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| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
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#43 (permalink) | |
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Zuner
Join Date: May 2008
Posts: 78
Reputation: 14
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#44 (permalink) |
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Jr. Member
Join Date: Nov 2007
Posts: 470
Reputation: 21
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Hopefully someone finishes this, if someone started it, then some person is going to finish it.
Hopefully...
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To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Alright! Here is my new website, about the ZUNE!!! Visit if you like and tell me how it looks! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Supporting DarkZune! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ![]() |
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#45 (permalink) | |
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Zuner
Join Date: May 2008
Posts: 78
Reputation: 14
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yes we must remain hopeful, lol
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#46 (permalink) |
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Zuner
Join Date: Mar 2007
Posts: 69
Reputation: 7
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I'm not much of a programmer, but i do know quite a lot about computers and stuff that has to do with 'em, so if you guys need a beta tester or something, i can do that.
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#47 (permalink) | |
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Zuner
Join Date: May 2008
Posts: 78
Reputation: 14
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Anyone can beta test, what we need is a hard coder. We've tried beta testing and most people come to the same conclusion. The tetris.gb file is apparently missing and when replaced the screen show a blotch then returns to cornflower blue and freezes the Zune.
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#48 (permalink) | |
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 975
Reputation: 119
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Quote:
I can make a screenshot if anyone wants proof ![]() |
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#49 (permalink) | |
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Zuner
Join Date: May 2008
Posts: 78
Reputation: 14
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i cant get the game screen to show im having trouble with it like in my previous post. i tried putting in a different gb file but i got this weird distortion and than cornflower blue.
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#51 (permalink) | |||
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zB Programmer
Experienced Member Join Date: Mar 2007
Posts: 975
Reputation: 119
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I got it working partly
(sorry for the sucky quality, i did this with my cellphone) As you can see, its really slow and the main character(mario) doesnt even get drawn, you can see his outline when he stands in front of things though. Either way this needs alot of work to get it working right ![]() |
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#52 (permalink) |
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Jr. Member
Join Date: Nov 2007
Posts: 470
Reputation: 21
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It sounds like is going to be a big challenge...
But its cool how you got it working a little!!!
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To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Alright! Here is my new website, about the ZUNE!!! Visit if you like and tell me how it looks! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Supporting DarkZune! To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ![]() |
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#55 (permalink) |
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zB Programmer
Member Join Date: Feb 2008
Posts: 608
Reputation: 466
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Gameboy color emulation is pretty cool, in fact, awesome, but no more important than NES, but at least we can have some Battletoads. I want to see some of the work with Raycasting engine, for Wolfenstein 3d styled games, doom is cool, but lets take things one step at a time, wolfenstein has lower resolution and quality textures than something like doom, maybe we should aim wolfenstein level before we jump to Doom?
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#59 (permalink) |
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Jr. Member
Join Date: May 2007
Location: Zune land
Posts: 261
Reputation: 14
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http://img390.imageshack.us/my.php?image=gunjj8.png
Replace this pic with gun.png in RayCaster/Content/ "I was bored"
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#60 (permalink) | |
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Experienced Zuner
Join Date: Apr 2008
Posts: 175
Reputation: 13
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