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| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
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#1 (permalink) |
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Zewbie
Join Date: Jun 2008
Posts: 6
Reputation: 13
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PrimitiveBatch uses several classes/structs/enums that can't be found when I build my game. But, they are all listed in the MSDN Library under Microsoft.Xna.Framework.Graphics, which PrimitiveBatch is using.
VertexPositionColor VertexDeclaration BasicEffect PrimitiveType The MSDN Library only has documentation for XNA Game Studio 2.0. Are these not in the CTP yet? Last edited by ujax : 06-03-2008 at 08:48 PM. Reason: Used HTML for link, didn't work. |
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#2 (permalink) |
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zB Programmer
Jr. Member Join Date: May 2008
Location: Bremen, germany
Posts: 454
Reputation: 246
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PrimitiveBatch is used to send data to the 3D graphics chip.
The Zune has no graphics chip. MS announced that you can only draw graphics on the Zune using SpriteBatch.
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#4 (permalink) |
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zB Programmer
Jr. Member Join Date: May 2008
Location: Bremen, germany
Posts: 454
Reputation: 246
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No, you can directly access and manipulate the "pixels" of the textures/rendertargets, thus you are able to make your own line, rectangle or circle functions. I need to get to the office now, so I don't have time to explain right now... If nobody else explains here until I'm back then I will do later.
Greetings, Dirk
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