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Old 05-27-2008, 02:36 PM   #1 (permalink)
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Default First post woo hoo! Torque X

http://www.garagegames.com/products/torque/x/

i really didnt know where to post this.


have any of you tried this out? do you think it would be possible to create games using this then converting them to zune? i like the total visual aspect of the torque products instead of shooting blind.



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Old 05-27-2008, 02:52 PM   #2 (permalink)
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It only supports XNA 2.0 right now so, It does look possible when they make it 3.0 compatible becuase it's 2D!
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Old 05-27-2008, 04:32 PM   #3 (permalink)
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Won't matter unless they support the Zune. You can convert your game code to Zune no problem, but if their library is compiled for Windows/Xbox 360 it won't run on the Zune. I would be quite surprised if they do, as Torque X was rather poorly received in the XNA community.



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Old 05-27-2008, 06:27 PM   #4 (permalink)
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Quote:
Originally Posted by SimReality View Post
Won't matter unless they support the Zune. You can convert your game code to Zune no problem, but if their library is compiled for Windows/Xbox 360 it won't run on the Zune. I would be quite surprised if they do, as Torque X was rather poorly received in the XNA community.
why was that. there are many of us that would like to try our hands at gamemaking but trying to even figure out how to use C# is rough. i looked at it and don't even know where to start.



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Old 05-27-2008, 07:42 PM   #5 (permalink)
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Because Torque X is a very large system which takes time to learn. Most of the XNA community looked at it and figured they'd rather just learn the XNA framework and do it on their own. Not to mention Torque X isn't free.

Also don't be quite fooled. It is very, very unlikely that you will make a fully game in Torque X without writing some C# code. You can get pretty far, but you will probably have to write up some custom components and things to really get a game that plays like you want.



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Old 05-27-2008, 08:50 PM   #6 (permalink)
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heck i guess i will have to wait until games are made to check out the source code. just looking at that c# stuff does nothing for me in the implementation department.



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