| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
06-10-2008, 12:11 PM
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#2 (permalink)
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Jr. Member
Join Date: May 2008
Posts: 410
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Rock solid. Time for me to have some fun.
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06-10-2008, 12:33 PM
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#3 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Very nice Tiptup, this is going to make everything a bit more interesting.
+ rep

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06-10-2008, 12:42 PM
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#4 (permalink)
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
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While the Emulator is awesome, I'd say im more excited to see what comes of the RayCasting Engine. I want me some Doom

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06-10-2008, 12:46 PM
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#5 (permalink)
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Zune Guardian
Join Date: Jan 2008
Location: earth
Posts: 758
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So is the emulator going to be able to go onto the zune so we can play any gameboy game?
__________________
I don't like you.

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06-10-2008, 12:50 PM
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#6 (permalink)
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Experienced Zuner
Join Date: Jun 2008
Posts: 141
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so people who don't have knowledge about about this stuff are not going to be able to use this?
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06-10-2008, 12:54 PM
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#7 (permalink)
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
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Quote:
Originally Posted by sk8er209
so people who don't have knowledge about about this stuff are not going to be able to use this?
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Well that's kind of obvious, since this is Development Discussions and not the Completed Games forum.

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06-10-2008, 04:36 PM
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#8 (permalink)
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Jr. Member
Join Date: May 2008
Posts: 312
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if NES emulators don't work, will gameboy emulators really work?

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06-10-2008, 04:52 PM
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#9 (permalink)
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Zuner
Join Date: May 2008
Posts: 61
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nes emulator works runs at 7 fps
thanks tiptup
Last edited by Pauliver; 06-10-2008 at 04:55 PM.
Reason: spelling
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06-10-2008, 04:53 PM
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#10 (permalink)
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Jr. Member
Join Date: May 2008
Posts: 410
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He just ported it. It doesn't necessarily run the quickest. I haven't tried (too busy getting that ray casting thing running faster), so I'm not sure. I have gotten the ray casting demo integrated into my code base and running a couple frames per second faster using some nicer textures  .
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06-10-2008, 04:56 PM
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#11 (permalink)
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Jr. Member
Join Date: May 2008
Posts: 312
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Quote:
Originally Posted by Pauliver
nes emulator works runs at 7 fps
thanks tiptup
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it does?

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06-10-2008, 04:58 PM
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#12 (permalink)
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Zuner
Join Date: May 2008
Posts: 61
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yes
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06-10-2008, 05:01 PM
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#13 (permalink)
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Jr. Member
Join Date: May 2008
Posts: 312
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so how do we work these emulators, and where do we dlownload the nes games?

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06-10-2008, 05:04 PM
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#14 (permalink)
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
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Quote:
Originally Posted by SimReality
He just ported it. It doesn't necessarily run the quickest. I haven't tried (too busy getting that ray casting thing running faster), so I'm not sure. I have gotten the ray casting demo integrated into my code base and running a couple frames per second faster using some nicer textures  .
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Doom? DOOM!? Must have ZuneDoom

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06-10-2008, 05:17 PM
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#15 (permalink)
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Jr. Member
Join Date: May 2008
Posts: 410
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Quote:
Originally Posted by Spike!
Doom? DOOM!? Must have ZuneDoom 
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Might not be Doom, but that's the general style of game I'm shooting for. I have mine running at about 27fps now and I'm sure I can get it running faster. There are also some glitches in collision detection that need fixing. And the whole thing is messy (you can tell that the original author of the C# code was a C++ coder for sure). But we'll see how long until I'm able to show a nice video of it.
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06-10-2008, 05:19 PM
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#16 (permalink)
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
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Quote:
Originally Posted by SimReality
Might not be Doom, but that's the general style of game I'm shooting for. I have mine running at about 27fps now and I'm sure I can get it running faster. There are also some glitches in collision detection that need fixing. And the whole thing is messy (you can tell that the original author of the C# code was a C++ coder for sure). But we'll see how long until I'm able to show a nice video of it.
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Well it's definatly alot of progress in a short amount of time. Wether it's Doom or an origional game, an FPS-type game using this Ray Casting engine would be immediatly popular.

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06-10-2008, 05:25 PM
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#17 (permalink)
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Support Team Expert Zuner
Join Date: Nov 2007
Posts: 3,027
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Hmm.. Glad to see a gameboy emulator, but playing games at 7 fps could be a bit fail. Good work none the less for the find.
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06-10-2008, 05:27 PM
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#18 (permalink)
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Zuner
Join Date: May 2008
Posts: 61
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The gameboy emulator should be portable as well, There will be a bit of work that needs to be done be there.
The core of the problem is that if you want to set data in a zune texture you need to use the type Color, the NES emulator and this emulator seem to be using uint [or short] which doesn't get the same output color wise on the zune as it does on windows.
From the tests i did it appears that if you do not use color you get no output, while if you do use Color (specifically in)
Code:
TextureName.SetData<Color>( ect..
then things work. I could be wrong there might be other ways to get things working, this is just what i have found.
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06-10-2008, 05:33 PM
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#19 (permalink)
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
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Quote:
Originally Posted by Pauliver
The gameboy emulator should be portable as well, There will be a bit of work that needs to be done be there.
The core of the problem is that if you want to set data in a zune texture you need to use the type Color, the NES emulator and this emulator seem to be using uint [or short] which doesn't get the same output color wise on the zune as it does on windows.
From the tests i did it appears that if you do not use color you get no output, while if you do use Color (specifically in)
Code:
TextureName.SetData<Color>( ect..
then things work. I could be wrong there might be other ways to get things working, this is just what i have found.
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I think the biggest problem would be getting the zune to reconize the ROM's to play. Unless, you somehow 'prepackaged' the emulator with one ROM and released it at one game at a time. Like, Emulator + Pokemon Game = One release, or something.

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06-10-2008, 06:05 PM
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#20 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Quote:
Originally Posted by Spike!
I think the biggest problem would be getting the zune to reconize the ROM's to play. Unless, you somehow 'prepackaged' the emulator with one ROM and released it at one game at a time. Like, Emulator + Pokemon Game = One release, or something.
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You can just drop the rom files in the content folder, set their build action to none, and to copy them to the output folder if newer.
Although it will take a while to copy the rom files over to the zune i believe.

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