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Old 06-21-2008, 07:39 PM   #81 (permalink)
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i read all the previouse posts and im con fused as to weather this is an emulator its self or one that patially made for the zune. cause i know where to get emulators..and roms.
i have pokemons for gb
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Old 06-22-2008, 01:12 AM   #82 (permalink)
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Just curious, but has anyone taken up this project at all? I'm intrigued.. I'd love to play a pokemon game or two on my Zune, it sounds like an awesome idea, and gameboy should definitely be able to be processed on a zune, only I think emulating takes a bit of RAM for processing, etc?



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Old 06-22-2008, 10:54 AM   #83 (permalink)
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Quote:
Originally Posted by SimReality View Post
Might not be Doom, but that's the general style of game I'm shooting for. I have mine running at about 27fps now and I'm sure I can get it running faster. There are also some glitches in collision detection that need fixing. And the whole thing is messy (you can tell that the original author of the C# code was a C++ coder for sure). But we'll see how long until I'm able to show a nice video of it.
lol yeah i find c++ way more useful




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Old 06-22-2008, 11:27 AM   #84 (permalink)
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Quote:
Originally Posted by tourettespuppy View Post
lol yeah i find c++ way more useful
Every language has its benefits. But my comment was that the original author wrote C++ and then applied the same concepts to a C# program. It winds up horrible both by design and by most C# style guides. For instance all of his enumerations were in full caps. He used structs all over the place for some reason where, in C#, there is a very huge difference between a class and struct.

Basically my annoyance was that the original author (not Tiptup, but the guy who wrote the code he ported) shouldn't have even bothered writing the C# code. Hence why I went out, found a tutorial, and implemented a faster raycasting engine in about a fourth of the code and with about one tenth of the complexity than that code.



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Old 06-23-2008, 02:40 PM   #85 (permalink)
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Quote:
Originally Posted by Spike! View Post
While the Emulator is awesome, I'd say im more excited to see what comes of the RayCasting Engine. I want me some Doom
Yes. Doom please.



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Old 06-23-2008, 04:33 PM   #86 (permalink)
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Quote:
Originally Posted by Tiptup300 View Post
Actually you want anything to run at 60 fps or higher. Although the 80/8/10 only go up to 30 to save battery power.
If you where to put a 60 fps game on a 10 gig zune what would happen?



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Old 06-23-2008, 04:52 PM   #87 (permalink)
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Quote:
Originally Posted by seifer93 View Post
If you where to put a 60 fps game on a 10 gig zune what would happen?
I don't think there is a 10gb zune. I believe he meant 4/8/80



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Old 06-23-2008, 04:54 PM   #88 (permalink)
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Quote:
Originally Posted by seifer93 View Post
If you where to put a 60 fps game on a 10 gig zune what would happen?
Your battery would commit suicide.



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Old 06-23-2008, 05:11 PM   #89 (permalink)
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No, it just runs at 30fps. That's the screen refresh of the 4/8/80 so it will force all games to run at that speed. Now, if a game is programmed properly it will still operate the same (i.e. your player will still run the same speed); it simply will look a little less smooth as there are fewer frames being rendered per second.



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Old 06-23-2008, 07:58 PM   #90 (permalink)
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So How do you get the controls for the emulator working?
I un-Commented it but it still doesn't work.
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Old 06-23-2008, 11:47 PM   #91 (permalink)
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I don't think it's been implemented yet.
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Old 06-24-2008, 12:09 AM   #92 (permalink)
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yes it was



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Old 06-24-2008, 12:22 AM   #93 (permalink)
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The buttons do work, its just that the emulator updates too slowly for them to be read right. Theres a line under the Game1.cs that reads
Code:
Console.Update(gameTime.ElapsedGameTime.TotalMilliseconds / ***);
just change the *** to 10000f and it will update it a bit faster
That line is under the Update method
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Old 06-24-2008, 11:02 AM   #94 (permalink)
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Now I get

"Error The name 'Keyboard' does not exist in the current context C:\Documents and Settings\Owner\Desktop\GameKnight\WindowsGame1\Gam e1.cs 136 27 Zune Copy (3) of WindowsGame1
"
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Old 06-24-2008, 12:08 PM   #95 (permalink)
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You uncommented the wrong part.



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Old 06-24-2008, 12:53 PM   #96 (permalink)
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So should it look like...

1


Or 2


Or should it all be colored?
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Old 06-24-2008, 05:32 PM   #97 (permalink)
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it should look like the second one.
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Old 06-24-2008, 09:21 PM   #98 (permalink)
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Well it works.
Thanks LedZepp

Unfortunately...
At about 3 fps.
Takes only 2 minutes to get past the splash screen.
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Old 06-30-2008, 10:09 PM   #99 (permalink)
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Any updates???
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Old 06-30-2008, 11:38 PM   #100 (permalink)
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hi. first post. i just tried it out with pokemon yellow, its stuck at the first screen that says nintendo, creatures, game freak. the rest of the screen is the light blue color that was mentioned earlier in the thread.

turns out it wasn't stuck but running very very slowly. took since my last post to get to the title screen with pikachu, at which point nothing could be done. i would post a picture but its on my hard drive not online and i cant quite grasp the attachments function yet.

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