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| Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related. |
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#1 (permalink) |
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Squirt
Join Date: May 2008
Posts: 20
Reputation: 10
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Hey
I think it would be great if we could develop a guide to developing games for Zune. It would certainly help new developers get into it, which would increase the number of games we have to choose from. I for one would be willing to get this started once I get my problems with opening the project files fixed. I think, at bare minimum, we should have:
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#2 (permalink) | |
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Graduate Zuner
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Quote:
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i'd like to say.... deal w/ it.... don't complain.... liz swings the ban hammer at me and like an idiotic fish i fly back w/ a grape cannon in my right flipper.... ----------------------------------------------------- Pokemon be coming to your Zune plz... don't yell at me for slowness... the game took a team of like 100 ppl like 5 years.. and I'm one guy...
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#3 (permalink) |
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Jr. Member
Join Date: May 2008
Location: Seattle, WA
Posts: 341
Reputation: 49
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Do you know C#? If you don't, start there: http://www.csharp-station.com/Tutorial.aspx.
After that you might want to check out my Alien Aggressors tutorial (82 page PDF) which is using XNA 2.0 for the PC, but most of the code is similar: http://nick.gravelyn.com/2008/04/22/...s-tutorial-up/. After that you could take a look at the Zune port of Alien Aggressors to find the changes made to work on Zune: http://nick.gravelyn.com/2008/05/07/...-zune-edition/. Otherwise check out all the other XNA tutorials out there. They aren't specific to Zune, but about as long as it's 2D, you'll be able to use it on the Zune without much (if any) troubles.
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Nick Gravelyn Microsoft MVP - DirectX/XNA To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
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#4 (permalink) |
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Jr. Member
Join Date: May 2008
Location: Seattle, WA
Posts: 341
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Also, keep in mind that most of what you are describing isn't as simple as "do this and now you have collisions". A lot of work goes into making these games (for a beginner), so even with a guide it won't be like using Flash where you can drag and drop stuff together. It's not impossible (obviously), but I want to make sure people know that this isn't as easy as some think. First and foremost you have to know C# to make the games. Then start on XNA. If you start off on XNA without learning C# first, you will likely get frustrated and quit. Do yourself the favor and learn C# first. I really can't stress that point enough.
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Nick Gravelyn Microsoft MVP - DirectX/XNA To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
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#5 (permalink) | |
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Squirt
Join Date: May 2008
Posts: 20
Reputation: 10
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I know C#. Learnt the syntax last night.
Sorry if I wasn't very clear, I wasn't requesting a guide or help. I was suggesting that we could work on one. Quote:
I'll take a look at your tutorial\guide and read up more. I've still got more to learn before I start writing anything for the guide. Once I've got it mastered, I'll start writing on the basics. By the way, I wasn't implying that the guide should give code snippets for really specific bits. I was thinking it should only explain the theories behind the concepts and methods.
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ASP.NET in VB developer. Shoot me if you will. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Aspiring Zune developer. |
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#6 (permalink) |
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Zuner
Join Date: Jan 2008
Location: Ohio
Posts: 98
Reputation: 10
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i agree bursh. i really want to try to make a simple game, just to say i made it. then be able to make ones for the community. it would be cool if a program could be made to make it easier to make games for ppl that dont know how to do it.
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To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. ya, my connection sucks, got a problem with it!? Last edited by NuklHed92 : 05-17-2008 at 02:36 PM. Reason: didnt see that a link was already posted
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#7 (permalink) |
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Squirt
Join Date: May 2008
Posts: 20
Reputation: 10
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I'm afraid I don't agree. If a program like that was made, I believe it would devalue the hard work and effort everybody who makes them "by hand" puts in.
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ASP.NET in VB developer. Shoot me if you will. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Aspiring Zune developer. |
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#8 (permalink) | |
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Experienced Zuner
Join Date: May 2008
Posts: 232
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Quote:
On another note if that was created I do beleive we would get a lot of crappy games
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#9 (permalink) | |
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Squirt
Join Date: May 2008
Posts: 22
Reputation: 10
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Quote:
However, there is nothing visual about Visual c#. It's just a fancy notepad. If it had a 2d view where you could acutally see your sprites, backgrounds and other classes, right-click 'em and set properties, position them etc. that would be a whole lote more fun. I was planning on trying to learn Visual c# to make some zune games, but I can't stand working just in code. Last edited by WiseGuyNL : 05-19-2008 at 07:52 AM. Reason: - |
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#10 (permalink) |
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Squirt
Join Date: May 2008
Posts: 20
Reputation: 10
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Visual C# has visual aspects for other things, just not this.
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ASP.NET in VB developer. Shoot me if you will. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Aspiring Zune developer. |
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#11 (permalink) |
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Support Team
Senior Zuner |
I would start by editing some code and practicing getting around in xna game studio and c sharp.
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