| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
06-11-2008, 12:54 PM
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#41 (permalink)
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Zuner
Join Date: Jun 2008
Posts: 92
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Dude this is genius! Keep up the good work. How do I deploy this to the Zune though? and also how do I get roms on there?
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06-11-2008, 01:23 PM
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#42 (permalink)
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Jr. Zuner
Join Date: May 2008
Posts: 38
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is this available for the zune yet.

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06-11-2008, 02:10 PM
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#43 (permalink)
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Zuner
Join Date: May 2008
Posts: 78
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Quote:
Originally Posted by sv7007
is this available for the zune yet.
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read the previous posts. The code is available BUT it isnt dont yet. Someone needs to build onto the existing code and provide button layout, menu, stuff like that. Lets see if anyone picks up the project
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Quote:
Originally Posted by Ace1tk
i hope he does. I would do horrible, unholy things to play ZuneHero, lol.
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06-11-2008, 02:17 PM
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#44 (permalink)
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Member
Join Date: Nov 2007
Location: California
Posts: 646
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Hopefully someone finishes this, if someone started it, then some person is going to finish it.
Hopefully...


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06-11-2008, 02:21 PM
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#45 (permalink)
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Zuner
Join Date: May 2008
Posts: 78
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yes we must remain hopeful, lol
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Quote:
Originally Posted by Ace1tk
i hope he does. I would do horrible, unholy things to play ZuneHero, lol.
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06-12-2008, 04:50 AM
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#46 (permalink)
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Zuner
Join Date: Mar 2007
Posts: 74
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I'm not much of a programmer, but i do know quite a lot about computers and stuff that has to do with 'em, so if you guys need a beta tester or something, i can do that.
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06-12-2008, 08:44 AM
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#47 (permalink)
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Zuner
Join Date: May 2008
Posts: 78
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Quote:
Originally Posted by gaurdian
I'm not much of a programmer, but i do know quite a lot about computers and stuff that has to do with 'em, so if you guys need a beta tester or something, i can do that.
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Anyone can beta test, what we need is a hard coder. We've tried beta testing and most people come to the same conclusion. The tetris.gb file is apparently missing and when replaced the screen show a blotch then returns to cornflower blue and freezes the Zune.
__________________
Quote:
Originally Posted by Ace1tk
i hope he does. I would do horrible, unholy things to play ZuneHero, lol.
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06-12-2008, 12:36 PM
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#48 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Quote:
Originally Posted by Ace1tk
Anyone can beta test, what we need is a hard coder. We've tried beta testing and most people come to the same conclusion. The tetris.gb file is apparently missing and when replaced the screen show a blotch then returns to cornflower blue and freezes the Zune.
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If you replace it with a .gb file like i did, it stays on the Start screen of the game, and its not that it freezes, its just that the input functions are left out
I can make a screenshot if anyone wants proof

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06-12-2008, 12:42 PM
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#49 (permalink)
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Zuner
Join Date: May 2008
Posts: 78
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Quote:
Originally Posted by LedZepp
If you replace it with a .gb file like i did, it stays on the Start screen of the game, and its not that it freezes, its just that the input functions are left out
I can make a screenshot if anyone wants proof
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i cant get the game screen to show im having trouble with it like in my previous post. i tried putting in a different gb file but i got this weird distortion and than cornflower blue.
__________________
Quote:
Originally Posted by Ace1tk
i hope he does. I would do horrible, unholy things to play ZuneHero, lol.
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06-12-2008, 12:44 PM
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#50 (permalink)
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
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Well if/when we get this working i'd like to atleast contribute something, I can make some menus/graphics for it or w/e.

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06-12-2008, 03:35 PM
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#51 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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I got it working partly
(sorry for the sucky quality, i did this with my cellphone)
As you can see, its really slow and the main character(mario) doesnt even get drawn, you can see his outline when he stands in front of things though.
Either way this needs alot of work to get it working right

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06-12-2008, 04:50 PM
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#52 (permalink)
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Member
Join Date: Nov 2007
Location: California
Posts: 646
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It sounds like is going to be a big challenge...
But its cool how you got it working a little!!!


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06-12-2008, 04:54 PM
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#53 (permalink)
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Zune Guardian
Join Date: Jan 2008
Location: earth
Posts: 758
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Awesome! At least you got it working on the zune, now we just need to figure out how to make it go normally
__________________
I don't like you.

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06-12-2008, 07:32 PM
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#54 (permalink)
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Squirt
Join Date: Nov 2007
Posts: 18
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so how do I put my own ROM on this?
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06-13-2008, 04:47 AM
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#55 (permalink)
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Support Team zB Programmer Zune Guardian
Join Date: Feb 2008
Posts: 724
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Gameboy color emulation is pretty cool, in fact, awesome, but no more important than NES, but at least we can have some Battletoads. I want to see some of the work with Raycasting engine, for Wolfenstein 3d styled games, doom is cool, but lets take things one step at a time, wolfenstein has lower resolution and quality textures than something like doom, maybe we should aim wolfenstein level before we jump to Doom?

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06-13-2008, 04:35 PM
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#56 (permalink)
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Zuner
Join Date: Jun 2007
Posts: 77
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I will love you if you get the gameboy emu working.

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06-13-2008, 05:17 PM
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#57 (permalink)
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Experienced Zuner
Join Date: May 2008
Location: On my computer
Posts: 222
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what is an emulator. 
I know. stupid question but i want to know.





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06-13-2008, 05:57 PM
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#58 (permalink)
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Jr. Member
Join Date: May 2008
Posts: 410
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06-14-2008, 08:40 AM
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#60 (permalink)
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
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Quote:
Originally Posted by ZeroCool2021
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GRAVITY GUN.

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