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Old 06-10-2008, 06:30 PM   #21 (permalink)
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Quote:
Originally Posted by LedZepp View Post
You can just drop the rom files in the content folder, set their build action to none, and to copy them to the output folder if newer.
Although it will take a while to copy the rom files over to the zune i believe.
I thought the issue was that the zune wasen't designed to see other types of files in XNA or something. Unless the Emulator gets around this somehow.







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Old 06-10-2008, 06:35 PM   #22 (permalink)
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Originally Posted by Spike! View Post
I thought the issue was that the zune wasen't designed to see other types of files in XNA or something. Unless the Emulator gets around this somehow.
I was wrong, the emulator even has its own importer to use for roms so no need to set the build action can still be compile.
But to your question, no xna can read/open any files that come with the game.

This works partly, I got it to read a Super Mario Land rom but button input hasnt been coded yet.




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Old 06-10-2008, 06:45 PM   #23 (permalink)
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Originally Posted by LedZepp View Post
I was wrong, the emulator even has its own importer to use for roms so no need to set the build action can still be compile.
But to your question, no xna can read/open any files that come with the game.

This works partly, I got it to read a Super Mario Land rom but button input hasnt been coded yet.
Well it's something. I guess the only issue now is reliability/framerate.




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Old 06-10-2008, 06:45 PM   #24 (permalink)
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Quote:
Originally Posted by LedZepp View Post
I was wrong, the emulator even has its own importer to use for roms so no need to set the build action can still be compile.
But to your question, no xna can read/open any files that come with the game.

This works partly, I got it to read a Super Mario Land rom but button input hasnt been coded yet.
Awesome, so that means we could expect super mario land in it's entirety soon?
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Old 06-10-2008, 06:46 PM   #25 (permalink)
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awesome
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Old 06-10-2008, 07:05 PM   #26 (permalink)
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wow man i'm trying to learn c# now you guys are awesome
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Old 06-10-2008, 07:08 PM   #27 (permalink)
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Awesome, so that means we could expect super mario land in it's entirety soon?
Depends, if someone decides to make Controls, then yes




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Old 06-10-2008, 07:42 PM   #28 (permalink)
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Awesome, a huge step for Zune XNA development!

*cough* Pokemon *cough*
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Old 06-10-2008, 07:45 PM   #29 (permalink)
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Quote:
Originally Posted by LedZepp View Post
Depends, if someone decides to make Controls, then yes
Well, I can't imagine thats too difficult to do.
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Old 06-10-2008, 08:23 PM   #30 (permalink)
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All the controls are done, I commented out the control detection before releasing.

If you guys make the emulator work well, I would happily do the menu system, rom selection, saving/loading profiles. Other than that nope, I don't know emulators, I also don't know raycasting. This is why I didn't/can't finish them.



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Old 06-10-2008, 11:29 PM   #31 (permalink)
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tiptup, can you please explain how one would go about finding a gameboy game for download, and then getting it on the zune, if it's possible at this point?




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Old 06-11-2008, 12:27 AM   #32 (permalink)
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Originally Posted by cable729 View Post
tiptup, can you please explain how one would go about finding a gameboy game for download, and then getting it on the zune, if it's possible at this point?
He just said that in it's current state the Emulator will not work on the Zune. Technically any ROM from any game is illegal unless you own the game and dump it yourself. You'd have to find a site that hosts the ROM files for download.




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Old 06-11-2008, 12:36 AM   #33 (permalink)
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Quote:
Originally Posted by Spike! View Post
He just said that in it's current state the Emulator will not work on the Zune.
It does actually, Like i said before I got a game running but all the code for input was commented out so i was only able to see the start screen, and i havent looked at it since. Tiptup wants someone to optimize it.




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Old 06-11-2008, 01:54 AM   #34 (permalink)
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Quote:
Originally Posted by LedZepp View Post
It does actually, Like i said before I got a game running but all the code for input was commented out so i was only able to see the start screen, and i havent looked at it since. Tiptup wants someone to optimize it.
Yes, I know, but you can't _do_ anything with it. Hence, in it's current state, it dosen't work. If you put it on your Zune you can't play games with it. Atleast not untill someone makes Controls for it.




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Old 06-11-2008, 06:42 AM   #35 (permalink)
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Ignore my post about code changes, i had assumed since it wouldn't run the rom i tried that it needed the same changes as the NES emulator had needed, but like was said here, this does actually work on the zune with some roms.



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Old 06-11-2008, 08:16 AM   #36 (permalink)
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If it works can someone optimize the emulator to actually work and run well on the zune. controls, menu layout, stuff like that. Alot of us thought this wasn't possible than Tiptup here show us up. lmao. good work Tiptup. You did something we thought impossible. +rep
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Old 06-11-2008, 09:38 AM   #37 (permalink)
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The problem with the emulator is, is that it doesnt even work right, i tried to load up the same rom on the widows version of this and it looked like it worked perfectly at first, but the screen doesnt move right.




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Old 06-11-2008, 10:04 AM   #38 (permalink)
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Quote:
Originally Posted by soccerfreak24 View Post
Hmm.. Glad to see a gameboy emulator, but playing games at 7 fps could be a bit fail. Good work none the less for the find.
Yeah I agree too if the problems was fixed
Great job op.
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Old 06-11-2008, 11:03 AM   #39 (permalink)
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So, I don't have my Zune with me and my computer doesn't support pixel shading so I can't test the Windows version but I'm curious, does it not have any input system right now or does it work on Windows and just isn't implemented for the Zune yet? If it's just not ported from Windows to Zune, I could possibly do that myself.




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Old 06-11-2008, 11:40 AM   #40 (permalink)
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In that screenshot looks like a Virtual GameBoy game
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