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Old 05-29-2008, 06:37 PM   #1 (permalink)
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Default Adventure (In progress)

I'm just starting on an adventure game engine that should be usable to make games like Wizardry.

Since I don't have any XNA skills (yet), I am hoping to hook up with a seasoned XNA developer that I can hand a .net DLL to. The DLL will do the game logic and the developer only needs to handle the UI portion. Any takers?

Release 1 of the game will be a demo of the map engine. I have the objects and map generator written. If I can find a capable XNA developer who can create a UI and the control logic, phase one can be a completely different game: Maze. The player would wander through a maze with a first person view. Using the map generator, user-submitted mazes could be easily added.

Release 2 should allow a player to engage in battles with monsters placed throughout the maps.

Release 3 will probably have inventory (weapons/armor). I'm trying not to think that far ahead right now.

Entering dream mode, it's conceivable that it could be a multi-player dungeon, and the map generator will allow anyone to create their own complete adventure with their own maps, monsters, and inventory items.




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Old 05-29-2008, 06:42 PM   #2 (permalink)
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Sounds cool, good luck.
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Old 05-30-2008, 11:55 AM   #3 (permalink)
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pls post back here all your progress, sounds really fun, kinda like FATE




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Old 05-30-2008, 06:32 PM   #4 (permalink)
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Current Status: I have the game maintenance application pretty much going. You can draw maps, create characters and place the characters in the map. You can save the map and reload it.



The maintenance program also has a map test mode where you can browse through the map just created. This will generally mimic the navigation on the Zune, except instead of seeing the description is text, it will show corridors and walls.



To complete phase one and turn it into a maze game, I guess I'll have to statr learning XNA (in C# of course).




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Old 06-01-2008, 09:57 AM   #5 (permalink)
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Another quick update. I translated the little test app for navigating a map into a graphical format similar to how it will look on the Zune.



So far everything is in VB, so I'm really procrastinating on converting it to C#.

I had another idea for a different UI using the map engine that might be interesting. That would work better for a maze puzzle than what I have right now.




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Old 06-01-2008, 10:09 AM   #6 (permalink)
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Well, its looking like an awesome game, assuming you find someone to help out. Unfortunately I know nothing about C#.. so i can't help. But good luck with it!
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Old 06-01-2008, 02:25 PM   #7 (permalink)
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OOh, kinda reminds me of the old phantasy star dungeons!

Good luck with the conversion!
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Old 06-02-2008, 10:42 AM   #8 (permalink)
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yay that looks like it will be a great game to add to my collection :
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Old 06-04-2008, 08:29 AM   #9 (permalink)
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thx for screen's! looks really good




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Old 06-07-2008, 01:29 PM   #10 (permalink)
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Can't Wait dude!
Look great

Is the map editor on the device or on pc?
Or both?




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Old 06-07-2008, 01:46 PM   #11 (permalink)
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Please take a look at this:

ZiggyDraw

I am sure this can help you drawing lines in XNA on the Zune.
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Old 06-07-2008, 05:05 PM   #12 (permalink)
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Quote:
Originally Posted by DiNoGames View Post
Please take a look at this:

ZiggyDraw

I am sure this can help you drawing lines in XNA on the Zune.
Interesting link, but I use a much easier method. I have a sprite for the left wall and front wall, then I resize, flip and reposition them as needed for the other walls. I'll add a couple for pit and stairs and that'll be all the graphics needed. Well, unless monsters get an image.

As far as progress, I've decided I'm not going to release interim versions of this game as I go. I'm going to make it as complete as possible for the offical release of XNA on Zune (2008 holidays?). Shortly before, I'll probably get community involvement for level design and in-game graphics and we can all have a good game to play.

I'll probably just do some blogging on progress as I go.

BTW, the article makes me think of Qix. That could be a viable game on Zune.




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Old 06-07-2008, 05:06 PM   #13 (permalink)
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Quote:
Originally Posted by QWERTYUIOP1234567890 View Post
Can't Wait dude!
Look great

Is the map editor on the device or on pc?
Or both?
The map editor is a Windows application that will creates an XML file with all map parameters.




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Old 06-07-2008, 11:01 PM   #14 (permalink)
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why not release alpha versions?? we need something to toy around with =P




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Old 06-08-2008, 02:08 AM   #15 (permalink)
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Quote:
Originally Posted by cable729 View Post
why not release alpha versions?? we need something to toy around with =P
By we, you mean you, and by "toy around with", you mean "i'm impatient". He'll release it when it's ready. Alot of work goes into creating a game like this, (any game for that matter) and he probably dosen't want people 'playing' with it untill it's in a more complete state. (That's what us cool kids call 'Beta')




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Old 06-08-2008, 12:11 PM   #16 (permalink)
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if only i knew about that stuff too bad:[ good luck looks great so far so it's a maze based game?




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