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also a n00blet chef
An army of many
Jr. Staff zB Programmer Experienced Member Join Date: May 2008
Posts: 860
Reputation: 174
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You can include fonts without requiring them to be on the target system by copying the .XNB from the bin folder into your Content folder, then setting the Build Action to Content and the Copy to Output Directory setting to Copy always. You can then get rid of the .spritefont file and the same XNB that would have been compiled anyway will be included with the game.
You can get rid of the warning that will show up by adding Code:
<DisableContentItemWarning>True</DisableContentItemWarning> Hope this will help people make games that use fonts other than Arial (worst...font...ever... ).
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