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| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
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#1 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 187
Reputation: 16
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http://www.garagegames.com/products/torque/x/
i really didnt know where to post this. have any of you tried this out? do you think it would be possible to create games using this then converting them to zune? i like the total visual aspect of the torque products instead of shooting blind. |
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#3 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
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Won't matter unless they support the Zune. You can convert your game code to Zune no problem, but if their library is compiled for Windows/Xbox 360 it won't run on the Zune. I would be quite surprised if they do, as Torque X was rather poorly received in the XNA community.
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#4 (permalink) | |
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Experienced Zuner
Join Date: May 2008
Posts: 187
Reputation: 16
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Quote:
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#5 (permalink) |
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Jr. Member
Join Date: May 2008
Posts: 410
Reputation: 60
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Because Torque X is a very large system which takes time to learn. Most of the XNA community looked at it and figured they'd rather just learn the XNA framework and do it on their own. Not to mention Torque X isn't free.
Also don't be quite fooled. It is very, very unlikely that you will make a fully game in Torque X without writing some C# code. You can get pretty far, but you will probably have to write up some custom components and things to really get a game that plays like you want. |
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