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| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
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#1 (permalink) |
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Jr. Member
Join Date: Apr 2008
Posts: 386
Reputation: 114
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Gameboy Emulator
http://www.codeplex.com/GameKnight Ported from directx + windows forms to xna Link: http://smwstuff.com/tiptup300/GameKnight.rar Raycasting Demo http://www.beatthemachine.com/Projec...ts_raycast.htm Ported from directx + windows forms to xna Link: http://smwstuff.com/tiptup300/RayCaster.rar ![]() Not finishing either. Please download and modify. The code I made in it is unlicensed. The code by their creators are based on their own license. |
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#6 (permalink) |
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Experienced Zuner
Join Date: Jun 2008
Posts: 141
Reputation: 10
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so people who don't have knowledge about about this stuff are not going to be able to use this?
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#10 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
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He just ported it. It doesn't necessarily run the quickest. I haven't tried (too busy getting that ray casting thing running faster), so I'm not sure. I have gotten the ray casting demo integrated into my code base and running a couple frames per second faster using some nicer textures
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#14 (permalink) | |
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
Reputation: 13
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Quote:
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#15 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
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Might not be Doom, but that's the general style of game I'm shooting for. I have mine running at about 27fps now and I'm sure I can get it running faster. There are also some glitches in collision detection that need fixing. And the whole thing is messy (you can tell that the original author of the C# code was a C++ coder for sure). But we'll see how long until I'm able to show a nice video of it.
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#16 (permalink) | |
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
Reputation: 13
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#17 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,899
Reputation: 178
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Hmm.. Glad to see a gameboy emulator, but playing games at 7 fps could be a bit fail. Good work none the less for the find.
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#18 (permalink) |
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Jr. Zuner
Join Date: May 2008
Posts: 47
Reputation: 19
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The gameboy emulator should be portable as well, There will be a bit of work that needs to be done be there.
The core of the problem is that if you want to set data in a zune texture you need to use the type Color, the NES emulator and this emulator seem to be using uint [or short] which doesn't get the same output color wise on the zune as it does on windows. From the tests i did it appears that if you do not use color you get no output, while if you do use Color (specifically in) Code:
TextureName.SetData<Color>( ect.. |
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#19 (permalink) | |
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
Reputation: 13
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Quote:
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#20 (permalink) | |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 975
Reputation: 116
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Although it will take a while to copy the rom files over to the zune i believe. ![]() |
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