys? CAn you make it like the N64 007-golden eye game please!!! Where you have to find and eliminate another assassin-type game....or you 're like Jason Bourne!! THat'd be even better

just a thought
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Old 06-14-2008, 08:02 PM   #49 (permalink)
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After lots of thought, frustration, and experimentation, I have canceled the shooter. However the engine has now been open-sourced for anyone to use: http://www.zuneboards.com/forums/dev...tml#post247119.

From that page, my reasons why I'm done with the shooter:

Quote:
I have decided to stop working on that project for a couple reasons:
1) Performance on the Zune just couldn't keep up and I'm too pre-occupied with DreamBuildPlay (http://dreambuildplay.com/main/default.aspx) to spend much time with it.
2) It really isn't that fun. Controls on the Zune just aren't fun for playing a first person shooter.



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Old 06-14-2008, 08:39 PM   #50 (permalink)
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Quote:
Originally Posted by SimReality View Post
After lots of thought, frustration, and experimentation, I have canceled the shooter. However the engine has now been open-sourced for anyone to use: http://www.zuneboards.com/forums/dev...tml#post247119.

From that page, my reasons why I'm done with the shooter:

That's depressing.
I just stumbled upon this post for the first time today and though it was the coolest thing ever just to see that your cancelling it...
Oh well, I guess your right. Not enough controls. But it would still be really fun!
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Old 06-14-2008, 09:01 PM   #51 (permalink)
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Quote:
Originally Posted by SimReality View Post
After lots of thought, frustration, and experimentation, I have canceled the shooter. However the engine has now been open-sourced for anyone to use: http://www.zuneboards.com/forums/dev...tml#post247119.

From that page, my reasons why I'm done with the shooter:
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Old 06-14-2008, 11:48 PM   #52 (permalink)
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Ill mess with it when im done with my projects, however I do not think anything will come out of it, I just dont have the skillz
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Old 06-15-2008, 03:07 AM   #53 (permalink)
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i guess that potato chase engine is more efficient and hopefully they'll release it with the new api's
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Old 06-15-2008, 10:03 AM   #54 (permalink)
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that sucks...i was really hoping for a firstperson shooter. *Depressed*
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Old 06-16-2008, 02:05 PM   #55 (permalink)
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Very cool, someone please continue this game.



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Old 06-17-2008, 06:18 AM   #56 (permalink)
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i agree^
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Old 06-20-2008, 10:05 PM   #57 (permalink)
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there are 3 basic buttons correct ... aside from the back button... id set the back button for menu controls.. and the dpad click for something else and have the play/pause for shoot. just a thought... i wouldnt trash the project just cause of controls .. i can understand having more than one project on hand though.



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Old 06-20-2008, 10:07 PM   #58 (permalink)
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He didn't "trash" the project because of the controls. The main reason is that his zune ( zune 8) is too slow for this code.
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Old 06-20-2008, 10:30 PM   #59 (permalink)
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Back button for menu, changing weapons.
Play/pause for shooting.
Center button for grenades.
Rest of DPad for moving.
Button problem solved.

Either way, good job so far!
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Old 06-20-2008, 10:35 PM   #60 (permalink)
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The reason was primarily Dream Build Play. Not controls. Not performance. Those were reasons, but neither were the main ones.

I actually had an idea of how to optimize things a bit. I found out that while the Draw method on a gen 2 device is only called 30 times per second (due to the screen refresh rate), Update supposedly still gets called 60 times per second. So if I can move most of the rendering logic to an Update method it should run faster. I'll give it a shot in the next few days to see if it helps at all. I still won't take the shooter project on because DreamBuildPlay gets most of my attention days. But I'll update RaycasterX if it works.



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