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Old 05-29-2008, 11:46 PM   #1 (permalink)
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Default Need Ideas

I need ideas on what to include into this.
Please make them reasonable
Sorry about video being on the side.
+ YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.

Since i made this video i fixed up the generation for the circles, and its made the buttons alot easier, keeping them the same in the video. You get more white, blue, and red (first 3 from the left) than green and yellow(the other 2)
Theres a score counter at the top which tells you how many notes youve hit out of the total. I plan to include multipliers into this.
Notes start small and get bigger as they get closer to the bottom of the screen.
I dont want to release the code until im happy with what i have, and im not right now. Im jsut stuck on what else to include.

Last edited by LedZepp : 05-29-2008 at 11:53 PM.



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Old 05-29-2008, 11:51 PM   #2 (permalink)
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An option on how many uh strum thingies to have. So you can have just three (since reaching that far is a bit hard to do fast) and if there were three, have it adjust so it's horizontal with the buttons
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Old 05-29-2008, 11:59 PM   #3 (permalink)
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Quote:
Originally Posted by God View Post
An option on how many uh strum thingies to have. So you can have just three (since reaching that far is a bit hard to do fast) and if there were three, have it adjust so it's horizontal with the buttons
Youd be surprised how easy it is once you get used to it, but yea ill include 3 "strings" for easy 4 for medium and 5 for hard.



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Old 05-30-2008, 12:02 AM   #4 (permalink)
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cool. Uh, how does it select songs? If it's random, include a music picker
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Old 05-30-2008, 12:02 AM   #5 (permalink)
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You can do a streetracer with this... (I know that was not your intention, but you can )

Put a car at the bottom that you can steer left/right to change the lanes and the blocks can be exchanged with obstacles and other cars. Goal of the game: Try to avoid any collisions as long as you can. You could add a highscore for additional motivation.
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Old 05-30-2008, 12:09 AM   #6 (permalink)
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Quote:
Originally Posted by DiNoGames View Post
You can do a streetracer with this... (I know that was not your intention, but you can )

Put a car at the bottom that you can steer left/right to change the lanes and the blocks can be exchanged with obstacles and other cars. Goal of the game: Try to avoid any collisions as long as you can. You could add a highscore for additional motivation.
Heh, you could also use it as base for audiosurf.
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Old 05-30-2008, 12:22 AM   #7 (permalink)
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I guess right now i can take it any 1 of the 3 ways since im still at a very early stage



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Old 05-30-2008, 12:24 AM   #8 (permalink)
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Well, keep it as you have it. And post the code youknowwhere .

From what I can tell, it's looking good
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Old 05-30-2008, 12:28 PM   #9 (permalink)
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Quote:
Originally Posted by God View Post
Heh, you could also use it as base for audiosurf.
audiosurf.... sucks... no offense to the creator

But YES!! finally GH for zune! Does it go along with the music or is it just random?

I think there should be 2nd gen zune support. In the ipod version there are slurs or something and you slide your finger along the click wheel to hit a kind of "special" note. I don't know how better to explain it, and after 20 mins couldnt find a video of it on youtube or anywhere.

So, what I'm saying about 2nd gen, if you have hammer-ons (the white notes on GH3), you slide your finger from one side to another and it works like that.

Actually, I think there should be different controls: you hold a direction and hit the play/back button (whichever it doesnt matter).



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Old 05-30-2008, 12:30 PM   #10 (permalink)
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Looks nice, glad to see your developing it for the Zune 30 too.



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Old 05-30-2008, 01:53 PM   #11 (permalink)
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Quote:
finally GH for zune! Does it go along with the music or is it just random?
It goes along with the music mroe or less, its off by maybe 1 second, if i made the notes fall faster it would be perfect, but then the game gets too hard with the controls i have.



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Old 05-31-2008, 12:34 AM   #12 (permalink)
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Quote:
Originally Posted by LedZepp View Post
I need ideas on what to include into this.
Please make them reasonable
Sorry about video being on the side.
+ YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.

Since i made this video i fixed up the generation for the circles, and its made the buttons alot easier, keeping them the same in the video. You get more white, blue, and red (first 3 from the left) than green and yellow(the other 2)
Theres a score counter at the top which tells you how many notes youve hit out of the total. I plan to include multipliers into this.
Notes start small and get bigger as they get closer to the bottom of the screen.
I dont want to release the code until im happy with what i have, and im not right now. Im jsut stuck on what else to include.
Dude you officially rock, and whats funny is i posted a thread about something like this and you hit the hammer right on the chord, you read my mind which is hard to do, dont follow the other guys and keep going with the GH style. just make it so you can change the backgrouds, implement a menu sytem in game and at the beginning, difficulty levels and songs that go w/ the game so it wont be random i'm loving this dude i cant WAIT to try this out you are the man!! btw here's the thread i made before you posted this thread and you can see how similar it was to my request http://www.zuneboards.com/forums/gam...tyle-game.html



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Old 06-04-2008, 10:57 PM   #13 (permalink)
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amazing...
now release the damn code!!

on a side note :
dose it run like audiosurf to where it runs on any song or dose it only run with certain songs?



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Old 06-05-2008, 05:40 AM   #14 (permalink)
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Wow, looks like this has GREAT potential! One thing I'd maybe request is that when you hit a note correctly, perhaps have an animation to show that it was hit, sorta like how when you hit a note in GH the note goes in flames or something?
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Old 06-05-2008, 07:49 AM   #15 (permalink)
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hey ledzepp, u want to make a game like that with me =P

seeing as u know the coding already im sure i can supply you with great ideas and graphics.



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Old 06-05-2008, 09:47 AM   #16 (permalink)
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can't see the video = (



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Old 06-05-2008, 10:31 PM   #17 (permalink)
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Psh, it doesn't matter what you're going to do to the game as long as you are listening to Tool!
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Old 06-06-2008, 04:55 AM   #18 (permalink)
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okay first of all--NICE! This has so much potential. When this game is finished (hoping to turns out alot like Guitar Hero) it'll be one of the best--iPod, whats an iPod?? LOL. Seriously, they have parachute and solitare, and we'll have tetris, slaam!, and guitar hero!
Also, LedZepp, very clever way to align the controls, but how do you pause it and thus exit the game? the UP botton?
<I guess right now i can take it any 1 of the 3 ways since im still at a very early stage>
also, it could go three of three ways. Just use the same code for the three games (if there is any) until you need to modify it, but using the code for this game as a base could work, no?
anyways, good potential
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Old 06-06-2008, 05:48 PM   #19 (permalink)
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you need holds, or whatever you would call them. Something where you hold the button for long notes. Obviously that wouldn't work on the back button because it would quit but all the other ones would work.



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Old 06-06-2008, 11:18 PM   #20 (permalink)
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NICE!
ZuneHero!



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