read the previous posts. The code is available BUT it isnt dont yet. Someone needs to build onto the existing code and provide button layout, menu, stuff like that. Lets see if anyone picks up the project
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Originally Posted by Ace1tk
i hope he does. I would do horrible, unholy things to play ZuneHero, lol.
I'm not much of a programmer, but i do know quite a lot about computers and stuff that has to do with 'em, so if you guys need a beta tester or something, i can do that.
I'm not much of a programmer, but i do know quite a lot about computers and stuff that has to do with 'em, so if you guys need a beta tester or something, i can do that.
Anyone can beta test, what we need is a hard coder. We've tried beta testing and most people come to the same conclusion. The tetris.gb file is apparently missing and when replaced the screen show a blotch then returns to cornflower blue and freezes the Zune.
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Quote:
Originally Posted by Ace1tk
i hope he does. I would do horrible, unholy things to play ZuneHero, lol.
Anyone can beta test, what we need is a hard coder. We've tried beta testing and most people come to the same conclusion. The tetris.gb file is apparently missing and when replaced the screen show a blotch then returns to cornflower blue and freezes the Zune.
If you replace it with a .gb file like i did, it stays on the Start screen of the game, and its not that it freezes, its just that the input functions are left out
If you replace it with a .gb file like i did, it stays on the Start screen of the game, and its not that it freezes, its just that the input functions are left out
I can make a screenshot if anyone wants proof
i cant get the game screen to show im having trouble with it like in my previous post. i tried putting in a different gb file but i got this weird distortion and than cornflower blue.
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Quote:
Originally Posted by Ace1tk
i hope he does. I would do horrible, unholy things to play ZuneHero, lol.
(sorry for the sucky quality, i did this with my cellphone)
As you can see, its really slow and the main character(mario) doesnt even get drawn, you can see his outline when he stands in front of things though.
Either way this needs alot of work to get it working right
Gameboy color emulation is pretty cool, in fact, awesome, but no more important than NES, but at least we can have some Battletoads. I want to see some of the work with Raycasting engine, for Wolfenstein 3d styled games, doom is cool, but lets take things one step at a time, wolfenstein has lower resolution and quality textures than something like doom, maybe we should aim wolfenstein level before we jump to Doom?