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05-15-2009, 03:49 PM
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#261 (permalink)
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Experienced Zuner
Join Date: Mar 2008
Location: North Las Vegas
Posts: 206
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Good luck to ya...yer gonna need it.
('es got no idea do e?)

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08-31-2009, 07:25 AM
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#262 (permalink)
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Zewbie
Join Date: Jul 2009
Posts: 1
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Quote:
Originally Posted by lordhoban
You know, you're right! I've never worked on a xna program or emulation program in my life, but if I just *believe*... I-CAN-DO-IT.
Ok, my life's ambition is to make that emulator work for the 30 gig zune!
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It's not emulation if you want to convert it.
The thing is though, a 500mhz cpu should enough for a gb emulator. I have no experience with XNA at all, but if I had to guess why it's not working right, is because the zune OS is not as open as what actual windows OS is for freeware. But then take into consideration other things, like the memory. 32mb was it or something like that? That's not enough really to load the emulator into, then process the rom. Unless something becomes more open for the Zune, I don't think we'll see anything improved until the ZuneHD comes out with the tegra inside of it. Until then, the only option is to basically remake the game.
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08-31-2009, 07:42 AM
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#263 (permalink)
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Zune Priest
Join Date: May 2008
Location: Planet Bob
Posts: 7,081
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Quote:
Originally Posted by vbetts
It's not emulation if you want to convert it.
The thing is though, a 500mhz cpu should enough for a gb emulator. I have no experience with XNA at all, but if I had to guess why it's not working right, is because the zune OS is not as open as what actual windows OS is for freeware. But then take into consideration other things, like the memory. 32mb was it or something like that? That's not enough really to load the emulator into, then process the rom. Unless something becomes more open for the Zune, I don't think we'll see anything improved until the ZuneHD comes out with the tegra inside of it. Until then, the only option is to basically remake the game.
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It's the compact .NET framework. It's just slow, and there's no way to run anything but managed code, C#. The memory is a bit of an issue but can be worked around with smart programming, loading and unloading from the RAM as needed. The game itself can be up to 2 GB.
__________________
o/ lolBeatrice \o
Quote:
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Originally Posted by #sos-dan
21:42 <Azu-nyan>: And no, no happying. <.<
21:42 <Azu-nyan>: fapping*
21:42 <vonPreussen>: Freudian typos xD
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08-31-2009, 07:51 AM
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#264 (permalink)
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Purger of Ignorance
zB Programmer Retired Staff Expert Zuner
Join Date: Jun 2008
Location: In my own world
Posts: 2,800
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Quote:
Originally Posted by vbetts
It's not emulation if you want to convert it.
The thing is though, a 500mhz cpu should enough for a gb emulator. I have no experience with XNA at all, but if I had to guess why it's not working right, is because the zune OS is not as open as what actual windows OS is for freeware. But then take into consideration other things, like the memory. 32mb was it or something like that? That's not enough really to load the emulator into, then process the rom. Unless something becomes more open for the Zune, I don't think we'll see anything improved until the ZuneHD comes out with the tegra inside of it. Until then, the only option is to basically remake the game.
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The Zune firmware currently only allows XNA programs to be run on it. The only reason the Zune does not run the NES emulator at a decent speed is because XNA (on the Zune) is horribly inefficient compared to native code. The current Zune are fully capable of running a native NES emulator at sufficient speed. The current Zunes have 64 MB of RAM.

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08-31-2009, 09:02 AM
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#265 (permalink)
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Zune Priest
Join Date: May 2008
Location: Planet Bob
Posts: 7,081
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Quote:
Originally Posted by Netrix
The Zune firmware currently only allows XNA programs to be run on it. The only reason the Zune does not run the NES emulator at a decent speed is because XNA (on the Zune) is horribly inefficient compared to native code. The current Zune are fully capable of running a native NES emulator at sufficient speed. The current Zunes have 64 MB of RAM.
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They have 64 MB, but XNA only allows the use of 32 MB, correct?
__________________
o/ lolBeatrice \o
Quote:
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Originally Posted by #sos-dan
21:42 <Azu-nyan>: And no, no happying. <.<
21:42 <Azu-nyan>: fapping*
21:42 <vonPreussen>: Freudian typos xD
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08-31-2009, 09:06 AM
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#266 (permalink)
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Zune Guardian
Join Date: Apr 2008
Posts: 772
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Quote:
Originally Posted by Locke
They have 64 MB, but XNA only allows the use of 32 MB, correct?
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16mb to make room for music.
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08-31-2009, 09:10 AM
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#267 (permalink)
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Purger of Ignorance
zB Programmer Retired Staff Expert Zuner
Join Date: Jun 2008
Location: In my own world
Posts: 2,800
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Quote:
Originally Posted by Locke
They have 64 MB, but XNA only allows the use of 32 MB, correct?
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16 MB, but that is irrelevant for any emulator on the Zune because XNA is not an option for a NES emulator that will run at more than 20 FPS, unless the Tegra is almost three times as fast as the Zune 30. It is also possible that the next update will allow more RAM to be used.

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