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#1 (permalink) | |
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H&M Modera†or
Support Team
Hacks and Mods Crew Super Zuner Join Date: Nov 2006
Posts: 1,835
Reputation: 184
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Well, I've been working on this for about 10 hours, porting it from Ben Coley's initial XNA pacman source code (see below):
http://blogs.msdn.com/ukstudentzine/...vangelist.aspx Well, the initial trial was, obviously, getting the resolution correct. Basically, I had to scale down and rotate all the sprites respectively. Next, Ben had used the keyboard as a controller, but obviously the zune doesn't have a keyboard. Using common sense, I snagged the Thrust controll dll from Galactic Wars 3. I then renamed all the keyboard references to see the zune 30 click buttons. Next (yes, I have even more to say), using photoshop as a pixel ruler, I measured and remapped all the collisions (as you can see some collisions are still missing) for the entire level. Next still, I had to redo some of the ghost exit code for making the ghosts leave the center (this is still very buggy and needs work). Finally, I attempted to remap the edible dots grid for pacman, but this turned out much less successful than the rest of my modificatons. So. Here's what still needs to be done: -Fix ghost pen exit AI -Fix ghost pen door closing -Fix dot grid -Fix collision mapping for the scenery in the level (some places are too tight a squeeze, others are too large, this needs to be tightened down) -Fix the score (which is rotated the wrong way and is incorrectly positioned) As you can see, there is much work still to be done, but I'm going to let you all have a crack at fixing it yourselves. You can download the file here: http://tinyurl.com/6dqqlc Please feel very free to modify, fix, tighten up the screws, or otherwise improve this code, as long as you upload your improved revisions here. Thanks! EDIT: New progress pictures!! No new code yet though ![]() ![]() ![]() ~Marshillboy
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#2 (permalink) | |
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H&M Modera†or
Support Team
Hacks and Mods Crew Super Zuner Join Date: Nov 2006
Posts: 1,835
Reputation: 184
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My apologies, everyone. It appears that I did something to break the ghost code before I released.
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#3 (permalink) |
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Experienced Zuner
Join Date: May 2008
Location: Columbus, GA
Posts: 136
Reputation: 11
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If you get this working correctly, I will praise you. lol
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#4 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,849
Reputation: 166
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No's!
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#5 (permalink) |
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Experienced Zuner
Join Date: Apr 2008
Location: Pennsylvania
Posts: 214
Reputation: 40
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Pacman. O_O If you get it working, I'll love you even more than I already do. (for SZIP)
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Thanks stkr.
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#7 (permalink) |
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Member
Join Date: Mar 2008
Location: The Gold Rush State!
Posts: 625
Reputation: 5
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lotta love!... but... i cant resist... i love you for making pacman!!!!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#8 (permalink) | |
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H&M Modera†or
Support Team
Hacks and Mods Crew Super Zuner Join Date: Nov 2006
Posts: 1,835
Reputation: 184
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Just an update everyone:
I would advise you all against downloading this code. It's buggy and not what I intended. Wait until my next release for any modifying you might want to do. In other news, I decided: to heck with the current crappy-a level design this guy found. I'm starting fresh with the original level sprite and I'm switching the aspect ratio back to portrait instead of landscape. This will solve many problems I'm currently encountering.
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#10 (permalink) |
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Experienced Zuner
Join Date: May 2008
Posts: 123
Reputation: 10
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Any estimate of when this will be done?
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#11 (permalink) | |
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Super Tough Killer Robot
GFX Crew
Zune Freak |
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#13 (permalink) | |
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H&M Modera†or
Support Team
Hacks and Mods Crew Super Zuner Join Date: Nov 2006
Posts: 1,835
Reputation: 184
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The beta release will not have music. At the moment, I'm fixing collision errors, text positioning, movement problems, and sprite issues.
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#14 (permalink) |
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zB Programmer
Jr. Member Join Date: Feb 2008
Posts: 498
Reputation: 55
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I'm insanely busy as of late, otherwise I'd help you with the debugging and beta testing and advice, I'm sorry for getting you into this and then getting busy, but it is beyond my control. Appreciated mucho!
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#17 (permalink) | |
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H&M Modera†or
Support Team
Hacks and Mods Crew Super Zuner Join Date: Nov 2006
Posts: 1,835
Reputation: 184
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At the moment, umisguy is helping me out with some movement code, after that and some minor tweaking, we may be ready for a beta/pre-beta release.
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#18 (permalink) |
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Jr. Zuner
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this is the single greatest piece of news i've ever read on the internet
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#20 (permalink) |
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Zuner
$zB: 72
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:O I cant wait till this is done.
Nobody can refuse to play pacman ![]()
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