|
  
|
|
|||||||
| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
![]() |
|
|
LinkBack | Thread Tools |
|
|
#22 (permalink) |
|
Experienced Zuner
Join Date: Jun 2008
Posts: 141
Reputation: 10
|
great job looking foward to this game. if he finishes this game is it possible to make other games like 3d rpgs and stuff.
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ![]() |
|
|
|
|
|
#23 (permalink) |
|
Experienced Zuner
Join Date: Apr 2008
Posts: 138
Reputation: 10
|
The Zune doesn't have a good graphics chip so the 3D gaming area is greatly limited in the 3D realm. Doom-style 3D is about as far as it'll get.
__________________
SIRTET HIGH SCORE: 48600 Levels 0-9 (ver .2) ![]() |
|
|
|
|
|
#24 (permalink) |
|
Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
|
The Zune doesn't have any graphics chip. There is just one, lonely processor in there that does everything.
Anyway, I'm completely rewriting the engine (I found a nice tutorial explaining raycasting), so it will be faster and easier to use. Once that's done I'll try and post up some new videos from the game. |
|
|
|
|
|
#25 (permalink) | ||
|
Super Zuner
|
I dont understand the difference between 3D and 'Doom 3D'
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Quote:
Quote:
![]() |
||
|
|
|
|
|
#26 (permalink) |
|
Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
|
The way this shooter is rendered is by faking the 3D. It's all just 2D rendered stuff that is scaled and positioned to look 3D. But there is no actual 3D involved. Hence why it doesn't run as fast and doesn't allow for much.
|
|
|
|
|
|
#27 (permalink) | ||
|
Super Zuner
|
So, can you move your self or is your movement path predetermined?
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Quote:
Quote:
![]() |
||
|
|
|
|
|
#28 (permalink) | |
|
Pending
Support Team
zB Programmer Super Zuner Join Date: Nov 2006
Posts: 1,914
Reputation: 264
|
__________________
Quote:
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#29 (permalink) |
|
Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
|
![]() Yes, you can move wherever you want. It's just like how they did things for Wolfenstein 3D back in the day (for those who are old enough to have played it :p): http://en.wikipedia.org/wiki/Wolfenstein_3D |
|
|
|
|
|
#31 (permalink) |
|
Experienced Zuner
Join Date: May 2008
Posts: 126
Reputation: 10
|
Is this going to be only for touch pad? I definitely hope not. But if it is, i'm planning on getting an 8 in the near future anyways...
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
|
|
|
|
|
#33 (permalink) |
|
Administrator
Ultimate Zuner Join Date: Jul 2006
Location: Fullerton, CA
Posts: 5,833
Reputation: 247
|
Playing a game like this without a ZunePad will be a bit hard. Still awesome for the consideration for those who haven't decided to switch over just yet.
![]()
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ![]() |
|
|
|
|
|
#34 (permalink) |
|
Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
|
Actually the DPad has a distinct advantage of being easier to move at maximum speed whereas you are rarely ever going to be able to put your finger at the absolute very top of the ZunePad to run forward. Not to mention that to turn quickly with a ZunePad you must stop moving (since it's just a thumbstick), whereas the 30GB people can hold up and right simultaneously (though granted then they will have a hard time firing
). So actually the DPad is pretty much superior in this game. And since the 30GB DPad is better than the 4/8/80 DPad, they kind of win. |
|
|
|
|
|
#35 (permalink) |
|
Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
|
Alright. Just finished fixing a bug in my texturing code so here's the first glimpse of the new engine running at 3000 fps on my PC
.Also, let it start playing a bit, and then scrub back to the beginning. Then it will display as it should (i.e. a little column in the middle instead of stretched to the sides). |
|
|
|
|
|
#36 (permalink) |
|
Jr. Member
Join Date: Nov 2007
Posts: 470
Reputation: 21
|
Wow! that looks cool!
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Alright! Here is my new website, about the ZUNE!!! Visit if you like and tell me how it looks! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Supporting DarkZune! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ![]() |
|
|
|
|
|
#38 (permalink) | |
|
Zuner
Join Date: May 2008
Posts: 56
Reputation: 27
|
Quote:
Is it actually ray-casting (are you shooting 240 x 320 rays?), is this a software renderer, Or is it a hybrid where you shoot less rays since you can only move/look on 1 plane? |
|
|
|
|
|
|
#39 (permalink) |
|
Experienced Zuner
Join Date: May 2008
Posts: 126
Reputation: 10
|
Looks amazing. Need a floor obviously =P Great textures too. And that's awesome to hear about z30's
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
|
|
|
|
|
#40 (permalink) |
|
Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
|
Raycasting is where you only move on 1 plane. Shooting 240x320 rays would be raytracing. That's the difference. And the tutorial is found on this page: http://student.kuleuven.be/~m0216922/CG/.
Performance on the Zune is around 30-32fps (doesn't matter which render method is used). I'm working on floors and ceilings and it seems that might be harder to implement in a real efficient way. I'm going to try a few tricks otherwise I might just pass and move on to the items and characters. Then the enemy AI and the rest of the game logic .I'm not sure if I'll release my code yet or not. |
|
|
|