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Old 05-26-2008, 01:26 PM   #1 (permalink)
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Default Need help with fonts

i download the Segoe UI and put it under fonts on windows but i still can't put any games on to my zune with the segoe UI fonts. and those anyone have the Calibri font? Ireally need help here guys.



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Old 05-26-2008, 01:34 PM   #2 (permalink)
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Make sure you extracted the fonts into the folder and they actually installed.
Does Visual Studio still say you need the Segoe UI Font?
I have the Calibri/Segoe UI fonts, pm me if you want them.
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Old 05-26-2008, 03:39 PM   #3 (permalink)
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Don't drag and drop into the folder, drag and drop the file into Control Panel -> Fonts. You should see a dialog that says it is installing. If you are still having issues and haven't done so install Office 2007 or purchase Vista.
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Old 05-26-2008, 06:58 PM   #4 (permalink)
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Also you guys really shouldn't be handing out those files. Those are licensed fonts and as such it's illegal to distribute them. If you want those two fonts, you need to either install Vista or Office 2007. Otherwise simply edit any .spritefont files in the game project and specify a different font.
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Old 05-31-2008, 08:30 AM   #5 (permalink)
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Quote:
Originally Posted by SimReality View Post
Also you guys really shouldn't be handing out those files. Those are licensed fonts and as such it's illegal to distribute them. If you want those two fonts, you need to either install Vista or Office 2007. Otherwise simply edit any .spritefont files in the game project and specify a different font.
Oh.. I never knew that. Does it mean that i have to remove the "font folder" containing all the fonts needed in the games" off the zuneboards games package?



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Old 05-31-2008, 04:42 PM   #6 (permalink)
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You really should remove them, yes.

Copyrights, trademarks, and things like that are all rather simple at the core. If you didn't make it, and nobody gave you explicit permission to distribute it, then you don't have that right. Fonts, games, images, names, etc are all covered by this. You can try to claim public domain and whatever, but the fact is that unless explicitly specified otherwise, all items in the United States are default copyrighted to their author; not placed into public domain.

If this community ever wants to be taken seriously, there really needs to start being a moderation of this from a staff level to discourage the piracy of fonts, games, images, etc. Otherwise this board, in the grand scheme of things, will always be regarded as a childish forum where piracy runs rampant. It's hard as a developer to keep coming back here to find people who don't see the problem with this and then find that no staff members are actively trying to stop this behavior.

Sorry for the rant, but again, as a developer this behavior really bothers me.
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Old 05-31-2008, 05:09 PM   #7 (permalink)
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Quote:
Originally Posted by SimReality View Post
You really should remove them, yes.

Copyrights, trademarks, and things like that are all rather simple at the core. If you didn't make it, and nobody gave you explicit permission to distribute it, then you don't have that right. Fonts, games, images, names, etc are all covered by this. You can try to claim public domain and whatever, but the fact is that unless explicitly specified otherwise, all items in the United States are default copyrighted to their author; not placed into public domain.

If this community ever wants to be taken seriously, there really needs to start being a moderation of this from a staff level to discourage the piracy of fonts, games, images, etc. Otherwise this board, in the grand scheme of things, will always be regarded as a childish forum where piracy runs rampant. It's hard as a developer to keep coming back here to find people who don't see the problem with this and then find that no staff members are actively trying to stop this behavior.

Sorry for the rant, but again, as a developer this behavior really bothers me.
I did not know this beforehand. That is why i put your game in the game package without asking your permission.

What if i wrote inside the font folder, " you must have Office 2007 and windows vista in order to install eg. Calibri font". Wouldn't that still be legal since I have office 2007 and I'm not stealing the font. I just uploaded onto a website.



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Old 05-31-2008, 07:24 PM   #8 (permalink)
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this will be a big problem unless the designers use bmp fonts



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Old 05-31-2008, 08:07 PM   #9 (permalink)
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I think zuneboards should make its own fonts in order to prevent any copyright issues.



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Old 05-31-2008, 08:21 PM   #10 (permalink)
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here is the official fontpack release by ms. the thing that still needs to be done is for the developers to embed them into the projects instead of us trying to put them in the font folder

http://creators.xna.com/en-us/contentpack/fontpack



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Old 05-31-2008, 09:02 PM   #11 (permalink)
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Quote:
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Wouldn't that still be legal since I have office 2007 and I'm not stealing the font. I just uploaded onto a website.
You might not be stealing the font, but you are redistributing it without permission which is very much illegal.

The only legal way to get people the Calibri or Segou fonts is to have them purchase and install Windows Vista or Office 2007. Other than that you should recommend they change the .spritefont files in any game to a font available on their machine.
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Old 05-31-2008, 09:15 PM   #12 (permalink)
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Quote:
Originally Posted by SimReality View Post
You might not be stealing the font, but you are redistributing it without permission which is very much illegal.

The only legal way to get people the Calibri or Segou fonts is to have them purchase and install Windows Vista or Office 2007. Other than that you should recommend they change the .spritefont files in any game to a font available on their machine.
It looks like 50% of the games on zuneboards are illegal then if what you're saying is correct. LOL



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Old 05-31-2008, 10:54 PM   #13 (permalink)
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That is pretty much what I am saying. It sucks as a developer to see this board being completely accepting of piracy and stealing of fonts and so on. I wish the staff here would at least try to discourage it, but they seem to encourage the distribution of these fonts as much as anyone else.
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Old 06-01-2008, 02:11 AM   #14 (permalink)
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There is a way of using the fonts without deploying the truetype font. The game developers can use the precompiled fonts. Deploying the game to the Zune does not necessarily need the fonts to be installed. I recommend this method for all developers who want to use special fonts. I don't think this is illegal. If it is, it must be illegal to hand out printed documents with the font, too. So I guess this is an acceptable solution, don't you think Nick?
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Old 06-01-2008, 02:33 AM   #15 (permalink)
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I'm no lawyer so I don't know if it's actually any more legal. Technically it's a lot different than handing out printed documents because you cannot take a printed document and create new documents with the font. You could technically take that compiled font and create documents and things with it. It's a pretty gray area and since I'm not a trained lawyer I really can't say if it's legal or not. It also would likely differ font to font because some of them are actually Microsoft property and some are licensed from other companies, so each font could potentially have a different license on it allowing or disallowing different things.

That said it certainly is a better solution, in my eyes, than distributing the font because it shows that you are at least considering the legality of it. Whether it actually is legal or not is a whole other story, though.
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Old 06-01-2008, 06:29 AM   #16 (permalink)
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in other words convert it into a bitmap and drag a point or two to make it unique lol...



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Old 06-01-2008, 10:32 AM   #17 (permalink)
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Developers can use free fonts or someone from zuneboards make a font for developers to use.



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